Xbox 360 Box Art |
Okay, let’s get one thing clear. I was as entranced by the E3 gameplay demo for Aliens:
Colonial Marines as the next person.
I’m a fan of the two films of the Alien
franchise that people care to talk about.
Apparently so are the folks at Gearbox, because they decided to give us
a walking reference to Aliens instead
of a game. It’s interesting to see
Gearbox fail for a second time in a spectacular manner with a title that has
been in development hell for so long, in the case in a little over half the time
it took Duke Nukem Forever to make an
appearance on the scene. Colonial Marines isn’t as maligned as
that game was upon its release, though it certainly has not been received
kindly by the gaming community as a whole and it is certainly with good reason.
Randy Pitchford, you promised us the moon and instead threw us into the searing pain of the Star of Lies. Only Peter Molyneux is allowed to do that!
For those of you that aren’t up for a lengthy review (this is probably my longest yet), I'll just quote Yahtzee of Zero Punctuation: "Never stick your dick in a pudding. It might still be good pudding and you can spend all afternoon explaining that, but no one's gonna want to eat it because you stuck your dick in it!", exactly what I would be telling Gearbox and Sega right now.
For those of you not the in the TL;DR crowd, let me explain my erstwhile adventures in resplendent detail. I took on the role of a marine named Winter and I found myself heading back to LV-426, the planetoid upon which parts of both Alien and Aliens occur to discover the fate of the crew of the Sulaco, the Marine ship from Aliens. Being that I’ve seen that movie, I know how it goes, but sadly one of my super special awesome powers in this game isn’t the ability to break the fourth wall. Instead, I can shoot things, in various ways.
Pretty much as far as shooting mechanics go, if you’ve played any first person shooter pretty much ever, you’ve played this. The “X” button reloads, you hold down the right trigger until everything wall in the room looks like it’s been painted red (or, in this case, acid green), and so on. Nothing new or different except for the different varieties of tactical smart missiles, phase-plasma pulse rifles, RPGs, and sonic electronic ball breakers! It’s awesome. Even I have to acknowledge that having that rich variety of weapons is neat. And each and every one of them is either faithfully sculpted after the weapons in Aliens or looks just like it belongs in that universe. This also includes from "legendary weapons" that are recreations of the weapons that the Marines in Aliens carried, such as Hicks' shotgun or Vasquez's Smart Gun. Again, nothing more than references, if very detailed references that you don't really have the time to appreciate in a firefight.
"Hey, have I got something in my teeth?" |
"High five, bro!" "Lol, eat lead!" |
None of this really speaks to survival-horror, because this isn't a survival horror game. This is a pure action shlock FPS. Flickering lights and the occasional Xenomorph jump scare coming from a vent (in the floor, by the way, always in the floor!) aren't scary! The one section of the game where I was legitimately unnerved was a sewer level where the darkness was just enough that I could still see and there was a new breed of alien that operated on sound, so I had to very carefully step around them and then remain still when they drew close otherwise I'd suffer an incredibly violent, explosive death. So, naturally, once I got through that one section, this type of Xenomorph is never seen or mentioned again. Normally, I'd be fine with this seeing as Alien was the more horrific film and Aliens was more of a sci-fi action film. Fine. But Gearbox was promising survival horror, and it failed spectacularly to deliver on that.
Getting back to the Marines, they’re almost all forgettable or just plain unlikeable. Quite unlike the film, where you could actually sympathize with them. They were more than just people waiting to be killed off like in your run of the mill slasher film. They had personalities; they were very distinct (if not that deep) and were all buddy-buddy with one another. Sure, they cracked jokes at one another's expense, but they all had each other's backs and weren't going to let a bunch of ugly ass space bugs mess them up. They had scenes setting this up in the beginning of the film on the way to the planet, and even after they’d gotten there. They were actual people, rather than just cardboard cut outs. The point is, there was a reason to care when they started getting killed by the Xenomorphs.
Here, stepping into the role of Frost, we have a major problem. Frost may know these characters, but we don’t. There’s no conveyance of the characters – their personalities and motivations. We don’t get anyone like Hicks or Hudson, who we can relate to or even empathize with. And we don’t care about whether they live or die. And as I said, when the Marines here do things that seem like the actions of the Marines in the film, they just come off as them being either uncaring or horrendous assholes to one another. We don't have any connection to these Marines. They don't seem like people, they're basically just taking up space until they become a snack for some hungry Xenomorphs.
That is if any of the Marines actually died within the course of the storyline.
Yes, it’s a bit of a spoiler, but only two Marines actually die in the course of the storyline and you care little to nothing for either of them. Particularly with one of them where you know its coming almost from the very beginning of the game, so when one of the deaths is set up as a powerful and traumatic death scene just falls pathetically flat…and you wonder why in the hell they didn’t just shoot her in the head earlier?
Oh, and speaking about spoilers concerning Marines, there’s actually one of the crew of the Sulaco who survived the events of Aliens and is still on the planet! And if you’ve ever seen the films in the Alien franchise, when you see him, you just might throw your controller at the screen in utter, brain broken rage and confusion. I won’t say just who, but keep in mind that, while this game is a sequel to Aliens, the developers have made it clear (both through their statements and through the game itself) that it takes place after Alien3. So, when you see the marine in the game, keep in mind that their presence on LV-426 is IMPOSSIBLE! In fact, the one way I could think that it might work makes even less sense given what we learn in Alien3.
Don't get attached to the Smart Gun. You only get it for a few levels... |
Oh, speaking of the surface of LV-426, lemme give you a spoiler – it shouldn’t be there! At the very least not being nearly as habitable as it is. It’s a bit of a spoiler for the film, but at the end of Aliens, the colony of Hadley’s Hope gets ransacked by a thermonuclear explosion. Now, I could expect that some parts of the planet could still be inhabitable after that. I couldn’t expect for ground zero of the blast to be just fine and seemingly radiation free a mere seventeen weeks after detonation, allowing most of the actions to take place in the somehow completely fine settlement of Hadley's Hope. I don’t know if you looked it up, Gearbox, but that isn’t how atomic explosions work. Even if it weren't directly in ground zero of the thermonuclear detonation, I doubt that many of the buildings would be standing up looking like they've been moderately scratched up and worn down.
The drop-in, drop-out co-op is pretty dull too. It’s not a new and interesting dynamic to it, there’s no alterations to the storyline that get added because of a second (or, I assume, third or fourth) player, you’re not even playing a unique character. I played alongside my pal EpicApathy for the first few missions and there was nothing at all unique about it. We were apparently both Winter, as when Winter was spoken to, we heard two voices speaking that were exactly identical. If we wanted to be simply a clone of the original character, we could have just put in the original Halo and there wouldn’t have been too much difference.
How Miss Weaver "politely" declined making a cameo. |
In the end, there is a fundamental fact that completely ruins this game from just being a generic shooter in the vein of Halo, that it’s a tie-in game for a movie. But it’s even deeper than just the shallow attempt by studios to cash-in on their media in another format. Aliens is a fantastic movie, and it’s one of my favorites. Is it perfect? Well, certainly not, but it’s very good. While Alien had a big impact on popular culture, very few franchises can claim to have had a sequel not only been arguably as big, but that has been such a big departure from the first and be so successful, kind of a reverse-Highlander II thing. Aliens has influenced pop culture in many ways. There have been homages and parodies done of it in everything from Halo to an episode of Power Rangers (no, seriously), and with good reason. Again, it’s just an awesome movie altogether.
Not to mention, the game ends on a cliffhanger, almost as if Gearbox is trying to set up a sequel. Which made me realize that, besides the gigantic plot holes in the story nothing had actually been accomplished. So, good job I guess, Gearbox. The fact that you're able to produce an incredibly poor game and then have the sheer balls to presume you'll get a sequel if just astounding. Gearbox, what you just did is one of the most insanely idiotic things I have ever seen. At no point in your game's rambling, incoherent plot were you even close to a rational thought. Everyone who got this game is now dumber for having played it. I award you no points, and may God have mercy on your soul.
Or to use a more appropriate quote...
"You mostly suck, Aliens: Colonial Marines...mostly..."
Aliens: Colonial Marines is now available from Sega, 20th Century Fox, and Gearbox Software.
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