Showing posts with label Electronic Arts. Show all posts
Showing posts with label Electronic Arts. Show all posts

Thursday, April 4, 2019

MadCap's Game Reviews - "The Sims 4"

So...I was bound to get dragged into it eventually, if only tangentially. My friends have been split right down the middle about The Sims series - they either love it or hate it beyond the capacity for rational thought. A lot of that boils down to the ownership of the franchise by Electronic Arts and the changes that have been made between the entries in the series. One thing I will immediately agree on is that EA is really taking the micro-transactions and downloadable content way too far. How do I know?

Right after the start menu (after taking an absurd amount of time to load up), your options for loading the game and changing your profile have six expansion packs, five game packs, and thirteen "stuff packs" that range anywhere from $9.99 to $39.99 USD.

That's a bit excessive for some shiny new coats of paint, EA.

Saturday, July 21, 2012

(REPOST) MadCap's Game Reviews - "Dead Space 2"

Dead Space 2 Xbox 360 Box Art
Xbox 360 Box Art
 I seem to be on a track lately of games that are just stupid crazy mindless fun, which is good, because I highly enjoy stupid crazy mindless fun. Anyway, my SCMF for the week was Dead Space 2. Once again, stepping into the now-voiced, rig-clad body of Isaac Clarke, who’s in the loony bin now for all the trouble he went through on the Ishimura that was apparently three years ago. Now he’s on Titan Station and another outbreak of Necromorphs has happened, causing Isaac to once again don his repair suit and pick up his Ripper of Asskicking +5 to go out and stop those whacky Unitologists from making the universe drink the funky Kool-Aid.


Isaac Clarke, Engineer and Intergalactic Ass Kicker
Mr. Clarke: Certified BAMF
Overall, I am in love with this game. It is simple, visceral, mindless fun. That being said, the gore is ramped up quite a bit from the first game. Normally I don’t take graphics into account in reviews because a good game does not necessarily have to have perfect life-esque graphics. Games from back in the days of 16-bit and the almighty SNES are still fun to play even with all the modern super awesome games I have for comparison, some even more than most modern games. But getting back on topic, the kills are lovingly visceral and disturbing but eventually they just lose their shock when they’re pulled out for the fifth or sixth thousandth time in a row.

 The same thing goes for a few of the attempts at horror. Yes, it makes my heart race when I’m trapped in a darkened elevator and the zombified face of Nicole or a Necromorph with a grudge decides to come and tear my heart out of my chest. But it’s ruined by the fact that it happens in almost every other elevator and more to the point, I have a razor blade gun to quell the raging jump scares. All in all, Dead Space 2 isn’t scary, it’s gory; which is not the same thing, as Rob Zombie and Darren Lynn Bousman will never learn.

Gameplay-wise, not much has changed since Isaac was stomping around through the Ishimura. Various equipment can be purchased from stores that are placed every so often, nodes are used to upgrade your rig and equipment, all but two of your friendly neighborhood NPCs show up to be Necromorph chow at so many different points in the plot. It’s as if they took the script for the first Dead Space and poured a few more buckets of gore all over it. It’s enjoyable but the atmosphere that the dark, shadowy environments try to create is ruined by the near-campiness of the gore. But if you can look past that, Dead Space 2 is completely worth it! 8 out of 10 easily. I’d give it more, but I have a pro-jetpack bias that I have to leave out for the sake of a fair review. I could also go on about how Isaac has his character development and how he has come far as a character but I'll just let you delve into that wonderland yourself. Anywho, give your comments and critiques below and tell me what you’d like me to take a crack at next, and I’ll see you next week…

Dead Space 2 is available from Electronic Arts and Visceral Games on Xbox 360 and Playstation 3.

This review is based on the Xbox 360 version of the game. 

(REPOST) MadCap's Game Review's - "Shadows of the Damned"

http://www.vgblogger.com/wp-content/uploads/2011/03/29/ShadowsOfTheDamned-Xbox360Cover.jpg
Xbox 360 Box Art



Before I begin, let me make a vague disclaimer. The opening questions are only directed at the male portion of my readership. That being said…You know that part of your brain that finds penis jokes to be absolutely hilarious? That part of your brain that was most heavily active between the ages of thirteen and seventeen? Then after that, they progressively get less and less funny and going from minor giggles to a sarcastic “Ha ha” every time you hear them? Well, Shadows of the Damned certainly hopes you haven’t had this part of your brain deactivated, because it has penis jokes…a lot of them, starting from almost the very beginning.


For the TL; DR crowd, it’s a third-person shooter with extremely crude and (sometimes even) funny humor. Now that that’s out of the way…

In Shadows, we step into the leather-clad heels (and everything else) of Garcia Hotspur, a professional demon hunter. Garcia is madly in love with Paula, a girl with close to no personality, who is caught in the sights of a demon lord by the name of Fleming. Desiring Princess Peach Paula for his own, Fleming initiates an invasion of Garcia’s apartment. The Mexican demon hunter is assisted by Johnson (first penis joke!), a talking flaming skull that can turn into three varieties of gun as well as a torch.

However, despite fighting off Fleming’s attack, Garcia and his bone are unable to stop Fleming from capturing Paula but not unable to jump into Hell after him, thus beginning an epic adventure of bad jokes and stiff third-person perspective shooting.

And when I say stiff, I mean stiff. I get that this is the point of third-person shooting, but it’s rather irritating when I’m turning to the left or right to ever so slowly while an enemy is chewing at my side at full force. You start the game with the basic pistol and upgrade weapons through both Blue Gems which are taken from Boss monsters to gain the other two weapons and then to upgrade all three weapons.

Also through the game are Red Gems, which can be purchased from a demon merchant as well as being found through the game world in hidden places. Red Gems are more specialized in that they’ll upgrade the damage, reload time, and ammo capacity of you weapons, as well as upgrade Johnson’s charge time as a torch and your health. The method of getting health in Hell is actually interesting – alcohol. Any sort of alcohol apparently “unkills” people in Hell, according to Johnson, and Garcia can heal himself by pounding back a couple of forties, with no ill effect in the least. Though along with enemies, Garcia’s health can be taken by the darkness, a terrible force that appears at points in the game to irritate and annoy the player.

The darkness can be dispelled by using the light shot from any weapon (done on Xbox by aiming and pressing the RB button while your weapon is out) to light up goat heads on walls (that’s right, you read that correctly) or using Johnson’s torch mode to charge up special receptacles that will temporary brighten the area. While in the darkness, you constantly take damage and enemies are almost impossible to kill, so the logical course of action is to get rid of the darkness.

Not so, says Shadows of the Damned, because the darkness is occasionally needed such as when Garcia has to hit a switch with his rocket launcher that can only be hit whilst in the darkness. So the constantly taking damage whilst trying to aim at the right place to fire at a switch…not really what I would call fun. Particularly with the annoyingly slow gun movement when certain targets might be moving in the darkness, which can make them damn near impossible to shoot if they’re right above you.

Character-wise we have Garcia, a wise-cracking demon hunter who is helplessly in love with Paula and thus dives into Hell after her. He swears in Spanish when angry or scared and is determined to not let the legions of Hell have their way with his lady friend. Assisting him and always at his side (whether he likes it or not) is Johnson, Garcia’s sidearm and sidekick. He, too, is a wise cracker and a former demon thus serving as a firearm, a source of comedic relief, and a guide into Hell. I actually liked the dynamic between the two, clearly a strong friendship under their verbal sparring and cracks at one another. They both seem to be having fun during their escapade into Hell which, as foretold by Bon Scott, ain’t a bad place to be.

Sure, there’s the eternal damnation, the mutiliations, and various other unpleasant things littering the place, but other than that, Hell isn’t that bad…so long as you’re just visiting and not one of the damned souls there. In this very surreal and nightmarish (the latter part in an almost cartoonish way) place, Garcia finds doors that can be opened only by feeding the baby-faced knockers strawberries, brains, or eyeballs fresh from the wrapper, a few levels that take a cue from bullet hell shooters and make Garcia float about fighting enemies in a world that looks like a patchwork quilt, and several macabre storybooks scattered around Hell to be found and read through. Not to mention an entire level of strip clubs (in which Johnson literally phones up a boner…no, I’m not joking).


That being said, Hell is split up into five chapters with various levels to each chapter, and they are all pretty linear with not too many secrets to find and a swift progression of enemies. That being said, the game quickly becomes unforgiving in the last two parts of the final chapter or so, even on the lowest difficulty setting, almost as if whoever sketched the difficulty curve suddenly jerked their hand higher on the chart to shake something off their wrist.

A good example is the final boss fight, which was a particular pain in my ass and I’m just happy that I got through it. Between the constant use of darkness, putting Paula in danger of Garcia’s shots and, of course, the crappy camera movement whilst trying to aim, which proves to me that the almighty Lord Fleming should have his name changed to “Dick” (and that more work could have been put into making aiming Garcia move faster). I honestly don’t care if Fleming is the almighty Voldemort wannabe, I have a rocket launcher that shoots skulls! I mean skulls! That’s got to count for something!

All-in-all, it’s an okay shooter with a mechanics that could have used a little more fine tuning and a more even difficulty curve. The humor is what’s suppose to carry it and it does, at least until you’re tired of hearing dick jokes. All in all, I’d give it three stars out of five (if I just have to give it a rating). I’ve never played any games by Suda51 before, but if Shadows is any indication, I might pick another up…so long as the humor is a little less crude. Not that the game leaves an opening for a sequel…well, sort of…no, I’m not going to give you spoilers! See you all next week!

Shadows of the Damned is now available from Electronic Arts and Grasshopper Manufacture for Xbox 360 and Playstation 3.

This review is based on the Xbox 360 version.

Wednesday, June 27, 2012

Oh God, No...NO!




So...yeah...November, kind of got hooked on Skyrim...and then some other stuff happened with real life and computer trouble and me just not having the gumption to get off my sorry butt and get back to regular posting. Hopefully, I should be able to get back to regular postings once again. While I wasn't able to report on E3 this year as I wanted to (and by reporting I mean saying what I didn't like of what various game companies had brought out), I did want to look at some of the trailers that were presented that caught my interest.

First up, the Dead Space 3 trailer...

Meh...I don't know, I have mixed feelings about this one. While it was true I enjoyed Dead Space 2 a great deal, I criticized how it seemed to become almost an over the top parody of the original Dead Space. This trailer doesn't seem as bright and pretty as 2 was, and indeed seems to be going for the darker, more desolate feel of the original.

The operative word there being seems.

Also, in the trailer I've noticed more focus on Ellie (who, for God knows what reason, has two eyes now instead of the one she was left with at the end of 2) and no sign of Nicole anywhere. So we can only assume that Isaac has completely worked through all of that and we'll not see her mucking around at all in 3.

I've also heard of a distinctive lack of online multiplayer, which honestly is probably the most beautiful thing that EA could have done with this game. Not just considering my strong dislike against competitive multiplayer in general, but part of my problem with 2 was that time and resources were taken away from the excellent single player to work on the multiplayer and it still sucked.  But luckily, EA figured out that it was a really, really dumb move on their part and dropped it to add in a new co-op feature.

The co-op brings in a new character, John Carver, a "merciless soldier" to help Isaac tackle the threat of the Necromorphs. What's his story? I suppose we'll find out, though I have a feeling he's going to end up being the generic space marine that this genre usually farts out that Isaac has proven to not be (after all, he's an engineer, even if he is probably one of the most badass of badass men in the universe).

EA, just make sure we keep the super cool awesome jetpack, please?

And speaking of space marines...

Halo is a series that I have mixed feelings about. I thoroughly enjoyed the first game, like the second game after the complete pile of crap that was the pointless cliffhanger, and liked the third game for enough time to realize that the story had enough plot holes for me to pilot an aircraft carrier through. And before you get on the comments and tell me that 'Oh, Madcap, you need to read all the spin-off material and the comic books...', just shut up. If I want to delve into the expanded universe, then fine, I shouldn't have to in order to understand what the hell is going on in the main series.

Return of the Jedi would be in no way improved if I had gone and read Shadows of the Empire, to use a rather geeky example.

Also, I'm not going to rage on how Bungie is the creative force behind the franchise and how Microsoft is just going to ruin everything. Go ahead and feel free to give your carpal tunnel telling me how wrong I am.

Now on to the actual trailer, it's four years after the Human-Covenant War ended in Halo 3, and it looks like John 117 aka the "Master Chief" is back up and running again. And on a new world, we're reintroduced to the UNSC via the ship Infinity and the Covenant, as well as a seemingly completely new race that appears to be composed of AIs that mercilessly want to disintegrate everything in sight.

We get some gameplay footage of the Chief maneuvering his way through the jungles of this new world dealing with both the Covenant and with this new alien menace (Forerunner, according to a comment that Cortana makes on a weapon the Chief picks up). There's a new look at the HUD, and it doesn't seem to have changed all that much since Halo 3, but I say go with what works and it worked well enough. And for the first time in the series, the Chief apparently can use his fists in combat (not the butt of his weapon in a melee fashion, his actual fists) though it doesn't go all that well for him in the gameplay demo.

Oh, and there's an infrared mode in the Chief's helmet now...not sure why that wasn't brought up before. And his armor actually looks different, too. Weird, seeing as he got that armor in Halo 2 he somehow in between the time leaving Delta Halo in that game and crashing on Earth in Halo 3 that he somehow had a few alterations made to it and he's been locked in a cryo tube for the last four years and now it looks quite a bit different then it did in Halo 3. But at this point, why bother questioning it?

Oh, AND we get some more glimpses of Cortana possibly going crazy due to being an eight year old AI and having only supposed to have been in service for seven years. The condition, called Rampancy by the canon of the series, seems to have Cortana losing her mind as she seems to degenerate into a rather angry woman with glowing eyes. So...lovely stuff there.

Now I'm not big fan of Lara Croft (can't really say the same for her two best friends), but this trailer got my attention. Apparently they're taking the Hollywood approach and rebooting Miss Croft, starting out from scratch. Having never played one of the Tomb Raider games (a cardinal sin of gaming, I'm sure), I have to say it looks kind of interesting, though I spend most of the time watching the trailer wincing over Lara seeming to be stuck in a continuous loop of getting her ass kicked, at least until near the end of the trailer...where she nearly falls to her death from a collapsing cliffside after making a somewhat chuckle-worthy comment about hating tombs.

Not as much to say here as the previous two, but I'm somewhat interested. This might end up being a rental for me at least and, if I think it's all that good, I'll definitely buy it.
 
Dishonored got onto my radar a bit before E3, and I saw the debut trailer, which I liked. The setting - a Neo-Victorian steampunk-ish world with magic interested me, and you just know it's a Bethesda game when you start out in prison.

The gameplay trailer looks good. If I had to give a name to the feeling that the style gives me, it's definitely a Bioshock feel. As if someone were to mix Bioshock, Skyrim, and Fable, if you will. This is one that I am definitely looking forward to.

Also, people, stop crying out for Fallout 4. I don't know about you, but I don't want another rushed, glitchy mess of a game like New Vegas was after launch. Also, considering the ending of Lonesome Road, they clearly need more time in the development of the storyline. 'Cause, y'know...Lonesome Road sucked.

Not that I'm bitter about that or anything.

Tuesday, May 31, 2011

MadCap's Game Reviews - Dragon Age II

Well, Dragon Age II  lies defeated before me. In short, it proves to be what the middle child is in almost every trilogy that is not Star Wars - trying to milk off the greatness of the first without really adding anything whilst setting up for part three. Was it good? ...ehh, sort of. Whilst Dragon Age: Origins was an epic fantasy adventure with an appropriate length and depth with a storyline I could work with and with characters that I found endearing and who I felt a genuine motivation to want to help out, the sequel...err...well, it's a fantasy setting, I can give it that much right off the bat. Still, to the game's credit, it does get better later...err, sort of. But, alas, I'm getting ahead of myself.

Dragon Age II begins with a dwarven rogue by the name of Varric (one of the few NPCs in the game that managed to endear himself to me) being interrogated by a mad French woman in battle armor. No, but it seems that she is a member of an elite organization within the Chantry known as the Seekers. And who, as their namesake dictates, are they seeking? Little old me, it seems, or rather the hero of Kirkwall, also known as Hawke. Unlike in the previous game, where you were able to pick from half a dozen races with various last names and backstories, in II you can only play as a human (male or female) with the surname Hawke (and no, for the record, I did not pick "Ethan" as my character's first name, let me just beat the first smart Alec whose going to ask that to the punch). Well, it seems Hawke was involved in some very, very bad things in the city of Kirkwall and the Seekers need him for some reason that is left unexplained.

Thus, Varric's narrative provides the framework for the story. This is done quite well, serving as breaks between the acts rather than actually getting involved in the plotline too much (not like, say, the Prince's ongoing narration in the Prince of Persia), however when it does, it is usually only during Varric's personal quests and let's just say that the charming dwarf does have a way of "enhancing" the truth at certain points. And so, the story begins during the timeframe of the first game, during the darkspawn attack on the village of Lothering. My spunky warrior Carter Hawke is attempting to navigate a way for his family out of the doomed village and off the cursed brown rock that is Ferelden when suddenly, a dragon arrives and kills the darkspawn. However, it seems that this is not a true dragon, but Captain Janeway in disguise as a sinister, yet rather gorgeous looking witch known as Flemeth (who I remember being much less aesthetically pleasing in the last game). In exchange for taking an amulet of hers to a faraway land, she agrees to see me and my family off safely. And so, hoping in vain for a shot at the lovely Seven of Nine, Carter agrees and thus goes on a boat ride across the sea to the city of Kirkwall.

From there, we get an epic tale of "Gee, how much can we fit into one city?" The entire game takes place, in fact, within the city of Kirkwall and the immediate surrounding area. It's as if Bioware said "You remember that big, sweeping landscape we gave you in Origins? That massive world that was anything but linear and really felt like it was its size? Yeah, forget that, you're a city boy now, not an adventurer!" I feel this was a mistake for two reasons, one because if you have an epic fantasy adventure, having only one setting means we're going to have to watch the villains chew the exact same scenery repeatedly and unless you're playing a rousing game of Dungeons & Dragons, you're going to be stuck with a bunch of linear quests. Regardless, my first point allows for a segue into another major point that bugged me, the villain.

Or rather, villains. You see, the first game, if you recall, had a clearly defined villain - the Archdemon and the Darkspawn. Dragon Age II not only doesn't give the player such an obvious target, but keeps you guessing to an absurd point, almost until the very end. Which, again, would be fine elsewhere but doesn't quite work when stacked up against the original. Kirkwall is a city that proves that literally everyone - even your pals there - can be assholes and most people aren't afraid to fight you out in the middle of the street in broad daylight for no good reason other than you looked at them funny. So literally, anyone could be the villain at most points in the game. The plot seems to be indecisive, like Bioware just decided to forgo writing a plot equally match to the first and just decided to Frankenstein a bunch of D&D modules together and just kept a handful of the characters constant throughout. Which while this could work, I'm just not getting a sense of continuity that should be making me care.

Even the characters seem bland compared to the first. Hawke's family in particular seems to have not been thought out very well, which is odd to me considering Bioware's track record with this (In Origins, my mute young noble Warden's reaction to the deaths of his parents struck more of a chord with me than any of the tragedies that befell the Hawke family. I was apathetic and apparently so was the fully voiced Hawke), going so far as the companions that Hawke gathers to him along the way (Varric, as mentioned before, being an exception). The "like-dislike" system of the first game has been replaced with a "friendship-rivalry" system that I honestly think works much better, or at least it would if any of the characters had any depth to them whatsoever. I played through the companion side quests and here's what I found out, the mage-hating warrior is a mage-hating warrior, the former Grey Warden apostate who has a vendetta against the Chantry has a vendetta against the Chantry because he's an apostate, and the future Captain of the Kirkwall City guard believes in law and order above all else believes in law and order above all else because...you see where I'm going with this.

And as love interests go, Dragon Age II matches it's predecessor for number, but not depth. While I found Human Noble Warrior enamored with the whiles of that Orlesian temptress Leliana and my Elf Mage giggling with delight over being fawned over by Alistair in the first game, I only got the impression from II that Hawke was a man whore (which did not help that through the course of dialogue he went after the three female companions I had gathered that weren't Hawke's sister) with no interest in the women in the least. This, to me, does not bring to mind "love interest" but the word "porno" (though, let's face it, all anyone follows the romances for is that scene...I know you know what I mean). There's one particular companion, Isabella, that I'm sure was created exactly for this purpose.

Getting into mechanics, the combat has been changed up from the first one and in a way that I actually like. Instead of the first game's "press a button and auto attack nearest target", this time around the player has to keep pressing attack and can only attack the target they are facing. Some might say this is ridiculous but it really adds to the experience of running about the field in the heat of combat, my sword slicing through my enemies as they are driven before me and my mighty warrior rage! And besides. It's a game. You should have to play it, not watch the developers do all the work for you through cut scenes! Outside of combat, the dialogues of Origins have been replaced with (what I've been told) is a Mass Effect-esque menu which allows players to choose between a "nice/diplomatic" response, a "sarcastic/joking/witty" response, or the one that makes Hawke look like a bit of an asshole (those three are the most common, though others do occasionally turn up.) As far as roleplaying goes, it hits the three categories that most people would go for, so I'll let it go.

This does, however, bring me around to moral choice systems. Dragon Age II doesn't have one (though your choices still do hold some weight on the events of the story, and your loving companions will either praise or despise you for your choices, which works well, considering there's really no telling which way is up by the end. When you finally do find out who the villains are, it's pretty obvious who you're supposed to be fighting against, unless you're just a complete monster. Before that point, the world is very gray as far as morality goes. The racism against mages, elves, and dwarves (though to an extent, less so for the third party) is prevalent all around as it was in Origins, leaving few people who don't deserve a nice smack across the face and a stern talking to. But in the end, the forced choice of sides for the final battle and the consequences therein, which leads me to the game's ending. No spoilers, after Varric finishes the tale of Hawke, the entire game is left on a cliffhanger, with the fate of all of Thedas hanging in the balance. Interestingly enough, I would have liked to see this during the game. This is an epic fantasy adventure, not the 20+ hours I spent running around in Kirkwall amassing a great fortune and status only to...well, again, no spoilers.

And so, the middle child of the Dragon Age trilogy (or second part of the saga, whichever you prefer) comes to a conclusion. Was it bad? No. Was it good? Err...sort of. It would be a good game, if a little repetitive and grindy at times (the first act in particular nearly put me to sleep, which is not a good sign for any form of interactive media), on it's own merits. But because it's a sequel, one has to compare it to Origins, and it just doesn't hold a candle to it. I liked it, but only for the bits of nostalgia from the original (a neat features of II allows players to import a save from Origins, allowing some of their choices to be reflected in the game world), and then I realized that that was really all I liked it for. The cameos of the characters from the original, references to the original, and anything that had to do with the over arcing plot of Dragon Age as a whole. Were it not for the consequences of what happens at Kirkwall being so widespread (again, no spoilers!), the entire thing could have been reworked as DLC for Origins and literally no one would have noticed. I might play through it again, but I have even less reason to play through again than I did Origins, considering I can only play as humans.

I still have faith that Bioware can pick itself up and brush itself off from this, though. After all, they've made excellent games in the past (the aforementioned Origins and Mass Effect being praised for their storytelling and innovation to gameplay mechanics), and surely they'll take this criticism to heart when making Dragon Age III.  Right? ...right?

Dragon Age II is now available for Xbox360, Playstation 3, PC, and Mac OS X everywhere games are sold.