Showing posts with label Halloween. Show all posts
Showing posts with label Halloween. Show all posts

Monday, October 28, 2024

MadCap's Reel Thoughts - "Halloween Ends" (2022)


...look... look... okay, look... do I have to do this one?

I just... I really don't want to do this one. I barely wanted to do the last one. I mean, hell I didn't want to do the last one at all, but this is just...

...yeah, I'm not getting out of it, am I? Fine, hell with it. Horror Month 2024's last film. Let's get on with it.

Sunday, October 29, 2023

MadCap's Reel Thoughts - "Halloween Kills" (2021)


Alright, so we've come to it at last. Is this going to be the glorious middle part of a trilogy like The Empire Strikes Back or is it going to be a horrible, horrible mistake like... y'know what? It's 2023 and I'm not beating that particular dead horse any more dead than it already is. Let's just get into it.

Tuesday, October 3, 2023

What If... Jamie Lloyd was the killer after Halloween 4? (Part 2)


We caught back up with Jamie Lloyd, Rachel Carruthers, and the closest thing we have to Dr. Sam Loomis some nineteen years after Jamie stabbed her foster mother to death.

Needless to say, the reunion did not go well for seven people in that small town in Connecticut.

But, as we saw there, the body of Dr. Sartain had been left out in the morgue by a person or persons unknown. More specifically the mysterious Man in Black, whose motives are unknown and unknowable at the present. So, the question becomes... what happens next?

Let's find out, shall we?

Sunday, October 30, 2022

MadCap's Reel Thoughts - "Halloween" (2018)


Happy Halloween, everybody! What more appropriate a movie to have for this most spooky of days? Mind you, this film is not the 1978 original, but it is a sequel to it. And as there are no other movies by that name, we only have a slight bit of confusion concerning sequel numbering. Yes, despite the fact that this is a sequel to the original Halloween... it is only a sequel to the original Halloween.

So... Michael cutting his way through Haddonfield General Hospital and being Laurie's secret brother? Gone.

Michael coming back 10 years later to terrorize his niece? Gone.

Michael having a psychic link with said niece? Gone.

The retcon of the Thorn Cult? Gone.

Halloween Hills, 90210? Gone.

"Trick or treat, motherfucker!"? Gone... and thank God for that one!

Tuesday, October 4, 2022

What If... Jamie Lloyd was the killer after Halloween 4?


In one world, Jamie Lloyd violently stabbed her foster mother, just as her uncle had did his sister on Halloween Night in 1963. In that same world, things would play out differently in universe than what was intended behind the camera. Instead of an evil Jamie taking on the mask and knife of her dreaded uncle Michael Myers, she became a mute with a psychic connection to him.

If the die was cast as originally set, however, how would things have played out? How would things have gone if Michael Myers had died and Jamie Lloyd had become the killer of the Halloween franchise.

Join me, why don't you, and ponder the question... what if?

Tuesday, October 26, 2021

Sunday, October 24, 2021

Wednesday, October 20, 2021

MadCap's D&D Builds - Michael Myers Build (Halloween) (5e)


Another October Thursday, another October D&D build. I've seen a lot of Jason Voorhees and Freddy Krueger builds, but you know what I haven't seen a lot of? Michael Myers builds, and that's a shame. After all, Halloween is what popularized the slasher film genre and allowed either one of those two to exist, and yet for some reason Michael is always living in their shadow...which is where he likes to lurk and occasionally stab somebody from. 

Michael Myers was first brought to us in Halloween (1978) by filmmakers John Carpenter and Debra Hill as a boy who murdered his sister Judith at the age of six, spent fifteen years in Smith's Grove Sanitarium, and he's made his way through ten movies (as of this post) and two abominations that for some reason didn't get a legal ban on Rob Zombie ever making movies again since. So, today, we're going to be building a better slasher with applied D&D! So here we go!

Sunday, October 25, 2020

MadCap's Reel Thoughts - "Halloween: H20" (1998)

So, Halloween as a series finally becomes good again...though not without some problems and then a quick dive back into "OH PLEASE GOD WHY!" that would last another twenty years.

Thanks, Rob Zombie!

Sunday, October 27, 2019

MadCap's Reel Thoughts - "Halloween: The Curse of Michael Myers" (1995)

For six years, people waited for an answer to the cliffhanger ending of Halloween 5. Michael had been captured and, rather than being "killed", had actually been arrested by the Haddonfield PD. Young Jamie Lloyd was safe and sound...and then the mysterious Man in Black who had been around during the events of the film showed up, gunned the police down, and freed Michael. A very bleak downer ending that was ripe to be picked up with a sequel.

...then 1995 came along, and we now wish that they really, really hadn't bothered.

Spoiler alert: This movie sucks. A lot.

Tuesday, October 30, 2018

MadCap's Reel Thoughts - "Halloween 5: The Revenge of Michael Myers" (1989)

Yeah, I know I'm technically cheating on this one on a multitude of levels. Bite me! It's Halloween and I would be remiss if I didn't pay at least a bit of homage to the franchise that got me into horror to begin with...with an entry that is admittedly not among the more fondly remembered ones. However, this film is honestly one of the better entries in the franchise. Whereas Halloween 4 was very much an actual soft reboot of the original instead of what people think Disney did with The Force Awakens to Star Wars, Halloween 5: The Revenge of Michael Myers goes for...a bit of a confusing addition in psychic abilities.

A year after the events of the previous film, Jamie Lloyd (Danielle Harris) is now not insane and evil as her uncle was following his attack on a family member, and is instead mute and tormented by psychic visions of all of Michael's killings. And him going about stalking people. And him driving in cars with people who he plans to kill but can't because of plot convenience.

Yeah, for all it's good points, this movie has a few really, really weird ones, too.

Friday, June 8, 2018

MadCap's Trailer Reactions - "Halloween" (2018)

Okay, so long-time readers of mine will no doubt be shocked to learn that I'm a big fan of the Halloween franchise.

So I'll give you all a moment to recover from that shock before I go on.

You're good? Good.

But yes, I'm a big fan of the Halloween franchise. While a lot of people have a greater fondness of the Nightmare on Elm Street and Friday the 13th franchise, and while I do like those franchises (I've highlighted them on this blog, too, after all), Halloween has always held a special place in my heart. It was my first real horror franchise, and I'd be lying if I said I didn't try to defend even some of the bad ones to some extent.

Not the Rob Zombie ones, though.

I will never defend those. Ever.

Spoilers follow on from this point. If you haven't watched the trailer yet, I have provided it up above.

Sunday, October 26, 2014

MadCap's Reel Thoughts - "Halloween" (1978)

"I met him fifteen years ago, I was told there was nothing left; no reason, no conscience, no understanding, and even the most rudimentary sense of life or death, of good or evil; right or wrong. I met this six year old child with this blank, pale, emotionless face, and the blackest eyes; the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up because I realized that what was living behind that boy's eyes was purely and simply evil." - Dr. Samuel Loomis

The classic film that effectively began what we know as the Slasher film.  Sure, Black Christmas four years before this came out used a lot of the same techniques and established many of the tropes of the slasher film, but this is where the slasher film really began...ironically as more of a suspense film.  Yes, in spite of the belief of many, John Carpenter's magnum opus Halloween seemingly has very little in common with the slasher films that would follow it...including its own sequels.  Heavy on the suspense, and with a very, very low body count (five, if you could a dog), John Carpenter was more concerned with the suspense, and he certainly gave all of that and more for this holiday classic.

The film begins with an iconic point of view shot that is later revealed to be that of young Michael Audrey Myers on the night he takes hold of a kitchen knife and brutally murders his older sister, Judith.  Fast forward from that terrible Halloween night in 1963 to a few days before Halloween in 1978, fifteen years later.  We are introduced to Doctor Sam Loomis (Donald Pleasance) and nurse Marion Chambers (Nancy Stephens) who are transporting Michael for a court hearing.  However, Michael escapes and commandeers the vehicle, leaving Loomis behind as he returns to his hometown of Haddonfield, Illinois.

In Haddonfield, we are introduced to heroine Laurie Strode (Jamie Lee Curtis) and her friends Annie (Nancy Kyes) and Lynda (P.J. Soles).  Laurie could swear she's being watched and followed around town as she goes about her business, but can't really give it too much mind as she has to focus on her job that night of babysitting young Tommy Doyle (Brian Andrews), the night where Laurie Strode's life will change forever...

This is a wonderful film that absolutely deserves its place as a horror classic.  John Carpenter and Debra Hill have crafted an excellent, suspenseful story that so many other films have tried and failed to follow up to.  The biggest example in my mind being the Rob Zombie remake.  Alas, as this isn't a comparison piece, I'll just stick to the original: you've got a dark, unknowable, unkillable evil, you've got suspense out the wazoo with very decent payoff, and you have very minimal blood and gore.

Though Halloween inspired the existence of many different films, including the Nightmare on Elm Street and Friday the 13th franchises, the horror comes from the suspense. When I watch it, I don't have the same mentality when I watch movies from either of the other franchises, where it's largely to lack at the cheesiness (or marvel at the creativeness of) the kills of the victims. Halloween also takes the time to establish its characters so you can actually care about them when they're in danger or are killed, something that most modern horror movies don't even bother to do.

If you're going into this expecting just a mindless gore fest, you're going to be disappointed. But if you're looking for a good, suspenseful horror film, then outside of Hitchcock himself you can't do much better.

"Halloween" is now available on DVD.

For the latest from the MadCapMunchkin, follow him on Twitter @MadCapMunchkin.

Thursday, October 24, 2013

MadCap's Game Reviews - Halloween 2013 Special

http://upload.wikimedia.org/wikipedia/en/8/8b/Pok%C3%A9mon_Red_and_FireRed_comparison.png
"This is not your story..."
What if your life was nothing more than a script? A predetermined set of conflicts and resolutions to be played out to a final conclusion? What if you had no control over any of it? That you were meant to play these events out to the end regardless of any outside factors or interference?

And what if you were the only one in the entire world who didn’t know what was happening?

And worse…what if even that was something that was callously taken away from you?

http://static.tvtropes.org/pmwiki/pub/images/pokemon_-_false_red_4651.png
The paint begins to chip...
Pokémon:  False Red is a ROM hack of the FireRed and LeafGreen versions for the GBA.  It plays out exactly as those games do in terms of mechanics…but it had had some alterations made to it that are not quite what one would expect from a game in this universe.  We enter into the life of a young boy named Fire (or a girl named Leaf, if you choose that option).  He’s ten years old and eager to begin an exciting journey in the world of Pokémon, specifically in the Kanto region of the Pokémon world where the original first generation games (Red, Blue, and Yellow) and some of the third generation (the aforementioned FireRed and LeafGreen) were largely set in.  However, we have not come back to the Kanto that was so beloved by fans of the series.

Starting in his room, the first thing that draws Fire’s eye is a SNES.  This was his.”  How very strange…his, not mine.  Not some generic, chipper line about the SNES.  Just, “This was his.”  And a sign by the stairs stating only two words:

“Come home.”

Fire is haunted by these words, surely, but we get no visible reaction (as he’s in that tradition of silent protagonists) as he heads downstairs and sees on the TV a boy standing on a mountain, but who is he?  And then turning to his Mother…who claims that all boys leave home someday just like her son!  Bizarre…perplexing…even creepy, some might say.  After all, Fire is her son…right? RIGHT?!

It’s snowing outside…it’s always snowing.  No explanation, no mention, it’s not even a feature that gets discussed by the NPCs.  But it’s there.  A quick glance at the Pallet Town sign reveals that this is “His hometown”.

If you haven’t figured it out by now, this is something right out of creepypasta.  And a really effective one at that.  But so far as I have been able to find, this isn’t based on a creepypasta in the same vein as the “Creepy Black” or “Tarnished Gold” creepypastas.  In fact, the closest I could find to it was “Glitchy Red”, which – while similar – isn’t quite the same.  It doesn’t stop there with the unnerving atmosphere and the signs everywhere demanding the same thing – “Come home”.  This atmosphere is maintained throughout pretty much the entire game, which otherwise runs exactly as Pokémon FireRed does.  The exceptions being in the dialogue, which is fairly easy for a ROM hack to see changed, considering the original game had no voices for characters. Just text…and how chillingly well it is used.



This is no better demonstrated than with the Rival character, Gary.  Immediately upon meeting him in Oak’s Lab, he calls Fire out as not being Red…wonders why he looks so much like him, and claims that this is not Fire’s story.  Even after being defeated, he vows to stop Fire from stealing Red’s story, no matter the cost.  It seems that Professor Oak doesn’t even take notice of this…until you take a look at his computer and read the message “I’m sorry.  We couldn’t find him.

And, outside of his rival, Fire finds himself blasted by others for having the same appearance and doing the same things as Red.  The Nurse Joys at every Pokémon Center drop their traditional farewell for “Please don’t come back.”  The posts in the Gyms all refer to the Winning Trainers as “RED” and “Green”.  The strange man in the Gyms encourages Fire to “give up” at every turn.  Characters will wonder why Fire’s bothering to catalogue Pokémon when someone else already did it.  Even some compliments that Fire gets are mean spirited and backhanded.

Now, anyone who has played the Second Generation games (Gold, Silver and Crystal) or has played their Fourth Generation remakes (HeartGold and SoulSilver) will know that the true final battle of the game is not the Elite Four, but is a mysterious trainer named Red who stands at the peak of Mount Silver awaiting any challenge brave enough to make their way up the mountain, a mountain where it snows quite often…and how very interesting it is that it seems to snow everywhere in Kanto in False Red.

This, in combination with how many NPCs tend to speak of Red, leads us to the implication that he has died at some point after defeating the Elite Four and travelling to Mount Silver, and was never found.  Is he missing? Is he dead? No one seems to know, but given Fire’s journey and his striking resemblance to their fallen hero, most of the people are very unhappy.  To them, he’s a copycat, but it’s more than just that in this world.

Again, the sign posts.  The strange flavor text about items and objects in the world.  And those two words, repeated again and again.  “Come home”.  And it is indeed everywhere.  Anyone playing the game would be hard pressed to find a sign that doesn’t have those two words. And what does Fire say about this? Nothing.  He’s a silent protagonist, nothing more, but that only leaves us to ponder the horror of the thing ourselves.  Just what is going on here?  Is Red dead? Is he missing? Is he the sinister hand behind all of this?  And if Fire’s not Red, then who or what is he?

Well, the short answer is that there is no answer.  No clue, no reason for any of this being.  At the end of the game, once Fire has stopped Gary in his insane tirade to stop him from “taking Red’s story”, Professor Oak arrives and announces that both he and Gary are done playing – “This is not a game.” And with that line, Oak takes Fire back to register his Pokémon for victory…and the save file is erased.  Fire’s journey for all it meant and didn’t mean, for all he achieved and all ground that was retreaded, comes to an end…with no record of it ever having happened at all.

So…what have we learned? What is this besides some mad hacker’s skill at editing a game’s graphics and dialogue?

My theory is that the game is a metaphor, a living avatar of the series of games and its relation to the fans.  Consider the Pokémon games in general.  Most players will substitute their own name for Red’s or Gold’s or any of the other protagonists.  In the end, though, it isn’t our story. Just as the original Red and Blue were Red’s story.  Not that anyone who plays a Pokémon game would ever have a second thought about slapping their name on the player character and playing through it.  To us, it’s just a game.
 
A game that, when you get down to it, has the same plot repeated again and again.

A young trainer journeys out into the world to become the best like no one ever was.

So it’s nothing more than a script…a predetermined set of conflicts and resolutions to be played out to a final conclusion, and with no real control of any of it.  But this time, the events don’t play out quite the same.  Outside factors and interference stop that, in the end.  The entire world knows it’s happening, and it stops it, forever.

Is Red dead? Missing? The story may never have really been his to begin with.  His image, everything he is, taken over and controlled by someone else.  The Player, as the game recognizes at the end…is responsible for it all.  The one who has taken Red’s face and his path in life and made it entirely their own for their own entertainment. It brings some weight to it all, leaves us to really ponder just how many lives have been overwritten in these games and in others we’ve played…how we have been the real monster the whole time.  Did the Warden really save all of Thedas from the Fifth Blight? Did Jack ever save Rapture? Did Link ever really defeat Gandorf? 

And did Red ever really become the best like no one ever was?

He may very well have never had the chance…because of every player out there who ever picked up a Pokémon cartridge. 

That may just be rampant speculation about the meaning of the game.  Crazed and unsubstantiated.  But as for False Red, I can’t say I dislike it.  The atmosphere is really good and with GBA graphics, no less. It’s chilling, unnerving, and did actually make me ponder a possibility – something which games rarely do.  I will say, though, that I was a little disappointed with the ending.  While I’m all for the breaking of the fourth wall, the ending seemed rather sudden and out of nowhere, and gave no real resolution, though that might just feed back into the game’s cruelty in general (after all, it’s not your story).  Apart from that, it’s a chilling walk that makes us wonder if the real antagonist in video games…is really…us?

Thursday, October 25, 2012

MadCap's Game Reviews - "Castlevania Symphony of the Night"



XBLA "Box Art"

Castlevania is one of the oldest series of games that’s still being made today, with the latest game Lords of Shadow having come out a few years ago and a sequel to it – the ingeniously named Lords of Shadow 2 – coming out next year.  The original Castlevania was, to put it simply, hard.  But then a lot of Nintendo games were back in the day to extend their lastability, whether we liked it or not.  Now, I personally wasn’t born early enough to play the original Castlevania when it had first come out in the late Eighties, but I have played the original and Simon’s Quest on ROMs.

And before I go too much further into the review, I’m not a horrendous fan of either of them.  Don’t get me wrong, I like them both in their own ways (the original more than Quest), but I’m barely past twenty and I’d like to keep all my hair in my head to a ripe old age. And so I naturally jumped for this game when it came out on the Xbox Live Arcade, and with Halloween right around the corner, I figured it might just be time to take a trip into Dracula’s castle one more time.

The story picks up with Richter “Die Monster! You Don’t Belong In This World” Belmont, a descendent of Simon and Trevor Belmont, learning of Dracula being resurrected once more by the evil priest Shaft (you’re damn right).  For the prologue level of the game you control Richter with the traditional Castlevania whip and trusty secondary weapons at your side and you battle Dracula and defeat him.  Really, a rather short game, though kind of enjoyable and even in its short time…

…and then awesome ensued.

I was introduced to Alucard, the son of Dracula himself, who decided to come to his father’s castle and put an end to Dracula’s reign of terror once and for all (until the next game).  Instead of a whip, Alucard wields a kickass sword and just tears his way through his old man’s front door and starts taking apart the legions of the damned like a hurricane of complete and utter badass…only to run into Death who takes all his equipment and scatters it to the four winds.  Alucard’s awesome is not at all diminished though as, awesome equipment or not, he remains focused upon his task to take down whatever the malignant force that has taken over the Castle.

One criticism I will give for this game is that the combat can get very repetitive very quickly.  Unlike the old games where non-boss enemies would take a few hits before they died, Symphony runs on a damage system.  This doesn’t become too much of a problem until later, where enemies will take less damage and subsequently more and more hits in order to bring them down.  When I have an Infinity Sword +1, things should not take upwards of nine to ten hits to kill.

And, in a contrast to the Belmont family’s style of combat – e.g. the whip – Alucard has a limited range with his sword, and so it requires you to get in close to hit anything. This, largely due to the aforementioned enemy placement and movement, can be quite the hair-puller in some situations.  Mind you, this isn’t bad per se…most of the time, at least. You can’t just brute force your way through the game, and you really have to think about how you’re going to approach your enemies and take them out in some places.

Another thing I will say is that the music is the stuff of awesome, every single track was memorable from the moment I first set foot into Dracula’s Castle.  It really made the atmosphere at times when the creepiness needed to be turned up and when it wasn’t needed, it was all still very memorable and made the experience all the more awesome for it.  Even the ambient music roaming around Dracula’s Castle was nice and memorable almost everywhere.

Top tip for playing this game: get a walkthrough and stick to it.  I had the fortune of having the internet and thus such a walkthrough was available to me, but I really want to give credit where it’s due to people who played this back when it first came out and the internet was a not so widely available thing, so walkthroughs weren’t exactly just floating around.  Some things are self-explanatory, but certain things in the game (such as the various power ups you get throughout the game) give you no indication of how or where to put them to use.  So it takes a bit of running around and experimenting with, something that you don’t see very often in modern games.

So, does this game get a recommendation? You bet.  True, the combat can get very tedious at times and the roaming around to find everything you need and how to use it can be the cause of many a hair-puller, but in the end, it is a very fun game that’s not dragged down by those shortcomings.  So, have fun storming the castle!

Happy Halloween!

Castlevania: Symphony of the Night is now available for download from the Xbox Live Arcade.

This review is based on...well, the Xbox version.