Friday, November 4, 2016

MadCap At The Movies - "Doctor Strange"

The MadCapMunchkin takes on the Master of the Mystic Arts.

Doctor Strange is now in theaters from Marvel.

For the latest from the MadCapMunchkin, be sure to follow him on Twitter @MadCapMunchkin.

Thursday, November 3, 2016

MadCap's Game Reviews - "Dragon Ball Xenoverse 2"

...yeah, I know, this isn't a video review. Eat me, I'm getting ready for a rant on the big one next week. Y'know, the fifth anniversary of that game I hyped to holy hell and yet didn't actually review. And, again, oops! But let's save that for next time.  This time, we have the sequel to the smash hit video game release of last year, Dragon Ball Xenoverse. And no, for the record, I'm no more of an anime fan than I was a year (more, actually) ago. I've seen some of Dragon Ball Super, but overall, my connection to this series is largely with the releases on the Cartoon Network Toonami block in the early 2000s.  So, needless to say if I hadn't played the first game, I'd be really confused as to the people and locations I'm seeing in this game almost from the jump.

And yes, for the record, I am a fan of TeamFourStar's DBZ Abridged and have seen both Battle of the Gods and Revival of 'F', if my reviews of the first game's DLCs didn't give it away.

But getting to the game at hand. It's been two years since the great Saiyan warrior Butarega defeated the evil Demigra and saved all of time...and then was replaced in this game by a completely new protagonist that wasn't wished from the Dragon Balls into existence.  This time, you're a promising rookie from the ranks of the Time Patrol, entrusted with a sacred mission from the Old Kai to run around the most important battles in the Dragon Ball Saga (from Z onwards, anyway). Nevermind that the Future Warrior in the first game, in my case the aforementioned Butarega, already fought in all those places and thus it should be me revisiting those and having to deal with the consequences of so many people time traveling to the same place and creating paradoxes out the wazoo...

...however, I don't think trying to have a workable system of time "It just works because God says so" is really that important in a game where the primary object is "You have to punch the thing".

So touche there, Dimps on making me overthink and then not think at all about what I'm supposed to be doing, because "Yay! Punching things!"

However, the newbie this time is Parsnap who is, in my headcanon, the son of Butarega having to live up to the legacy set by his father. The Saiyans, as well as the other races, are very much unchanged from the previous game. In fact, the racial selection screen is unchanged from the previous game.  In fact, very little in terms of mechanics has changed from the last game. The missions have only minor variations, now having brought in several of the movie villains such as Turles and Lord Slug, and the AI remains pretty much the same - i.e., your allies suck and you are facing some pretty nasty odds.

Seriously, one of the missions in the Namek Saga will have you going up against both Frieza in his Full-Power form and Cooler in his Final Form, and Cooler on his own was enough to make me want to eat my controller in frustration.

The combat hasn't changed at all, but it doesn't really need to. You lock on, you press the heavy and light attacks until you work up enough ki to blast your opponents into atoms. Rinse and repeat. Granted, there's the absurd jumps in difficulty that will cause you to grind Parallel Quests until your thumbs are bleeding. Blame it on the MMO style of the game.

And yes, I could go into the different changes that have come up for each of the separate races, but it's really more fun if you do it yourself. Everything is pretty much as you expect with a few changes here and there.  Namekians finally have a useful Super Namekian mode. Buus get a Kid Buu-esque mode and the Frieza Clan take to their Golden form.

Oh, and Humans? They get a cloud...so that's cool, I guess. I mean, they haven't been relevant since Tien mildly annoyed Semi-Perfect Cell...so...good on them, I guess?

 I'm sure the line here would be that if you enjoyed the first game, get this because it's more of the same, but it's not just more of the same. It really is the same. Granted, there are a few aesthetic differences. Toki Toki City is now replaced with Conton City and is much bigger, so much so that the developers felt the need to add a powered hover board for the player to get around everywhere...at least until they can fly in the hub world!

Seriously, why even have that option after we learn to fly? Whose going to choose to not fly? Probably the humans.

One change I will debase myself in gratitude for is the ability to have a mentor, but to also learn from other NPCs in the game world. I can keep Piccolo as a mentor and be able to go far and wide learn a variety of tasty techniques as the mighty Saiyan Parsnap, whereas in the first game you were stuck with just one and had to suffer some dialogue if you switched mentors, which always made me feel rather guilty (except when switching from Vegeta, because he's an ass).

Also, you can get missions to defend Guru's house which (like several other locations) is accessible because of rifts in time. Coincidentally. Nail is the new Preston Garvey, as I said on Twitter. Should have gotten Guru the big screen TV, Nail!

Dragon Ball Xenoverse 2 is now available from Dimps and Bandai Namco Entertainment for Windows, Playstation 4, and Xbox One.

For the latest from the MadCapMunchkin, be sure to follow him on Twitter @MadCapMunchkin.

Sunday, October 30, 2016

MadCap's Reel Thoughts - "Halloween II" (1981)

Happy Halloween, my dear readers!

As always (except, y'know, when I don't), I like to end Horror Month on a high note. And there's not much of a higher note than a film that John Carpenter wrote, but never actually wanted to do and didn't actually direct himself.

...yeah. Apparently he was in that "I'm done with this" phase before he decided to take Halloween into an anthology series...and that didn't go particularly well, but that's a story for another time.  What I like about this film, and it's something that not a lot of films bother to do even today, is that it's more of a continuation than it is a straight up sequel. It still has, overall, the same feel as the original 1978 film and is actually not one that tries to pull a "one year later" or an even longer time period after the original.

Halloween II picks up right where the original left off, with Laurie Strode (Jamie Lee Curtis) absolutely traumatized after she's saved from Michael Myers (Dick Warlock) by Doctor Samuel Loomis (Donald Pleasence) and his magical six-shooter that can fire seven shots.  However, the power of editing errors is not something that can put Michael down and he's soon gone, leaving Loomis to go after him, Laurie to be sent to Haddonfield Memorial Hospital, and both of them to learn a terrible secret about Michael's origins...and his motive for killing.

Yes, this is where the series' long-standing plot device of "Michael killing his loved ones" comes into play. To give credit where it's due, it's a legitimately good twist if you're seeing this film for the first time and it's actually done pretty well.  That being said, it is a blatant retcon and you would think that Laurie would remember trips to Smith's Grove to visit her older brother...even though, to the best of my recollection, Michael's name isn't ever actually spoken to her in the first movie. But, regardless, a legitimately good twist and something that provides good motivation for Michael.

It's just a shame the sequels will run it right into the ground.

The feel is very much the same as the first film, director Rick Rosenthal apparently wanting to follow as close to the original as possible.  He succeeds in this, though the style is not exactly the same in a few places.  One of the biggest ones, of course, being that there's a great deal more violence and gore than in the original. This is, of course, because the 1980s were in full swing.  The original had unfortunately given birth to the slew of imitators and copycats that would follow on from it, and...here's where things get a little confusing.

Rosenthal claims to have wanted to do "more of a thriller movie than a slasher movie", as the original was.  The original Halloween had almost no gore and a minimum of violence (the most traumatic death onscreen happens by a character being strangled by a phone cord, of all things), relying largely on suspense and - in John Carpenter's own words - "jack in the box moments". It was meant to be suspenseful, not a gore-fest as so many films of the 1980s were.

He claims that John Carpenter took control and refilmed several scenes in II to add more gore, which he says ruined the movie overall.  Carpenter, however, was apparently afraid audiences wouldn't respond well to a lack of gore giving the rise of the copycats who had upped the gore significantly (much like Friday the 13th), and thus did so in post-production.  And while it's positively tame, even for the standards of then (and laughable by the standards of today), it isn't hard to see Rosenthal's point. I really wish that Carpenter has stuck to his guns and let the suspense speak for itself, showing up all the horror films of the time without feeling like he needed to surpass them in the cesspool of blood and gore that they'd fallen into.

The film also suffers from the slasher film trope of a pile of victims that we don't actually care about.  Michael walks his way through many members of the hospital staff in order to get to Laurie. Note to screenwriters, making a character comic relief does not necessarily make them endearing (see also: Jar Jar Binks). It also doesn't help when humor is the only trait of a character besides being an asshole, which only makes every single moment that they're onscreen and not a corpse completely unbearable. And while the supporting cast isn't all that great (again, no attempts at even developing so much as one character), both Jamie Lee Curtis and Donald Pleasence turn in excellent performances as one can expect from either of them in a film.

Despite the few problems, I do actually enjoy this film. It's not as good as the original, but given the nature of the film literally being a direct continuation, I almost consider this and the original as just one extended film. It meshes pretty well, minus a few blemishes, and is very enjoyable. Much more so when you consider the slew of sequels that followed it, some of which we've already covered here much to my own trauma.

If you can pick up a copy, or you can find it on cable, give it a view! Bonus points if you can find it playing back to back with the original.

Halloween II is available from Universal Pictures and The Dino De Laurentiis Corporation.

Halloween and all related properties are owned by Dimension Films.

For the latest from the MadCapMunchkin, be sure to follow him on Twitter @MadCapMunchkin.

Sunday, October 23, 2016

MadCap's Reel Thoughts - "Blade" (1998)

HEY KIDS! DID YOU KNOW THERE WAS AN R RATED SUPERHERO MOVIE BEFORE DEADPOOL?!

Okay, one would have to stretch pretty far to call Deadpool a "superhero film" and they'd likewise have some difficulty calling this a superhero film.  Blade (Wesley Snipes), born Eric Brooks, is a unique fixture in the Marvel universe. He is a half-vampire, due to his mother being bitten by a vampire while he was in the womb. He has all the strengths of the vampire - strength, speed, and endurance - and none of their weaknesses...save for the thirst for human blood. Teaming up with vampire hunter Abraham Whistler (Kris Kristofferson), he now hunts the abominations that took his mother's life, trying to protect humanity from the curse of the vampire.

And that's pretty much the entire plot recapped right there. Yes, there is a subplot involving the audience surrogate/love interest Dr. Karen Jenson (N'Bushe Wright) having been bitten by a vampire and trying to develop a serum to cure herself and potentially others. Also, Deacon Frost (Stephen Dorff) is trying to summon up the powers of the vampire god La Magra, which will spell the doom of all mankind unless Blade stops him. Unfortunately, Frost is also the vampire who bit Blade's mother, so he's iceskating uphill already before he even begins.

The film is very much a product of the late 90s. Doing the whole Matrix vinyl look for Blade a full year before the Matrix came out, the cinematography in speeding up the footage and the like. That being said, the fight scenes are pretty damn enjoyable and it has one of the best villain deaths in a film I've ever seen. The acting is pretty good, and it's clear that Snipes and Kristofferson have a lot of onscreen chemistry that really shows a good student-mentor bond.

And yes, you might say I'm cheating with this one, but it is horror! Blade is constantly trying to fight his vampiric nature, not giving into his thirst and become the monster that he fights (or worse, given that he holds none of the vampire's traditional weaknesses). What's more tragic than the story of a man whose trying his hardest to not become a terrible creature of the night?

...okay, a lot of things. But don't be so pedantic.

Blade is now available from Marvel and New Line Cinemas.

For the latest from the MadCapMunchkin, be sure to follow him on Twitter @MadCapMunchkin.

Tuesday, October 18, 2016

MadCap's Comic Reviews - "Spider-Man vs. Dracula #1"

Spider-Man is my favorite superhero of all time, largely because of what he represents.  More so than a lot of superheroes out there, he stands out to me.  While Captain America is (when written by people who are not Mark Millar) a symbol of integrity, never compromising in the battle to do what's right and Iron Man is (when written by people who are not Mark Millar) a symbol of perseverance, of what people can accomplish through hard work and dedication, as well as a living example of the miracles that science and technology can accomplish, Spider-Man has, to me, always exemplified a single thing:  hope.

Peter Parker was originally crafted as the everyman by Stan Lee and Steve Ditko waaaaay back in the 1960s.  He was supposed to be the average joe who just happened to be a superhero, having to balance the problems that came with squeezing himself into a red and blue onesie with things like relationships with his peers, constantly trying to make ends meet financially, and caring for his constantly-dying Aunt May.

No matter his struggle, no matter the peril he finds himself in - be it dealing with a supervillain preying on his loved ones, having to battle a cosmic being that is hunting other versions of him from across the multiverse, or the simple struggle of making enough cash just to keep his lights on, your Friendly Neighborhood Spider-Man will always find a way to bounce back and come out on top.

...yeah, totally sets you in the mind of a Halloween story, right?

And I won't go into how bizarre it is that Dracula is suddenly in a superhero comic, because I have done so already and managed to give a quick, concise history with it all the while. Basically put, Dracula exists in the Marvel universe, being that the Marvel universe operates on a standing policy of "All Myths Are True". So, naturally, throwing Spidey into a knock down, drag out fight with Dracula makes sense.  No, that's not a joke.  After all, one of his biggest villains (and later anti-hero and sometimes partner) was one, so it doesn't seem all that far-fetched.

And honestly, after his battle with the X-Men, it seems only natural to take a big step back and focus on a specific character rather than his efforts against a team.  Simple enough, right? Take a well-known hero, Spidey being a big seller for Marvel in any case, and have a tight, well thought out story that has a satisfying bout between the two that will obviously end with the knowledge (at least to the reader) that Dracula isn't really dead.  They had the potential to do something really neat here.  Did they do it? Well...


...yeah, no, this is...this is not that comic. I won't go so far as to say that it's bad, just that it's really pointless. The worst part about it is that the title is actually a complete and utter lie:  Spider-Man and Dracula do not, at any point, fight in this comic.

I know, I was disappointed, too.

The comic itself begins with Spidey coming across a jewelry store having been broken into. He soon comes across a shadowy figure and they tussle for a bit, but they manage to escape and completely elude the Webslinger.  Notably, during the fight, the webbing doesn't stick and Spidey slips on a patch of ice on the sidewalk...which he notes is odd in the sixty degree weather.  It's a good opening that shows us Spidey's fighting abilities as well as sets up vampires...though we don't actually get any indication that it is a vampire.  It's clearly supposed to be, but it's not Dracula (the figure's silhouette doesn't look a thing like Dracula as he appears later), and there's no follow-up on it later.

But we're not supposed to think much about it before Peter goes to visit his dear Aunt May who, in spite of her instance that she's fine, has picked up some strand of super flu that regular vaccines are immune to.  Her only hope is one A.J. Maxfield, an eccentric doctor who apparently discovered a new vaccine.  However, because of their eccentricities, they won't fly and is coming to America by boat.  Fearing that may be too late, Peter does what any rational superhero would do...hits up the Baxter Building and harangues Johnny Storm until he gives him a rocket to use.

...oh, don't look at the screen like that, you totally saw that coming.

But after that intrusive cameo, Peter somehow manages to have the exact coordinates of the ship bringing Maxfield to America and shoots off to it, arriving and sneaking aboard out of costume.  Coincidentally, Dracula is also arriving at about the same time and the two literally bump into each other, each one thinking about how the other one is an asshole.  And my spoiler from earlier actually gets worse, because this is literally the only interaction that the two of them have during this entire comic.  It's not even like X-Men vs. Dracula where the two at least came into conflict, no.  This is literally the only time the pair of them even speak to one another, much less fight.

The rest of the plot is Dracula looking for A.J. Maxfield because of the vaccine they discovered for...reasons.  Dracula mentions something to do with his "carefully laid plans", but there's no elaboration on it and it's frankly just a little to Vampire: The Masquerade for my tastes.  Nevertheless, while you would think this would bring Spidey into conflict with him, it doesn't...because Spidey has your standard thugs who are also looking for Maxfield.

So, in summation, while Spidey does end up getting Maxfield (who is apparently a she and whose only eccentricities seem to be having her date lie for her and wearing Viking attire) and getting the vaccine...there's...no reason to have called this Spider-Man vs. Dracula.  Besides to simply put it on the cover (and it is a pretty neat cover), which I suppose is the point in the end, but with any crossover, you have to have something to the story.  It's the same reason why Freddy vs. Jason was a forgettable mess of a film.  It tried to go solely on brand recognition without actually bothering to tell any sort of story.

Rather like this comic, in fact.

"Spider-Man vs. Dracula #1" is brought to us from Marvel Comics.

For the latest from the MadCapMunchkin, be sure to follow him on Twitter @MadCapMunchkin.

Sunday, October 16, 2016

MadCap's Reel Thoughts - "Friday the 13th Part 2" (1981)

What happens after Mother's gone? Well, if you're Jason Voorhees, you pick up a machete and start chopping away at teenagers.  Thus is the entire set up for Friday the 13th Part 2.  Jason Voorhees actually takes up the machete (no hockey mask yet) after the death of his mother (Betsy Palmer) at the end of the first movie (spoiler alert!) at the hands of Alice (Aridenne King).  To set up what would be the standard treatment for protagonists in the series (with the exception of Tommy Jarvis, but we'll get to him), Alice is unceremoniously killed off in the first twenty minutes by a mysterious man who breaks into her home near Crystal Lake (having come back two months later to try and find some closure after the terrible events) and has some very interesting ideas about what to put in her fridge.

This was done as King's request, as she was stalked by a fan after the first movie had premiered and given her some prominence, and started the long trend in slasher movies of the previous protagonist being killed off so as to allow a new cast to deal with the killer...even though, ironically, most protagonists within the Friday series would never actually appear again after their first film even if played by a different actor.

Nevertheless, it's five years after the first film, putting this firmly in 1984...and beginning an arc that would carry the series through to Part 4, some confusing hiccups in continuity notwithstanding.  A new group of late teenage/early twenties youths are, rather than being counselors, being trained as summer camp counselors not too far from the original Crystal Lake. Crazy Ralph (Walt Gorney) is still biking around spreading his gospel, and a new arrival to the trainees comes in the form of Ginny Field (Amy Steel).

Yes, she's the Final Girl. Don't be shocked.

She is the first protagonist to realize the untapped potential of the series by pointing out that Jason may have survived his drowning and lived out in the woods in Crystal Lake as some kind of feral man thing, and that he had potentially witnessed the death of his mother...

This movie isn't one of the well-remembered ones in the series, but it's definitely not bad by any means. Nobody's favorite, certainly, but it was the springboard by which the entire rest of the series flows...for good and for ill.

This was also in the era where film makers were still aware that the people in their films were actual people and not just crash test dummies filled with blood that occasionally went topless for the T'n'A quota to be fulfilled, so there is several scenes dedicated to building character so that we actually care when the killing starts.  It's certainly not to the level of Aliens or Predator, but we do get a sense of who these twenty-somethings are, how they interact with one another, and even a bit of their histories.  It's really something I can't praise highly enough, seeing as we almost never see that anymore in movies, and that's a real shame.

It's the reverse of the problem I have with the Godzilla movies I've seen - not enough humanity to make me care.  So, it's honestly nice to see those bits of character development, make some actual investment with the characters before they're thrown into peril.

Apart from that, yes, this is a paint by numbers slasher film.  Killer kills, victims die. Rinse, lather, and repeat.  Though it's important to remember that this is one of the first in the big craze that followed Halloween.  Take it for a nice viewing in a marathon, enjoy some of the cheesier bits, then move on to others that will follow.

...maybe not Part III, though.

Friday the 13th Part 2 is brought to us by Paramount Pictures with the current rights behind help by New Line Cinema.

For the latest from the MadCapMunchkin, be sure to follow him on Twitter @MadCapMunchkin.

Thursday, October 13, 2016

MadCap's Game Reviews - "Until Dawn"

Choices...choices are what lie before all of us every day.  Every so often, they can have grand and long-lasting consequences.  But most of the time, they're mundane.  To paraphrase Yahtzee of Zero Punctuation: "the decision to go through a door will result in me being in the next room". And that is, ultimately, what the draw of Until Dawn is not supposed to be.  The choices are supposed to matter and, ultimately, they really don't. That being said, that doesn't make Until Dawn bad, per se. It's just not really a game except in the strictest sense...it's an 'interactive storytelling experience'. And, in that capacity, it actually tells a very good story.

I'm serious, and you - my dear readers - should know by now that I will play through just about anything if the story is any good.  The story here...is admittedly pretty good, though it is riddled with every single horror cliche to be used in the last...forever, really.  To put it in perspective to all of you, let's play the Until Dawn drinking game!

The plot begins with a group of teenagers alone in a cabin in the woods (take a shot!) who play a prank on one of their friends that goes horribly wrong (take a shot) resulting in her and her twin sister going missing.  One year later (take a shot!) the friends regroup to try and honor their memory at the same place they went missing: the cabin in the woods, which is built near an old sanitarium (take a shot) and the entire mountain that both are built on is a cursed Native American burial site (take a shot) and they are stalked by a mysterious masked man with a machete (take a shot).

So yeah, a lot of them and that's just the plot itself without actually getting into the characters. You have the final girl (take a shot) played by Hayden Paniter...Panita...Panera...the cheerleader from Heroes, the jock (take a shog) played by that guy from Agents of SHIELD who was apparently in HYDRA (spoiler alert!), the bitch (tag a spog), the other bitch (tak a smok), the "nice girl" (gag a frog), the nerd (smoke a shod), and the incredibly creepy kid who is so obviously either going to die first or be the killer (COASTERS!).

Okay, I'm assuming now that you've woken up from the alcohol-induced coma, so let me continue with the fact that I honestly don't mind the cliches being used, as I much as I joke about them.  I'm a horror fan myself (or didn't you know?), so seeing the concepts highlighted and having fun poked at them is a joy of mine (also a fan of irreverent humor, or didn't you know?). What isn't a joy of mine, however, is two things that this game is absolutely filled with - quick time events and jump scares.

Let's go ahead and get the big one out of the way - jump scares are so inappropriately misnamed as to be libelous. The fact is that jump scares are not scares at all, they're startling.  Think back to any Screamer video you've ever seen (and no, you never have to worry about that from me, I'm not that much of a dick).  If someone jumped out at you in real life what would you do? Punch them in the face.  In the misquoted words of The Spoony One, using loud noises to slap someone upside the soul is not remotely fair as a scare.

Jump scares are the cinematic equivalent of the fart joke - rarely done well and, even if they are, it doesn't take away from the fact that there's a terrible brown stain on your underwear now.

As for the second problem, Quick Time Events.  This is where the game gets into barely qualifying as an actual game, because the player does actually have to pick up the controller to interact with the world.  Although interestingly enough, with the Playstation 4's movement technology, there are several times when the player is outright instructed to move as little as possible, so much so that they could just set the controller down on a flat surface and wait it out with no penalty.  That's right, a game that actively tells you to not play it.

But yes, as you move the characters through certain areas, cutscenes will trigger that will force the player to do a quick time event or three that will often determine the fate of the characters in question.  And, for horror fare, they do die if you fail in some very visceral and even some creative ways.  That being said, it is very cheap to have a split-second decision or a wrong-button press mean a character will immediately go down the wrong pathway or open the wrong door to be devoured by a hungry monster. Though, perhaps, I'm just missing the point.

That being said, we come back with the problem with the choices.  Much like life, only a handful of your choices actually have any consequences in the grand scheme of things.  Characters can die, though two of them are off the chopping block until literally the very end of the game when you make the last decision, which - now that you know that - kind of makes any dangerous situation they find themselves in rather pointless and lacking any sort of tension, doesn't it?

It feels like the developers are simply having you along for the ride.  This is their story, and you're just here to watch and occasionally press a button...and, honestly, I'm conflicted because the story is actually really good.  I mean it.  You can pick up items throughout the game - papers, photographs, and items, that will tell the various stories from the asylum, the mines, and even the house the characters are bunking over at.  While its to different degrees, the stories all have their own flavor and complexities and really show that the developers were thinking of the world beyond just the player and the characters that they control.

The problem comes with choices that ultimately are meaningless because certain events must always happen, quick time events that tie into that by unduly stressing a player at the beginning and then pissing them off once they realize they're pointless, and jump scares that serve no real purpose.  Couple all those with a game that you're barely playing as much as you are watching, and it's just...really depressing.  And yet, I still have to recommend this game, because the story is just that good.

I hope, when and if we get a direct sequel (from what I'm given to understand, Rush of Blood is going to be more a spin-off than a sequel, and I have no interest in a rail shooter...) that we see a little bit more of an actual game in the game.  Having big name actors is nice and (sometimes) brings considerable talent to the screen, and making the screen very, very pretty is good, but that doesn't sell me on a game and - even if your story is great - games are an interactive medium.  Put more game in the game, Supermassive, and I'm all aboard!

Until Dawn is now available for Playstation 4 from Supermassive Games and Sony Interactive Entertainment.

For the latest from the MadCapMunchkin, be sure to follow him on Twitter @MadCapMunchkin.