Showing posts with label XBLA. Show all posts
Showing posts with label XBLA. Show all posts

Thursday, November 8, 2012

MadCap's Game Reviews - "Mystic Forest"



XBLA "Cover Art"

Obi-Wan Kenobi once spoke of Mos Eisley Spaceport with great infamy, claiming that “You will never find a more wretched hive of scum and villainy,” a claim I would make about the Xbox Live Arcade’s Indie Games.  Now I’ve reviewed some indie games in the past – namely the titan that is Minecraft (it’s Xbox 360 port, anyway) Ib, and Cthulhu Saves the World, all of which I’ve enjoyed for one reason or another.  However, with the recent update to Xbox (and seriously, could they find somewhere to place more ads?) I found a “Recommendations” tab based on games that I’ve played in the past or have shown interest in.

While most of them were not really my cup of tea, I found one called “Mystic Forest”, which depicted an anime-style fairy woman with her eyes lidded and her mouth about half open as she was grasped by what I could figure from my best guess were tentacles.

…yes, I know you can see where this is going.

I only picked up the demo, however, because it was free.  I didn’t expect it to be able to learn everything I needed to know about the game in literally five minutes! I’m not sure whether to express my disgust or give the makers of it a medal.

The game begins at the start up menu with a prompt of “Press Start”, which then opens up the real start up menu, and the depiction of two large breasted women clad in a thin sheet of cloth each standing thigh deep in some green liquid that I hoped to God was water. I could use this section of my review to go on a tirade about how this is just cheap pandering in order to bring in what they believe will be their target demographic.  Except this game doesn’t really have a target demographic, as I’m sure you’ll quickly realize.

Developed by Team Shuriken (makers of similar games such as Dream Divers and Ninjas and Priestess, all of which seem to have a similar…ahem, aesthetic appeal), the game puts you in the role of Philippe, a hero who is “no strange to the humdrum life of a farmer as he plos the field”.  Besides the typo (and several others throughout the game, ever heard of editors, guys?) the text based intro is literally a list.  It’s stating facts about a character, in this case “Philippe”, much like I’d write out a grocery list. Of course at that point, I didn’t realize what I was playing was a text adventure.

I’m not a big fan of text adventures, and this game didn’t help me see any sort of light.  And it’s not that I’m not fond of reading, I do read (somewhat sporadically, by my own admission), but this is a game, and last I checked games were supposed to be a visual medium.  One could make the argument that this is indeed being a visual medium with the pictures it displays next to the walls of text as you progress, but as your focus is supposed to be on the text and not on the image, I call BS.  The image is pretty much there as an ornamentation or titillation (anime-style women everywhere, at least we can say the box art doesn’t lie) and serves no purpose beyond that.

But the story picks up with “Philippe”, a peasant farmer - who somehow talks as though he’s a snarky, ironic twenty something – tending to his garden of vegetables for his vegan ex-girlfriend……..never expecting to find a fairy agonizing in his field of salad.

No, that’s almost word for word how it’s written in the game.

The fairy, Elfia, asks for help because, “I can not find the way to my village, which is located in the heart of Mystic Forest.”

Is anyone else seeing a problem yet?

But you get the option to either help her or leave her be with the push of a button.  Choosing to leave her be gets you a smack over the head from the game and a “Try Again” screen, because apparently you’re lame.  If you accept you get the small map screen, which looks like a D&D map that is actually pretty well sketched on a napkin, and some options to travel.  This pretty much represent the entire demo that I played through.  

And just to make sure, I actually went and exhausted every option I was given.  And the one thing I can say about this game is really just that it’s boring. All there is to it is just walls and walls of text.  But I’m sure even fans of text adventures really wouldn’t find this all that appealing.  Even if this were in the era when text adventure games were a big thing, it has so many problems that drag it down.  The typos throughout, a really simplistic narration that almost seems like it’s insulting my intelligence, and just a feeling that I really don’t have any control over what’s going on.  With games, that’s a problem.

I suppose that last thing is what it all boils down to for me, a lack of control.  I don’t expect to be completely in control, that’s no fun, but I expect to have some degree of control and for some of my actions to hold some weight.  Mystic Forest, however, thinks it would be best for me to just pick from a drop down menu of options and watch them get played out.  I don’t feel invested, I almost feel like I’m being insulted when things are explained, and the distinctive lack of anything remotely interactive in what is supposed to be an interactive medium make me scratch my head and wonder how this thing ever came to be.


…and no, by the way, it’s not good porn, either.

Friday, August 31, 2012

MadCap's Game Reviews - "Cthulhu Saves The World"

"Box Art"

Cthulhu is a name that everyone knows.  Wait, you don’t? Okay.  Created by writer H.P. Lovecraft, Cthulhu is a giant squid god who waits beneath the sea to spread madness and chaos when he awakens.  Regardless, he’s a pretty big part of the culture, being the subject of various stories and even a few episodes of South Park (no, I’m serious).  He’s also been the subject or a part of many a video game, such as Call of Cthulhu, Sherlock Holmes: The Awakened, and Scribblenauts.


Of course, out of those three games, I’ve only played the third one and the Great Old One’s appearance in that game is actually very much similar to how this game goes.  An indie game available for download from the Xbox Live Arcade from Zeboyd Games, the game details Cthulhu arriving on Earth to bring chaos and destruction.  However, almost as soon as he arrives, a mysterious stranger in silhouette uses some magical ritual or another to deny Cthulhu of all his grand evil powers and leave him washed up on a beach somewhere.  Thus, having read the text dialogue of the Narrator (and showing us that the Fourth Wall will soon be in many, many pieces), Cthulhu begins an epic quest to regain his lost power by becoming a true hero.


Waaaaait! Where have I seen this beThor?
This game just gets me for the humor.  Cthulhu himself is just hilarious, and makes cracks about just about everything from the style of gameplay to the various NPCs we run into, and even his own mythos.  He starts taking on followers because, in his words “The great Cthulhu requires groupies! You shall do.” And he doesn’t really quite grasp the whole ‘true hero’ concept, but he does try, bless him. And outside of the Great Old One, there’s plenty of humor in all sorts of places, such a follower called Umi – a water mage – wondering (in a completely not ironic way, I might add) what it must be like to be named after your profession.

The game itself is a shameless throwback to the early 90s style of JRPGs, with everything from the Final Fantasy-esque battle system to the soundtrack.  It’s really neat and well done and shows a lot of love and respect for its inspirations, which I have to say I really admire in developers.  Always nice to see developers paying homage to where they came from, so long as it’s not shoehorned into the game in some way that’s ludicrous (oh, hey there, Duke Nukem Forever!).  In this case, the influence is everything to this game, and it shows. Of course, that doesn’t mean that Zeboyd isn’t afraid to poke fun or invert some of the clichés of JRPGs. 

Now, mind you, I don’t usually care for JRPGs, but this game really got my attention and I really enjoyed it.  It shows the real effort and thought that went into crafting it, even if I’m not big on the turned based combat.  Really, that’s my only gripe about it, and it’s not really that big of a deal.  The game still works and its enjoyable, which is all I can ask for.

…so, I have my Indie cred now, right?

I mean…Minecraft, and now this…so…I have it, right?

…Right?

Cthulhu Saves The World is now available for download from the Xbox Live Arcade, and from Steam on PC from Zeboyd Games.

This review is based on the Xbox 360 version.