Showing posts with label Dragon Age. Show all posts
Showing posts with label Dragon Age. Show all posts

Thursday, April 4, 2024

MadCap's D&D Builds - Leliana (Dragon Age) (5e)

 


Okay, seriously. It's time for me to get my butt back in gear. I've left everyone hanging down in the mines of Valentine and it's kind of ridiculous how long I've waited to write anything again for the blog. No more of that. It's time to kick it into gear.

And who with? Well, you can read the title of the post.

Wednesday, September 9, 2015

MadCap's Mad Rantings - "The End of a (Dragon) Age"

I'm here today to talk to you all about a betrayal that has struck me so deeply that, even as I type this, I am shaking with rage. As those of your who are so inclined may know, the final DLC for Dragon Age: Inquisition came out yesterday. Trespasser looks pretty damn awesome from the trailer. Promising not only a finale to the story of the Inquisitor, as well as some explanations from Solas about his sudden disappearance at the of the Main Quest - more striking if you sparked up a friendship or a romantic path with him, which I did with my Human Mage Inquisitor Adaon and my Female Elf Mage Inquisitor Delsenora, respectively. So, naturally, between a Qunari uprising and a final story to play as the Inquisitor in, I thought it would be utterly spectacular.

So I went looking up the DLC on the Xbox Live Arcade.

...it wasn't there.

I didn't freak out, seeing that XBLA had had some delays before on occasion, so I went looking it up to double check when the release date was, see if there were any problems afoot...and that's when I discovered the above link, and discovered the thing that has enraged me so: Xbox 360 and Playstation 3 were skipped over for this DLC.

That's right. The final part in a story that was released on Xbox 360 and Playstation 3, but is entirely unavailable for them in lieu of the next generation consoles.

What. The. HELL?!

I've been with Dragon Age since the beginning. In fact, the first game that I ever reviewed was Dragon Age II on this very blog! Way back in 2011, I was inspired by it to take up game reviewing. And while I was far kinder to it than most critics were at the time, I praised many aspects of it - particularly combat that was actually involving in comparison to Origins.  I later reviewed Origins, which I loved. I mean loved. Even now, it stands as one of my favorite games of all time, largely because it gave not only the single-player experience in medieval fantasy (something which, otherwise, I have to go to Bethesda to get), but also it had a sense of urgency and scale that was sorely missing from Dragon Age II.

And coming off the coat-tails of Christmas 2014, I reviewed Inquisition, which brought back a great deal of the urgency that had been missing since Origins. And while I say this, these games were by no means perfect, not even Origins for all of its bright, shiny perfection. But all three of them had something unique, they actually made me care about the story and the characters.

Through brilliant writing and character development, Bioware created characters that I've come to love for one reason or another. Deeply nuanced characters who have a great deal more complexity than meets the eye (yes, even Isabela), which helped contribute to making the world all the richer for the experience. You care what happens to them (well, not Fenris) and, by extension, you care about the world around them and its fate. Through the player character, you get to share in that world, witness and experience their triumphs and their tragedies.

So, I think it's fair to say that I'd gotten invested by the point of Inquisition. The overall story was good, if dragged out a fair bit, and I wanted to see it through to its conclusion. And as the Inquisitor stood victorious within Skyhold following the defeat of Corypheus, I felt like I had completed the third piece of a grand trilogy that was leading into so, so much more.

Now? I'll never know, unless I hear about it second hand or play it from a used disc borrowed from a friend...which, given EA, might not even be an option in the future with all the goddamn DRM.  Electronic Arts, with all their wonderful business decisions of the past, have ruined yet another franchise that they hold. Good job, you lot! Good job indeed. You only suckered people into this world through three games and now that you're at the end do you hold the ending over the heads of those still in the last console generation going "nyaaaaah!" like a smug jackass of a schoolyard bully.

Now, I can already hear the people out there who will say "Well, Madcap, why don't you quit whining and switch to a next gen console just like everyone else?" Here's a simple answer for that: Shut the hell up. A slightly less simple answer is me answering your question with another question: "If EA didn't intend to release the DLC for the previous gen consoles, then why in the name of Andraste's flaming knickers did they bother to release a version of the game that was on the previous consoles?!" I would say it doesn't add up, but this is like subtracting any sort of sense that it might make to the point of sucking it and the entire matter into a black hole made out of the suckiness. No, I'm not going to slap down four hundred bucks to slap down another fifteen just for a single game...no, scratch that, the ending of a single game. No, scratch that, the ending of a single game after playing all the way through it again.

To compare this entire thing, people often still ask me about Aliens: Colonial Marines and why I'm still - almost three years after its release - ragging on about a game to the point that Randy Pitchford has me blocked on Twitter for it (no, I'm not kidding, he really does). It's because I had such love for the original Aliens film (I'm actually a big fan of the two Alien films that anyone cares to talk about), and I knew it deserved one hell of an adaptation. But it was even more than that. Randy Pitchford got up and lied to the gaming community for twelve solid minutes about what would be contained in Aliens: Colonial Marines.

Basically: He got up and lied, later said it was the gamers' fault for "imaging a perfect game", and yet he still has a job for reasons that will forever confuse me.

This, however...this is worse. That's right, worse. Dragon Age: Origins was, in its beginnings, a "dark" fantasy adventure classic, a genre that had been sorely dying and awash with mediocre attempts at it by lesser companies. With Bioware doing the writing and world building, given their pedigree with other games like Neverwinter Nights and Knights of the Old Republic, it was sure to be a slam dunk for Electronic Arts any way it went. And went it did, being such a slam dunk that it became a franchise.

But I was willing to fight for this one. I didn't immediately jump on the EA hate train just because. I liked Bioware from earlier projects and they once more came through with a great story that I enjoyed immersing myself into. Simply put, they created this world that was - while using facets from every fantasy adventure ever - was something relatively new and something I very, very much enjoyed. Again, outside of Bethesda, good single player role playing games are very, very hard to come by. So when the only other game in town puts something out, you go for it.

I won't be any more.

Electronic Arts has officially joined Gearbox Studios on my list of developers and publishers that I will never again purchase a product from. Without even doing anything that actually destroys the world I have come to know and love, or so much as harming a single character within it, EA has put a torch to Thedas for me, and the flames rise ever more.

Now, because of this, even if I can go back to Thedas...I won't. Sorry, Bioware. As long as you're with them...I can't do this anymore...there's nothing but ashes left, thanks to this.

For the latest from the MadCapMunchkin, be sure to follow him on Twitter @MadCapMunchkin.

Thursday, September 11, 2014

MadCap's Game Reviews - "Dragon Age II: Mark of the Assassin"

Sheesh, EA should have me on the ten percent by now, huh? Considering the last three weeks have been dominated by their greatest dark fantasy adventure series since the Ultima series that hasn't been thrown to the dogs or to the MMO territory (and don't get any ideas you people who probably aren't even going to read this!).  And so, I come to the end of what most would call a retrospective of Dragon Age II with the other big name DLC - Mark of the Assassin.

And what does Mark of the Assassin bring that the vanilla game and Legacy did not? Why, new areas! Orlesian intrigue! Wyverns! Though most people probably know it for the voice talents of actress Felicia Day, who plays the titular assassin Tallis. Her voice acting is really rather good here, though it is odd to hear a normal Welsh accented elf voiced with an American dialect (y'know, that rare American elf voice).  I'm not entirely certain why they didn't ask her to try to put on an accent, but it's something I can look past.

Like Legacy, Mark of the Assassin can be accessed from the Hawke home - be it Gamlen's shack in Lowtown during Act One or the Amell Manor in Acts Two and Three - by touching the statue of the lion. Doing so will trigger a cutscene of fan-favorite Varric once more being interrogated by the Seeker Cassandra, who demands to know about a little aside that resulted in the death of an Orlesian noble and nearly caused an international incident. And being, of course, that it has to do with the ongoing tale of the illustrious Hawke, Cassandra wants to know the nitty gritty.

It begins, innocently enough, with Varric getting Alyssa Hawke to meet a contact, whereupon she and her party are ambushed by Antivan Crows. Aided by a fiery-haired elf by the name of Tallis, they defeat the group and she explains that she was, in fact, looking for Hawke due to an invitation she received from a Duke Prosper. Tallis aims to steal an jewel from him called the "Heart of the Many" and needs Hawke's aid in order to do so.

What follows is a wyvern hunt, followed by some of the funnier scenes in Dragon Age II due to Alyssa Hawke having the "Witty/Sarcastic" personality and the interactions with Tallis and others - even getting a snort-worthy one-liner upon finishing the final boss. I will say, this story doesn't have anything to do with the vanilla game (then again, neither did Legacy besides connections to the Hawke family), but it is a fun aside from the rest of Dragon Age II. The tone, overall, is a bit more fun and colorful - something that the vanilla game was sorely lacking in a great deal of the time. Beyond that, it's not a recycling of all the environments in the vanilla game that were boring and tedious and were the subject on in-game jokes.

We also, through Tallis, get some more insight into the Qunari and how they work.  Apparently, the Qunari are far more spread out in Thedas than many would believe, having agents all over Thedas. The "shocking" twist of the game involving Tallis' true origins and intentions and the true "Heart of the Many" proving that there is far more going on with the Qunari than we've seen. Perhaps there will be more in the upcoming Inquisition? Who knows?

I will say I rather enjoyed Mark of the Assassin. It was a nice tone shift from the sour and dark tone of most of Dragon Age II and I wouldn't mind seeing Tallis again in the future.

Seriously.

Dragon Age II: Mark of the Assassin is now available from EA and Bioware for Xbox 360, Playstation 3, and PC.

For the latest from the MadCapMunchkin,  follow him on Twitter @MadCapMunchkin.

Tuesday, May 31, 2011

MadCap's Game Reviews - Dragon Age II

Well, Dragon Age II  lies defeated before me. In short, it proves to be what the middle child is in almost every trilogy that is not Star Wars - trying to milk off the greatness of the first without really adding anything whilst setting up for part three. Was it good? ...ehh, sort of. Whilst Dragon Age: Origins was an epic fantasy adventure with an appropriate length and depth with a storyline I could work with and with characters that I found endearing and who I felt a genuine motivation to want to help out, the sequel...err...well, it's a fantasy setting, I can give it that much right off the bat. Still, to the game's credit, it does get better later...err, sort of. But, alas, I'm getting ahead of myself.

Dragon Age II begins with a dwarven rogue by the name of Varric (one of the few NPCs in the game that managed to endear himself to me) being interrogated by a mad French woman in battle armor. No, but it seems that she is a member of an elite organization within the Chantry known as the Seekers. And who, as their namesake dictates, are they seeking? Little old me, it seems, or rather the hero of Kirkwall, also known as Hawke. Unlike in the previous game, where you were able to pick from half a dozen races with various last names and backstories, in II you can only play as a human (male or female) with the surname Hawke (and no, for the record, I did not pick "Ethan" as my character's first name, let me just beat the first smart Alec whose going to ask that to the punch). Well, it seems Hawke was involved in some very, very bad things in the city of Kirkwall and the Seekers need him for some reason that is left unexplained.

Thus, Varric's narrative provides the framework for the story. This is done quite well, serving as breaks between the acts rather than actually getting involved in the plotline too much (not like, say, the Prince's ongoing narration in the Prince of Persia), however when it does, it is usually only during Varric's personal quests and let's just say that the charming dwarf does have a way of "enhancing" the truth at certain points. And so, the story begins during the timeframe of the first game, during the darkspawn attack on the village of Lothering. My spunky warrior Carter Hawke is attempting to navigate a way for his family out of the doomed village and off the cursed brown rock that is Ferelden when suddenly, a dragon arrives and kills the darkspawn. However, it seems that this is not a true dragon, but Captain Janeway in disguise as a sinister, yet rather gorgeous looking witch known as Flemeth (who I remember being much less aesthetically pleasing in the last game). In exchange for taking an amulet of hers to a faraway land, she agrees to see me and my family off safely. And so, hoping in vain for a shot at the lovely Seven of Nine, Carter agrees and thus goes on a boat ride across the sea to the city of Kirkwall.

From there, we get an epic tale of "Gee, how much can we fit into one city?" The entire game takes place, in fact, within the city of Kirkwall and the immediate surrounding area. It's as if Bioware said "You remember that big, sweeping landscape we gave you in Origins? That massive world that was anything but linear and really felt like it was its size? Yeah, forget that, you're a city boy now, not an adventurer!" I feel this was a mistake for two reasons, one because if you have an epic fantasy adventure, having only one setting means we're going to have to watch the villains chew the exact same scenery repeatedly and unless you're playing a rousing game of Dungeons & Dragons, you're going to be stuck with a bunch of linear quests. Regardless, my first point allows for a segue into another major point that bugged me, the villain.

Or rather, villains. You see, the first game, if you recall, had a clearly defined villain - the Archdemon and the Darkspawn. Dragon Age II not only doesn't give the player such an obvious target, but keeps you guessing to an absurd point, almost until the very end. Which, again, would be fine elsewhere but doesn't quite work when stacked up against the original. Kirkwall is a city that proves that literally everyone - even your pals there - can be assholes and most people aren't afraid to fight you out in the middle of the street in broad daylight for no good reason other than you looked at them funny. So literally, anyone could be the villain at most points in the game. The plot seems to be indecisive, like Bioware just decided to forgo writing a plot equally match to the first and just decided to Frankenstein a bunch of D&D modules together and just kept a handful of the characters constant throughout. Which while this could work, I'm just not getting a sense of continuity that should be making me care.

Even the characters seem bland compared to the first. Hawke's family in particular seems to have not been thought out very well, which is odd to me considering Bioware's track record with this (In Origins, my mute young noble Warden's reaction to the deaths of his parents struck more of a chord with me than any of the tragedies that befell the Hawke family. I was apathetic and apparently so was the fully voiced Hawke), going so far as the companions that Hawke gathers to him along the way (Varric, as mentioned before, being an exception). The "like-dislike" system of the first game has been replaced with a "friendship-rivalry" system that I honestly think works much better, or at least it would if any of the characters had any depth to them whatsoever. I played through the companion side quests and here's what I found out, the mage-hating warrior is a mage-hating warrior, the former Grey Warden apostate who has a vendetta against the Chantry has a vendetta against the Chantry because he's an apostate, and the future Captain of the Kirkwall City guard believes in law and order above all else believes in law and order above all else because...you see where I'm going with this.

And as love interests go, Dragon Age II matches it's predecessor for number, but not depth. While I found Human Noble Warrior enamored with the whiles of that Orlesian temptress Leliana and my Elf Mage giggling with delight over being fawned over by Alistair in the first game, I only got the impression from II that Hawke was a man whore (which did not help that through the course of dialogue he went after the three female companions I had gathered that weren't Hawke's sister) with no interest in the women in the least. This, to me, does not bring to mind "love interest" but the word "porno" (though, let's face it, all anyone follows the romances for is that scene...I know you know what I mean). There's one particular companion, Isabella, that I'm sure was created exactly for this purpose.

Getting into mechanics, the combat has been changed up from the first one and in a way that I actually like. Instead of the first game's "press a button and auto attack nearest target", this time around the player has to keep pressing attack and can only attack the target they are facing. Some might say this is ridiculous but it really adds to the experience of running about the field in the heat of combat, my sword slicing through my enemies as they are driven before me and my mighty warrior rage! And besides. It's a game. You should have to play it, not watch the developers do all the work for you through cut scenes! Outside of combat, the dialogues of Origins have been replaced with (what I've been told) is a Mass Effect-esque menu which allows players to choose between a "nice/diplomatic" response, a "sarcastic/joking/witty" response, or the one that makes Hawke look like a bit of an asshole (those three are the most common, though others do occasionally turn up.) As far as roleplaying goes, it hits the three categories that most people would go for, so I'll let it go.

This does, however, bring me around to moral choice systems. Dragon Age II doesn't have one (though your choices still do hold some weight on the events of the story, and your loving companions will either praise or despise you for your choices, which works well, considering there's really no telling which way is up by the end. When you finally do find out who the villains are, it's pretty obvious who you're supposed to be fighting against, unless you're just a complete monster. Before that point, the world is very gray as far as morality goes. The racism against mages, elves, and dwarves (though to an extent, less so for the third party) is prevalent all around as it was in Origins, leaving few people who don't deserve a nice smack across the face and a stern talking to. But in the end, the forced choice of sides for the final battle and the consequences therein, which leads me to the game's ending. No spoilers, after Varric finishes the tale of Hawke, the entire game is left on a cliffhanger, with the fate of all of Thedas hanging in the balance. Interestingly enough, I would have liked to see this during the game. This is an epic fantasy adventure, not the 20+ hours I spent running around in Kirkwall amassing a great fortune and status only to...well, again, no spoilers.

And so, the middle child of the Dragon Age trilogy (or second part of the saga, whichever you prefer) comes to a conclusion. Was it bad? No. Was it good? Err...sort of. It would be a good game, if a little repetitive and grindy at times (the first act in particular nearly put me to sleep, which is not a good sign for any form of interactive media), on it's own merits. But because it's a sequel, one has to compare it to Origins, and it just doesn't hold a candle to it. I liked it, but only for the bits of nostalgia from the original (a neat features of II allows players to import a save from Origins, allowing some of their choices to be reflected in the game world), and then I realized that that was really all I liked it for. The cameos of the characters from the original, references to the original, and anything that had to do with the over arcing plot of Dragon Age as a whole. Were it not for the consequences of what happens at Kirkwall being so widespread (again, no spoilers!), the entire thing could have been reworked as DLC for Origins and literally no one would have noticed. I might play through it again, but I have even less reason to play through again than I did Origins, considering I can only play as humans.

I still have faith that Bioware can pick itself up and brush itself off from this, though. After all, they've made excellent games in the past (the aforementioned Origins and Mass Effect being praised for their storytelling and innovation to gameplay mechanics), and surely they'll take this criticism to heart when making Dragon Age III.  Right? ...right?

Dragon Age II is now available for Xbox360, Playstation 3, PC, and Mac OS X everywhere games are sold.