I’ll go ahead and say it, I have never played the Devil May Cry games before doing these
reviews. I know, I know, a travesty (to
varying degrees, as I have been told).
However, my youthful experiences with the Playstation systems were
tenuous at best, mostly because I stuck on the gaming company I had come to
know and love from childhood – Nintendo…at least until they started naming
consoles after bodily fluids. But now that they are one of the only two names
in gaming anymore – considering how Microsoft keeps shooting itself in the foot
– that…wait, sorry, getting off topic here.
Devil May Cry, that was it.
Thanks to an early
Christmas gift from a friend (and thank you, good sir!), I was gifted with Devil May Cry HD Collection for the Xbox
360. And, as of the time that I’m typing
this, I have just completed the first game in the trilogy. And, yes, I know there are four, but this
collection only contains the three. So I
guess you all know what you have to look forward to for the next two weeks,
right?
Regardless, to begin at the begin, we have Devil May Cry, an offering by
Capcom. Started as the original Resident Evil 4 (and boy does it show!), we are introduced to
Dante. He’s cocky, snarky and for all
intents and purposes the very definition of awesome. Running around in a red overcoat as he puts
to use his two pistols – “Ebony” and “Ivory” – and his sword Force Edge. Dante is the kind of guy who shrugs off being
run through with a sword and being swallowed whole by a giant demonic pile of
waste like it’s absolutely nothing and, likely due to his demonic heritage, it
doesn’t even seem to do more than moderately inconvenience him.
The story begins with a brief text screen and narration,
telling of a demon called Mundus who once tried to overtake the entire
world. However, a demon named Sparda “woke
up to justice” and single-handedly defeated Mundus and his armies, sealing them
away in the underworld. And then, at
some point years later, Sparda met a woman named Eva and they got married and
had two children – Dante and Vergil.
However, this is Dante’s story, not Vergil’s…though that’s not to say
that Vergil is completely out of the story…sort of.
Not many scares, but for moments like these, pack some extra undies... |
But we actually pick up in the present at Dante’s shop “Devil
May Cry”, where he is visited by a woman named Trish who plows her way through
his front door on a motorcycle and proceeds to attack him. But Dante, shrugging this all off, apparently
finds that this was just a test by Trish who tells him of the return of
Mundus from the underworld. Dante,
holding Mundus responsible for the deaths of his family, agrees to go out with
her to Mallet Island to stop him.
Here we get to see the use of Dante’s guns and his sword
against enemies like demon marionettes that begin to rise within the confines
of the castle – oh, yes, the game takes place in and around the castle on
Mallet Island. Sound familiar? – and we
get to see Dante’s skill in combat. He’s
an expert with a sword and apparently never needs to reload his pistols. And not just his pistols, but any of the
firearms he finds in the place from the shotgun all the way to the
Nightmare-beta (which is the best
Alien reference I have ever seen
in a game). Most enemies can easily be
dispatched with just the pistols, though I found myself using the sword often
enough for it to be relevant, particularly in some of the puzzles and in a
certain boss fight that was one of the few to get repeated and yet not feel
repetitive.
However, while the combat is just enough that I don’t feel
that it gets repetitive, there is a major problem with the game that I have
that damages it somewhat for me – the camera controls…or, really, the lack of camera controls. It’s a problem I also have with the Resident Evil series as well. While it’s also inexcusable there, Devil May Cry is admittedly a hack and
slash, shoot ‘em up action game and when you can’t see enemies coming at you,
you have no real way of launching a counter attack. Which means you’re going to get hit, a lot,
by things you can’t see and thus can’t react to. This was also a problem in one of the later
boss fights when I had to hit a sigil on the wall to access the enemy’s weak
spot and that required hitting it with the sword. However, no matter how much I pressed the
left analog stick towards it and pressed attack, Dante would attempt to ram his
sword through the boss and be completely ineffective whilst opening himself
up to a demonic ass kicking.
And then, of course, there are the sections later in the
game in the “Mirror World” where the view gets all wavy and distorted in
certain areas. Because what I really need when I already have trouble
with the camera is to be able to see even less
of what I need to in order to operate.
And on that note, why can’t I see
anything? There are sections of this game that are just too dark and it’s
damn near impossible to see anything, even in areas that are supposed to be
very brightly lit. The best part of this
is that the game doesn’t even have a brightness control, just a screen that you
can follow as a guide to set the settings on your TV. And I did…
And no, it didn’t help.
But I will say, when this game is good, it absolutely glows.
As I said before, camera issues aside, the combat is pretty good if a
little overpowered on your end (at least at the beginning). Dante never runs out of ammo regardless of
what gun you’re using, so it’s pretty much a case of “Press ‘X’ to Kick Ass”,
and kick ass you do in a variety of ways from Dante’s trademark pistols to a
grenade launcher to an experimental weapon created in the underworld (though,
sadly, you don’t get to use that one that much before the end). The sword combat is pretty good too, if that’s
your bread and butter, and manages to be rather fun with various combos and
special moves that can be purchased and put to use.
And the mentions of combat brings me to the Devil
Trigger. A handy little mode that makes
Dante faster and stronger, as well as giving both sword and gun attacks a much
welcomed boost in combat. Of course,
like most power up modes, it doesn’t last forever. However, bringing it back is pretty much as
simple as running around avoiding damage and repeatedly striking back against
your enemies. There are also Devil Stars
that can be picked up and used to refill your Devil Trigger, which are
definitely handy in a tight spot.
There are certain places where Dante can make a sacrifice of
Red Orbs (received from defeating enemies) to the God of Time in order to
receive power ups that take various forms, such a Yellow Orbs that allow the
player to continue if they die (which, with save points, are pretty much
worthless), Blue Orbs that increase your health meter, and Purple Orbs that can
increase the number of sigils on your Devil Trigger mode. There are also green stars that refill your
health meter, holy water that can severely damage all enemies onscreen, and
yellow stars that turn Dante invincible and make him faster and stronger for a
brief time…
Yeah, I think you’re beginning to see where this game is awesome by this point, right?
"Jackpot." |
Rule of Awesome, people. Rule of Awesome.
Seriously, if you can get the HD Collection, or even a copy
of the original game on Playstation, I strongly recommend that you buy it and
play it at least once. It is more than worth it.
Devil May Cry is now
available from Capcom. The Devil May Cry
HD Collection is available on Playstation 3 and Xbox 360.
This review is based on the Xbox 360 HD Collection.
For the latest from the MadCapMunchkin, follow him on Twitter @MadCapMunchkin
For the latest from the MadCapMunchkin, follow him on Twitter @MadCapMunchkin
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