"Box Art" |
Cthulhu is a name that everyone knows. Wait, you don’t? Okay. Created by writer H.P. Lovecraft, Cthulhu is
a giant squid god who waits beneath the sea to spread madness and chaos when he
awakens. Regardless, he’s a pretty big
part of the culture, being the subject of various stories and even a few
episodes of South Park (no, I’m
serious). He’s also been the subject or
a part of many a video game, such as Call
of Cthulhu, Sherlock Holmes: The
Awakened, and Scribblenauts.
Of course, out of those three games, I’ve only played the
third one and the Great Old One’s appearance in that game is actually very much
similar to how this game goes. An indie
game available for download from the Xbox Live Arcade from Zeboyd Games, the
game details Cthulhu arriving on Earth to bring chaos and destruction. However, almost as soon as he arrives, a
mysterious stranger in silhouette uses some magical ritual or another to deny
Cthulhu of all his grand evil powers and leave him washed up on a beach
somewhere. Thus, having read the text
dialogue of the Narrator (and showing us that the Fourth Wall will soon be in
many, many pieces), Cthulhu begins an epic quest to regain his lost power by
becoming a true hero.
Waaaaait! Where have I seen this beThor? |
This game just gets me for the humor. Cthulhu himself is just hilarious, and makes
cracks about just about everything from the style of gameplay to the various
NPCs we run into, and even his own mythos.
He starts taking on followers because, in his words “The great Cthulhu
requires groupies! You shall do.” And he doesn’t really quite grasp the whole ‘true
hero’ concept, but he does try, bless him. And outside of the Great Old One,
there’s plenty of humor in all sorts of places, such a follower called Umi – a water
mage – wondering (in a completely not ironic way, I might add) what it must be
like to be named after your profession.
The game itself is a shameless throwback to the early 90s
style of JRPGs, with everything from the Final
Fantasy-esque battle system to the soundtrack. It’s really neat and well done and shows a
lot of love and respect for its inspirations, which I have to say I really
admire in developers. Always nice to see
developers paying homage to where they came from, so long as it’s not
shoehorned into the game in some way that’s ludicrous (oh, hey there, Duke Nukem Forever!). In this case, the influence is everything to
this game, and it shows. Of course, that doesn’t mean that Zeboyd isn’t afraid
to poke fun or invert some of the clichés of JRPGs.
Now, mind you, I don’t usually care for JRPGs, but this game
really got my attention and I really enjoyed it. It shows the real effort and thought that
went into crafting it, even if I’m not big on the turned based combat. Really, that’s my only gripe about it, and it’s
not really that big of a deal. The game
still works and its enjoyable, which is all I can ask for.
…so, I have my Indie cred now, right?
I mean…Minecraft,
and now this…so…I have it, right?
…Right?
Cthulhu Saves The World is now available for download from the Xbox Live Arcade, and from Steam on PC from Zeboyd Games.
This review is based on the Xbox 360 version.
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