Friday, April 1, 2016

MadCap's Game Reviews - "Castlevania"

Retro cover, retro caption!
Does everyone remember when I went into the Nintendo Rebirth Universe? Good, then I don't have to explain ti all.  Needless to say, the second offering from Nintendo's company-wide reboot of all of its properties would not have been completely without their acquisition of Konami and their bringing in the Belmont clan to the new multi-game universe they've started up with the new Super Mario Bros. (not to be confused with New Super Mario Bros. a few years ago).

Indeed, our game does begin with the Mario Bros. being brought by the enigmatic Mr. Game N' Watch to a location described as belonging to the "Smash Bros. Initiative" and he shows them a familiar whip and the Belmont family crest, which transitions into a flashback to Transylvania in 1691 and we are introduced to our protagonist, Simon Belmont (voiced by Nolan North) heading into Castlevania proper to tackle the Belmonts' long-time foe Dracula (voiced by Troy Baker). We are looking at a young Simon who has thankfully not suffered from the events of Castlevania II: Simon's Quest.  Because, y'know, this is a full on reboot. Although they do have a funny scene when Simon reaches the first checkpoint of a man in the words telling him to "prosess Dracula's rib" before Simon punches him in the face and demands he speak English.

But it seems that the battle against Dracula is not to take place in the beginning like in Symphony of the Night, but is - in fact - a vision of the future given to Simon by a mysterious seer, who sets him on his path to Transylvania.  This time, unlike Symphony of the Night, the entire game does not take place within Dracula's castle, but there are several (admittedly linear) paths to the castle through such scenic locations such as graveyards, forests, and even an underground cave system.

Castlevania makes a smooth transition to 3-D (at long last given the N64 attempts).  Simon controls very well with the Wii U remote. Cracking that whip has never felt more visceral and satisfying as Vampire Killer whacks into an enemy, like any good beat 'em up.  The secondary attack items are very useful in this, and control just as well, though the Boomerang Cross spawns at an admittedly much lower rate than I would like, and you sadly don't get to keep items between the separate levels save for the lead in to the finale fight with Dracula.

If you've played the first Casltevania on NES, then you've pretty much played this with a slightly less nice coat of paint. Each level ends with a mini-boss and the difficult is ramped up as you go on in a way that we haven't seen from Nintendo in a long, long while and it's a welcome change very much in line with what they're bringing with the reboots. So well done, Nintendo.

Also, much like the DC Extended Universe, they're doing plot weaving flawlessly.  Throughout the game, there's hints of a greater evil even beyond Dracula, as well as cameos from Alucard and Simon's ancestor Trevor that warn him of it.  Indeed, even as Dracula is defeated, we get a post-credits scene of several of his minions being led by Death (who is, unsurprisingly, not dead after his particularly difficult boss battle) who are putting away a sarcophagus into hiding that Death says contains the "Master Hand". It's up in the air what he means, but there's no doubt that it's going to be something important to come, as Game N' Watch mentions it to the Mario brothers as well once the game is finished, and it seems to be enough to get them to agree to join the Initiative, ending the game.

However...there is the matter of a little light-blue light that's seen in some scenes with Simon, and is again seen in the present spying on the Mario Bros. and Game N' Watch, and even gets to deliver the last two words of dialogue.

"HEY! LISTEN!"

...gee, I wonder what it means...

Castlevania is now available from Konami and Nintendo for the Wii U.

For the latest from the MadCapMunchkin, be sure to follow him on Twitter @MadCapMunchkin.

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