Showing posts with label Skyrim. Show all posts
Showing posts with label Skyrim. Show all posts

Sunday, June 20, 2021

MadCap's Mod Mondays - "The Genie"


Welcome back to the land of Skyrim. Been a while since we were here last, so long that I had actually forgotten I have a section for Mods on my blog. Granted, I've only down now three to date - so that's hardly pulling numbers worthy of a permanent place on my schedule, now is it?

Sure, it's my own fault, but I'd rather blame it on the people who aren't reading. So there.

Sunday, September 13, 2020

MadCap's Mod Mondays - "The Bat of Skyrim"

"Bruce...you are a disgrace!"

"No! No! You are not my father! I am not a disgrace! I am vengeance! I am the night! I! Am! BATMAN!"

...and now, so can you!

Sunday, July 28, 2019

MadCap's Mod Mondays - "Moon and Star"

I think it's time to let everyone know what a big fan I am of Elder Scrolls III: Morrowind.

...yes, I'll give you a moment to recover from that shocking revelation. After all, I've been incredibly subtle about it.

Thursday, May 30, 2019

MadCap's Game Reviews - "Skyrim: Myrwatch"

Yeah, I know I promised this quite a while back. Everyone who will read this has either made a stalwart stance against the Creation Club or has already played it. But beyond that, this review also serves another purpose - it's the blog's eight year anniversary!

Seriously, I've been doing this for eight years! What the hell have I been doing with my life?! I'VE LOST COMPLETE CONTROL OF MY LIFE! AHHHHHHHHHHHHHH!!!!
"GOIN' CRAZEEEE! (GOIN' CRAZEEEEE!!!) FROM THE HEAT!"

Friday, August 31, 2018

MadCap's Game Reviews - "Fallout 4: Fantasy Hero Set"

...I have no words.

Now on Twitter, I had a perfectly reasonable reaction to this on Twitter. Really, I did. Perfectly, reasonable, reaction. Because, in all honesty, what other reaction am I supposed to have to this? I'm literally the creator of the MAKE ANOTHER GAME,TODD!!!! meme and this is the sort of thing I would joke about. I know that certain mods have put assets from the Elder Scrolls (or otherwise taken inspiration from them) into Fallout 4, but an actual mod that was licensed by Bethesda? Through the Creation Club?

I'm tempted to bring back my joke about crossing the streams. I don't even remember what my count was.

Madcap Crossed The Streams Count: 7

Also, is it really only 7?

Yes.

...well, apparently my blog is an asshole now.

Thursday, January 11, 2018

MadCap's Game Reviews - "Bethesda Creation Club"

So, Bethesda...we meet again at last. The circle is now complete. When I left you, I was mocking the fact that you were trying to resell what was admittedly a very good game six years afterwards as a "Special Edition", which earned it a spot as one of my worst games of 2017.

How far I have come in seven years of doing this.

But now, I come to tackle a new spore of madness - likely long after anyone has stopped caring about it. The Bethesda Creation Club. When the controversy first broke out, I admit, I was squicky about the concept of paid mods. Of course, anyone who follows my blog will know that I try to avoid controversies surrounding games and just try to focus on the product themselves...though sometimes, that is astoundingly impossible in a few instances.

Like with No Man's Sky.

...or Aliens: Colonial Marines.

But now, I come back to Bethesda again. Once, we were as close and intimate as lovers. I was a scrawny, energetic thing at the age of 21 when Skyrim first graced store shelves in November of 2011. Now that I'm a slightly more robust, cynical creature at the age of 27, it seems that the honeymoon is over. Bethesda is doing things that no longer thrill me and just plain make me sad. Case in point, the aforementioned re-releasing of Skyrim with some graphics clean up long after anyone stopped caring about it...and the Creation Club.

Thursday, January 12, 2017

MadCap's Game Reviews - "Elder Scrolls V: Skyrim Special Edition"

Well, honestly, this is about five years overdue. Seriously, this game shut down my blog for SEVEN MONTHS! Seven months where I didn't post a thing, I didn't do anything. It completely consumed by gaming life for seven months, fueled on the insane amount of hype. At the time, this game was literally everything I could have hoped for in a fantasy RPG: running around the landscape with a sword in hand as I completed quests, stood stalwart against the forces of evil, and battled...wait for it...FREAKING DRAGONS!

Had I reviewed this game in 2011, it would have been me gibbering in fanboy-induced insanity, likely in the form of a video of me belting out a Dragon-themed version of the Narwhals song at the top of my lungs to a montage of me killing said dragons.

...in an alternate universe where I can make videos that aren't me sitting in a room with really, really poor lighting and bad audio, but I'm working on it!

Thursday, November 10, 2016

MadCap's Game Reviews - "Elder Scrolls V: Skyrim"

Well, honestly, this is about five years overdue. Seriously, this game shut down my blog for SEVEN MONTHS! Seven months where I didn't post a thing, I didn't do anything. It completely consumed by gaming life for seven months, fueled on the insane amount of hype. At the time, this game was literally everything I could have hoped for in a fantasy RPG: running around the landscape with a sword in hand as I completed quests, stood stalwart against the forces of evil, and battled...wait for it...FREAKING DRAGONS!

Had I reviewed this game in 2011, it would have been me gibbering in fanboy-induced insanity, likely in the form of a video of me belting out a Dragon-themed version of the Narwhals song at the top of my lungs to a montage of me killing said dragons.

...in an alternate universe where I can make videos that aren't me sitting in a room with really, really poor lighting and bad audio, but I'm working on it!

ahem...so, in 2016, five years later and going back with a fresh perspective on things, how exactly would I rate the fifth main series entry into the Elder Scrolls series? Let's take a closer look.  First, the various plots...

The (Main) Plot & The Civil War
You are a prisoner (because every Elder Scrolls protagonist starts off in the klink) being transported to an execution at the hands of the Imperial Legion. However, you're saved by Turbo Man's sudden arrival that causes a fiery cataclysm and allows you escape with either a member of the Legion or a member of the Stormcloaks. You see, you have come to the land of Skyrim, where civil war has broken out after the death of the King at the hands of Ulfric Stormcloak.

Having jumped two hundred years after that escort mission that ended in tragedy, the Empire is heavily fragmented now and Skyrim symbolizes it better than any of the other provinces, with Ulfric leading his Stormcloak army against the Empire, who have just gotten out of a nasty war with the Aldmeri Dominion - e.g., the Nazis if they were elves. However, the player soon discovers that they are the legendary Dragonborn - a warrior who can kill dragons and take their souls and thus their power.  Basically, think of it as a draconic version of Highlander.

So, the Civil War really just falls to the wayside as you deal with the fact that you're a warrior blessed by the gods with the soul of a Dragon and destined to fight other dragons...sort of. It's not actually completely clear as to what your destiny is, but you nonetheless have one. Are you supposed to defeat Alduin and stop the return of the Dragons or are you supposed to just let all of Tamriel burn? Well, if you take the second option there isn't much of a plot to be had.

As for the Civil War, it basically comes down to whether you want structure and some freedoms taken away in order to maintain stability and peace, or if you want freedom (both political and religious freedom) at the cost of minorities getting squashed underfoot and what is the equivalent of complete and utter anarchy...

...totally not something that very much parallels real world political events in America at the moment.

But overall, no, the Civil War doesn't heavily factor into the plot besides in changing a few quests and swapping out a few key players in the various cities.  But at least both it and the main plot against Alduin are a great deal better than Oblivion's main plot, which I already made a joke about above.

Oh, and the Blades suck. Jauffre and Caius would be ashamed of how far they've fallen.

The Dark Brotherhood
A very sad follow up to the Dark Brotherhood plot in Oblivion, and I shall explain why (with some spoilers for Oblivion's plot regarding everyone's favorite assassins) here.  In Oblivion, the Dark Brotherhood was very much a family that ran by the strict code set forth by Sithis and the Night Mother.  But, more than that, they were honestly some of the most interesting characters in that game. Through a sea of poorly animated faces that were nestled nice and tight into the Uncanny Valley, the people of the Cheydinhal Sanctuary made the player feel welcome.

Sure, they were a bunch of murderous, insane psychopaths. But damn it, they were your murderous, insane psychopaths. They were there encouraging you right from the start in your various methods of murder, would sometimes offer alternative methods of taking out targets, and all seemed genuinely interested in your upward movement through the ranks of the Brotherhood, happy to see one of their Brothers excelling so well and all in the name of Sithis and the Night Mother, long may they reign from the Void!

Cut ahead to Skyrim and...that feel is just gone. The Brotherhood is now on its last legs and is about to topple right over.  The once proud organization I left behind when I last played Oblivion has become a handful of people huddled in an old crypt in the woods and have completely abandoned the Five Tenants and their patron deities! It's a disgrace! And, of course, Astrid insists that it was done in order to save the Brotherhood, but that's a massive pile of nonsense if ever there was one. The Night Mother and Sithis have proven themselves to have been very active deities in Elder Scrolls, being able to set up for things that would happen ages down the line and-

...and I've already lost most of my audience by writing this all out, much less getting fanboy-y. Nevermind.

The point is, Astrid messed up and she pays for it. The only thing this has over Oblivion's questline is that you at least have radiant assassinations after the plot ends instead of just collecting gold.

The Companions
That which is not the Fighters' Guild, totally. The Companions actually have a very deep and interesting backstory that I won't get into here for the sake of brevity (as if that's ever in any way mattered to me). Even if I were to, that's not why most people took up this questline. No, most people went for it in order to become a werewolf, and I gotta say...I'm not 100% sold on it, even now. It's fun, but you don't have access to your gear and can't cast spells. You have to rely solely on your wits, reflexes, and your DPS in order to survive.

Also, on higher difficulties, getting stuck in a kill cam loop can see you offed if too many enemies are around. Be wary of your surroundings before you go into a power attack.

The College of Winterhold
Okay, not having to go around to every Guild Hall to get a recommendation to be able to enchant? A definite plus over Oblivion. Having access to enchanting everywhere over having it just restricted to one place? Again, a plus.  Getting to save the world from destruction with the help of the Psijic Order and getting to snub the Aldmeri out of a victory and a powerful potential weapon in their battles against the Empire? Priceless.

In all seriousness, it's a nice questline and you might as well do it because the College is the only place where you'll find all the Master trainers for magic. Granted, if you aren't a magically inclined character, there is no real appeal here.

Thieves' Guild
I can only imagine the people at Bethesda were sitting around after Oblivion thinking "Crap! We took the idea of pulling a heist on the Imperial Palace and used it! How do we top that?" Why, by becoming the ultimate soldier of Nocturnal Herself, of course!  The Thieves' Guild in Skyrim has fallen on some hard times until you show up, but you hop in at an opportune time to start turning things around, all the while investigating a mysterious individual who has been working against the Guild...or are they? Not all is as it seems, and an enemy could very easily be hiding in the skin of an ally. After all, honor among thieves only go so far...

Really, this is a Thieves' Guild questline that makes you feel like a thief. Before, in Oblivion in particular, thieving was just a way to get to the next questline. You did it because your Doyen wouldn't give you jobs to do otherwise. Now, you do it because there's loot and thus you have a reason to break into people's homes and steal their things - profit! But beyond that, you also have the questline that allows you to become a Nightingale, a soldier of Nocturnal who has access to some unique powers of stealthy goodness.

Combat
You can't weave around in combat like you could in Oblivion, but that's alright. You have the standard fantasy setting assortment of melee, ranged, or magic. If you know anything about my play style, you know I'm the manliest of manly men and am only too happy to charge recklessly into combat with a sword and shield. Melee combat is pretty involving, but it's nothing you haven't dealt with if you haven't played with in an RPG. Same goes with ranged, though some of the perks do make a few changes.

Magic, on the other hand, has changed greatly from both of the previous games in the series. Instead of the constantly failing spells despite being Master level in Morrowind or having a spell holstered for any situation in Oblivion, spellcasters in Skyrim must equip spells to their respective hands. You'd think this would allow you to combine different spells to produce cool and unique effects, a la Fable III, but that doesn't really enter into it in any meaningful way besides adding DPS.

And yes, with the right combination of leveling, enchantments, and alchemy usage, a player can easily turn a mage into a full-on nightmare for literally anything that they come across. Of course, the same can be said with any class, particularly if one uses the Oghma Infinium glitch (which, after patching, can no longer be used...though that doesn't stop PC Gamers with their damned console).

The Shouts
And yes, the biggest draw of the game is the Dragon Shouts and...they're not impressive. I know, I'm disappointed. When I first played, I was completely fascinated and entranced by using this unique power in various ways...and with five years of wisdom, I've come to a conclusion - most of them really suck. Unrelenting Force is good and is more than a little useful in many situations, but the rest...? Not as much.  And this coming from a guy who tried to build a specialty character around the concept of using Shouts.

Basically, they can flavor combat, but overall you won't need them besides making combat slightly easier. Get Unrelenting Force, Dragonrend, and Marked For Death, and you pretty much have all the immensely useful ones.

...and no, I'm not going into ones like Bend Will, particularly since that's from Dragonborn. But, needless to say, the DLCs did not add many immensely useful ones to help out the concept either, and that's a shame considering the in-universe descriptions of the power of the Voice and all the power and destruction you can wreak. Really, the Dragonborn, empowered by the souls of dragons and with the full upgraded power of the Voice should be a warrior unparalleled, basically a living, breathing demigod walking across the face of the Earth...and you just, don't. And that sucks.

Summation
Like the previous two entries in the Elder Scrolls series, Skyrim has some good, has some bad, and a little bit of both.  You take the good and you take the bad, you take them both and there you have...Skyrim. But is the game itself good? Yeah, it is. It's not great, and in terms of complexity, I still hold up Morrowind as an altogether better game thanks to the complexity of its storyline over this one. Also, when you were the Nerevarine...you actually had the magical equipment and backing by Azura to actually feel like a badass demigod. In Skyrim, even if you do take the time and effort to hunt down the Dragon Shrines (which, by the way, will take you through every questline), you don't get a lot for it.

So yes, not so much enjoy the super power fantasy on this one...though that's really why you make your own fate. And Skyrim does give you the agency to do that and isn't particularly restrictive, so I guess I shouldn't complain overmuch.

Elder Scrolls V: Skyrim is now available from Bethesda Game Studios.

For the latest from the MadCapMunchkin, be sure to follow him on Twitter @MadCapMunchkin.

Friday, April 26, 2013

MadCap's Mad Ranting - "No More Skyrim DLC? NOT OKAY!!!"

This, just this.  Let's just talk about how this is not okay. This is not right. This is not what we were promised.

I'm back by the way, hello!  And now, onto my angrish ranting on this matter. With Skyrim, we were promised by Bethesda more content in DLCs though there were be less quantity. As in, fewer DLCs but more to them. No two DLCs and giving up the ghost on it. And despite your claims that "We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it", that's exactly what you're doing! A few updates every so often is not "never truly saying goodbye", it's brushing off the last specks of dirt before you leave it to acquire dust.

Now, don't think I'm going to stupidly rant about how they should just keep it going on forever and just push out new DLC every six months or so. Because that's just impractical under normal circumstances - and with what we've seen with certain DLCs they have for this game that I won't name but will call Gawnduard - as well as just ending up costing more for Bethesda than they would actually make for it. I accept that completely.  My problems is when they claim to be doing something completely different from what you did with Oblivion (that is to say, Knights of the Nine and Shivering Isles) and then doing the exact same thing with Skyrim.

No, that's being too generous.  Because at least with Oblivion you gave other DLCs that, while they may have just been there for aesthetics, were actually something. What did you give us with Skyrim? Hearthfire.

...yeah, you really ought to be ashamed of yourselves.

But really, all we got was Dawnguard and Dragonborn.  Admittedly, both were very good. They had problems, of course.  Like Dawnguard's ability to get onto PS3 and Dragonborn's major gimmick of the carousel dragons which you should be far less proud of than you are.  But they were two DLCs that mirrored their predecessors.  Dawnguard added new areas to the already existing map, like Knights of the Nine did, and Dragonborn opened up a brand old new area for us to explore like Shivering Isles did.  I don't know if you guys got the memo, but the objective of a sequel is to do more not less.

And don't tell me you can't do that, because I've played Fallout: New Vegas and you guys had six add-ons for that.  Six.  And granted, two of them were just added weapons, but all four of the others had their own storylines (some better than others) and brand new areas to root around through.  Are you telling me you can do that for the child you won the custody battle for, but not your flagship series?  Really?!

All things considered, I feel...well...


Maybe not that strongly, but really, Bethesda, this just isn't okay. It isn't what you promised.  You stopped with even less than you did with Oblivion and said "That'll do just fine."  And had you said you were going to do that from the beginning, I could deal with it.  But really, this is just sad.

Saturday, January 19, 2013

MadCap's Mad Ranting - "Skyrim for One And Skyrim for All!"

And FINALLY the DLCs of Skyrim will be available to the players of PS3 systems around the globe! Pete Hines has announced via twitter that Hearthfire, Dragonborn, and the long-awaited Dawnguard will be made available some time in February at long last.  It's been a long road to get here, but now the players of PS3 can finally enjoy some lovely vampire hunting, Skyrim: Home Makeover Edition, and riding around on rail-shooter dragons.

And, as a way of apology, Bethesda has declared that all three downloads will be 50% off for the first week.  Granted, some might think that it's too little too late, but I bring this argument to the table. Despite all the delays and everything, Bethesda knew about the problem (even if we're still not sure just what the problem actually was) and using time and resources to try and fix it so that it would be playable for the PS3 crowd, and I think that should count for something. I'm not saying that you guys on the Sony boat shouldn't be angry or upset, because you have every right to, but go easy on Bethesda if all I'm saying. At the very least, they were trying to solve the problem.

Monday, January 7, 2013

MadCap's Mad Rantings - "Redguard?"

So, it looks like Bethesda renewed a trademark on "Redguard" as “downloadable computer game software offered via the internet and wireless devices”.  Apparently Bethesda good ol' PR boy Pete Hines didn't comment on it, coyly saying that he can't respond to every rumor, but rumors abound that this is Bethesda's next step in providing new DLC for Skyrim.

But just what would Redguard entail?

In the Elder Scrolls universe, the Redguard race are known as proud warriors of Hammerfell, one of the country that was once an Imperial province but by the time of Skyrim has rebelled and even fought of the Thalmor to establish their own country. Now what would this mean if the new DLC were set in Hammerfell? Well, I personally hope it will tie in to the Skyrim Civil War and give a better resolution than we got with either side. While both sides pretty firmly established just who was in charge by the end, the future of Skyrim was left hanging after either Ulfric or Elisif ascended to the throne. If the player sided with the Empire, I'd like to see perhaps an attempt by the Empire to retake Hammerfell through Skyrim.  If the player sided with the Stormcloaks and installed Ulfric as High King, perhaps Hammerfell might try to march on Skyrim at a weak moment to begin building an Empire of their own. Or, perhaps, it might even lead into an alliance between Skyrim and Hammerfell against the Empire and the Thalmor, both of which both countries oppose.

Granted, this is all rampant speculation and some wishful thinking on my part (they probably won't program all of Hammerfell into the game, though I've been wrong before). And even so, Bethesda has neither confirmed or denied any of this having anything to do with Skyrim, so it may all just be rampant speculation on everyone's part.  Still, some healthy speculation is good and perhaps it will all pay off splendidly.

And not involve Bethesda telling lies about being able to fly dragons.

Friday, December 7, 2012

MadCap's Game Reviews - "Skyrim: Dragonborn DLC"


It’s a good thing that this a written review instead of an audio one, largely due to the fact that I am really unable to properly form any sort of words with my mouth after playing this new DLC, much less any sentences.  This DLC is amazing! When Hearthfire came out a few months ago, I was vastly disappointed.  The kind of disappointment one really only receives from being promised the world and being given a rusty tin can and some string.  Dragonborn has proven to be everything that the previous DLC, for all its lovely aesthetic appeal that didn’t save it from being completely pointless, was not.

The storyline was picked up by my Dovahkiin in the city of Whiterun, where he was approached by two strange looking cultists (very reminiscent of the Knights of Order from Shivering Isles) who inquired as to whether or not I am the true Dragonborn.  After telling them I was, they made a poor life choice that resulted in them being piles of ash on the small bridge by the blacksmith and I found among their remains a note that led me to Windhelm, and eventually to the island of Solstheim.  That’s right, the beloved stomping ground of werewolves in Morrowind’s expansion Bloodmoon returns and has changed significantly since the time the Nerevarine came to meet the channel of Hircine.


The story follows the Dragonborn learning that the many sacred stones of the Skaal people have been corrupted by some unknown force that is getting anyone who comes into contact with it to build temples around them.  Sooner than later, we discover the identity of the cultists’ leader – the original Dragonborn.  And you lore fanatics might be screaming that it’s Saint Alessia, but it is in fact and individual that we’ve never met or heard of before.  I have to admit, that is a little disappointing (and given lore, more than a little confusing), but it soon becomes irrelevant as you go on more and more through the storyline.

It quickly becomes clear that your Dragonborn much become stronger than the one currently rising in Solstheim.  To do so, you seek the help of Hermaeus Mora, Daedric Prince of Knowledge and Memory, and can find a few new words to channel into Shouts.  The DLC also gives you a variety of new armors and weapons to try out that those players of Morrowind should find quite familiar – Bonemould and Chitin – as well as badass new Nordic armors among other things.

I really did enjoy playing through this DLC and I think you will, too.  I speak, of course, from a position of not even being remotely done.  Even after wrapping up the main questline of the Dragonborn, most of Solstheim is left open before me, untouched.  There are still many Dwemer ruins and Dragon temples to explore, and I wish to leave no stone unturned and you shouldn’t either.  The nods to things in Morrowind are just great and a big gushing point for me, as Morrowind remains to this day one of my favorite games.  Even some of the remains of House Redoran and Telvanni make appearances.  The homages are done in a way that doesn’t get in the way of the main story, and I like that.

Where Dragonborn falls short for me is in two areas: 1) The Dragon shout that allows you to tame and ride dragons, and 2) Morrowind itself.  The shout has a problem in that, I can get a dragon to come down and mount it, but I’m not even sure that I’m controlling where it goes.  When I tamed a dragon for the second time, in the forests of Solstheim (so I could test it out in a non-plot related event), the dragon would go in a certain direction for a set amount of time, and then loop back around.  No matter how I moved the control stick, it seemed I was unable to much control its movements.  Being able to lock onto targets from the air would be nice, but when are you ever going to have that many enemies to rain fire down upon? My Dragonhunter character, my main play right now, is nearing level 45 and he can easily dispatch even a crowd of enemies very well on his own.  But usually enemies aren’t in mobs of more than three or four.  I could see this being useful for maybe a bandit or a Forsworn camp, but not much else.  And if you can’t even really steer the dragon, what’s the point?  It just seems rather cheap for a mechanic that Bethesda was so blatant about promoting as something awesome.

And then, there’s Morrowind itself. I’ve said it before and I’ll say it again, Morrowind is probably one of my favorite games of all time. It had depth and complexity to almost every facet of the storyline, it was just great and well thought out and all that. And the scenery, well it’s a Bethesda game, so the scenery is kind of a given it always looks good. But traipsing around the island of Vvardenfell, there was always this strange, exotic look to everything. When I first played it, I could see just from that that this was not the normal sword and sorcery tales I had grown so accustomed to. This was something wholly unique.

 I’m not really fond of Bethesda’s decision to have had the Red Mountain erupt and render Vvardenfell effectively uninhabitable, because it robs us of seeing so much amazing things that could have been done with Skyrim’s graphics engine.  Not to mention, I would have just loved to see how Vvardenfell had progressed in the 200 years since we last saw it.  It just seems like a rather cheap cop out, especially almost taunting us with Solstheim – an island that was within swimming distance in Bloodmoon – being the setting for this one.  But, I suppose in the end, it’s not all that bad and it doesn’t at all ruin the charm of this DLC.  If you’ve got an Xbox 360 and 1600 Microsoft Points lying around, I highly recommend that you get it.  It is completely worth it.

Oh, and the PS3 crowd will actually be getting this one, Bethesda has said. It’s about time, guys.