...yeah, I know, this isn't a video review. Eat me, I'm getting ready for a rant on the big one next week. Y'know, the fifth anniversary of that game I hyped to holy hell and yet didn't actually review. And, again, oops! But let's save that for next time. This time, we have the sequel to the smash hit video game release of last year, Dragon Ball Xenoverse. And no, for the record, I'm no more of an anime fan than I was a year (more, actually) ago. I've seen some of Dragon Ball Super, but overall, my connection to this series is largely with the releases on the Cartoon Network Toonami block in the early 2000s. So, needless to say if I hadn't played the first game, I'd be really confused as to the people and locations I'm seeing in this game almost from the jump.
And yes, for the record, I am a fan of TeamFourStar's DBZ Abridged and have seen both Battle of the Gods and Revival of 'F', if my reviews of the first game's DLCs didn't give it away.
But getting to the game at hand. It's been two years since the great Saiyan warrior Butarega defeated the evil Demigra and saved all of time...and then was replaced in this game by a completely new protagonist that wasn't wished from the Dragon Balls into existence. This time, you're a promising rookie from the ranks of the Time Patrol, entrusted with a sacred mission from the Old Kai to run around the most important battles in the Dragon Ball Saga (from Z onwards, anyway). Nevermind that the Future Warrior in the first game, in my case the aforementioned Butarega, already fought in all those places and thus it should be me revisiting those and having to deal with the consequences of so many people time traveling to the same place and creating paradoxes out the wazoo...
...however, I don't think trying to have a workable system of time "It just works because God says so" is really that important in a game where the primary object is "You have to punch the thing".
So touche there, Dimps on making me overthink and then not think at all about what I'm supposed to be doing, because "Yay! Punching things!"
However, the newbie this time is Parsnap who is, in my headcanon, the son of Butarega having to live up to the legacy set by his father. The Saiyans, as well as the other races, are very much unchanged from the previous game. In fact, the racial selection screen is unchanged from the previous game. In fact, very little in terms of mechanics has changed from the last game. The missions have only minor variations, now having brought in several of the movie villains such as Turles and Lord Slug, and the AI remains pretty much the same - i.e., your allies suck and you are facing some pretty nasty odds.
Seriously, one of the missions in the Namek Saga will have you going up against both Frieza in his Full-Power form and Cooler in his Final Form, and Cooler on his own was enough to make me want to eat my controller in frustration.
The combat hasn't changed at all, but it doesn't really need to. You lock on, you press the heavy and light attacks until you work up enough ki to blast your opponents into atoms. Rinse and repeat. Granted, there's the absurd jumps in difficulty that will cause you to grind Parallel Quests until your thumbs are bleeding. Blame it on the MMO style of the game.
And yes, I could go into the different changes that have come up for each of the separate races, but it's really more fun if you do it yourself. Everything is pretty much as you expect with a few changes here and there. Namekians finally have a useful Super Namekian mode. Buus get a Kid Buu-esque mode and the Frieza Clan take to their Golden form.
Oh, and Humans? They get a cloud...so that's cool, I guess. I mean, they haven't been relevant since Tien mildly annoyed Semi-Perfect Cell...so...good on them, I guess?
I'm sure the line here would be that if you enjoyed the first game, get this because it's more of the same, but it's not just more of the same. It really is the same. Granted, there are a few aesthetic differences. Toki Toki City is now replaced with Conton City and is much bigger, so much so that the developers felt the need to add a powered hover board for the player to get around everywhere...at least until they can fly in the hub world!
Seriously, why even have that option after we learn to fly? Whose going to choose to not fly? Probably the humans.
One change I will debase myself in gratitude for is the ability to have a mentor, but to also learn from other NPCs in the game world. I can keep Piccolo as a mentor and be able to go far and wide learn a variety of tasty techniques as the mighty Saiyan Parsnap, whereas in the first game you were stuck with just one and had to suffer some dialogue if you switched mentors, which always made me feel rather guilty (except when switching from Vegeta, because he's an ass).
Also, you can get missions to defend Guru's house which (like several other locations) is accessible because of rifts in time. Coincidentally. Nail is the new Preston Garvey, as I said on Twitter. Should have gotten Guru the big screen TV, Nail!
Dragon Ball Xenoverse 2 is now available from Dimps and Bandai Namco Entertainment for Windows, Playstation 4, and Xbox One.
For the latest from the MadCapMunchkin, be sure to follow him on Twitter @MadCapMunchkin.
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