Monday, September 2, 2013

MadCap's Mad Ranting - "Dragon Age: Inquistion - Preview with Brand New Gameplay"

Okay, so...

I have mixed feelings on all of this. You already all know my thoughts on Dragon Age II - it was the first thing I ever reviewed way back in ye olde 2011. And while my thoughts on that have changed somewhat - I did enjoy having to have a more active role in combat, though combat became very samey and grindy in most areas that all looked very oddly similar, and pretty much anything else I could say that was good about the game now is just damning it with faint praise before the many, many problems it has. None of which even gets into the actual story of the game (why exactly did every mage in Kirkwall seem to turn to blood magic?)

Now, however, EA seems to have learned from the tremendous backlash they received and are setting things right back to how they were...in Origins.  And I should be elated about this. I loved Origins. In fact, I'd almost go so far to say I absolutely love it save for very minor problems that can be very easily batted away (note to self: retro review in the future). And Origins also had a diverse group of character races you could pick from instead of just being stuck as a regular human. II, of course, had you stuck as one of the six different varieties of Hawke and...well, it was just really rather depressing after the comparative variety we were given in Origins.

And on those two points alone, I really should be ecstatic about all this. And yet somehow, my enthusiasm about it is next to non-existent. My own stigmas about trusting trailers aside, I'm cautiously just waiting for the game itself. Maybe I'm a bit too hung up on how II could have been so much better and was done so wrong.  Maybe I've just become more acutely aware of how EA has a poor record with third parts of their intellectual properties.

But hey; the return of the tactical view to micromanage everyone in combat (which you generally won't do because you'll press 'attack' and watch as your characters wail on, shoot, or magically blast enemies until they die), limited environmental destruction, and dragons! And, as anyone who regularly reads my blog will know, dragons are effectively my Kryptonite for better or for worse, so I'm more than likely to break down and give Inquisition a go in spite of the trepidation I feel about it. Who knows? Maybe EA learned its lessons and really have fixed everything.

Maybe...

Thursday, August 1, 2013

MadCap's Game Reviews - "Far Cry 3"


http://stevivor.com/wp-content/uploads/2012/12/far-cry-3-cover.jpg
There are some gaming experiences that you enjoy simply because of the story.  I’ve done several myself.  Sometimes I’ve been rewarded for my efforts, and sometimes there have been games that have been disappointing after having promised me the moon.  And now that I’m back to at least semi-regularly reviewing games that people actually give a crap about, I took a look at a release from last year that I missed, and sadly so.  Far Cry 3.  And where did it land on the scale of one to THIS GAME SUUUUUUUUUUUUUUCKS?!

Well, let’s take that little journey together, shall we?

I took on the role of Jason Brody, the third-place winner of a Zach Braff look-alike contest, who is vacationing with his friends in the Pacific when he ends up getting captured by a comically overblown and possibly racist pirate and his band of pirates who plan to sell him and all his friends into slavery.  However, timid Jason breaks out with the help of one of his friends (who gets a bullet to the neck for his trouble) and runs off into the jungles of the Rook Islands to avoid dying…

After reenacting the climactic bridge scene from Temple of Doom, Jason wakes up in a village where a (possibly) magic tattoo has been scrawled onto his arm that marks him as a warrior.  Thus begins an epic tale of revenge, flipping switches, several drug-induced hallucinations, and lots and lots of bodies scattered all around the island.

The best part is that I’m really not kidding, that could basically have been the blurb on the box art for as accurate as it is.  Jason journeys across the island learning how to make medicines from the herbs (the Richard and Tommy method of healing) and to skin the animals of the island in order to make holsters, packs, and ammo pouches of all sorts.  And by skin animals, I really do mean skin all of them.  Almost every animal you run into in the game has a skin to serve one of the aforementioned purposes, the highest tiers of which require taking special missions to hunt specific creatures and skin their pelts…which is easier said than done in many cases.

Not even getting into dealing with sharks, which have frightened me from a young age.
The game is open world, though the second island isn’t open until about halfway through the campaign.  However, there is more than enough space and enough on the first island to keep you occupied for quite a while.  The hunting of creatures for pelts alone can literally take up hours of time.  Plot-wise, a main objective is to clear out enemy outposts across the island to secure more territory from the pirates and re-activate radio towers in order for merchants to bring in new equipment.
http://static.giantbomb.com/uploads/original/18/186371/2464500-far-cry-3-far-cry-3-vaas-guerillas.jpg
"Do you have a moment to talk about our Lord, Jesus Christ?"

A neat bit about the merchants is that while the game does have a commerce system (a barter system accompanied by whatever loose change you find in the pockets of people you kill) you’re not actually required to purchase any other weapons but the starting gun.  Activating radio towers unlocks certain weapons for free, so after a handful of them you’ll have enough guns that you can access to blow a small crater into the moon. The game very much allows you to be self-sufficient in this regard, just a quick trip through a nearby glade getting you enough leaves to fill your medicine cabinet and thus making the only real need for money being ammo.

The game encourages stealth combat to a strong degree, largely in the second half of the game.  During the first half, taking out enemy outposts is rather easy.  A few well-placed shots, they’re all dead, no fuss no muss.  But as time progresses, new factors are added that make a direct assault possible but rather impractical.  Bases get alarms that bring wave after wave of reinforcements along, enemies get better weapons and stronger defenses, and so on.  So there is a strong emphasis on sneaking around and taking out enemies from the shadows whenever possible.  Unless you just have a death wish…particularly, again, on the second island where enemies tend to be more resilient than not to weapon fire and you have to look for weak points.

This focus on stealth is particularly irritating when you have escort missions, as you do have a couple of them throughout the game and they are really exactly what you’ve come to expect out of escort missions – very, very irritating.  The death of the piece of meat you’re guarding means, of course, that you have to start the section all over again.  And it is very, very frustrating when you complete your mission objectives and then have your escort taken out by a single bullet fired from a man you couldn’t see before.

That all being said, I won’t say that the game is unfair by any stretch.  If you’re observant of your surroundings and manage to have just enough manual dexterity to act, you’ll come out alright…nine times out of ten, anyway. 

The storyline itself is very interesting, certain text screens quoting bits from Alice in Wonderland as we see Jason’s descent into becoming what Rook Island will make of him.  And I have to admit, seeing that descent is rather chilling as he goes from being offended at the very thought of killing in cut scenes to doing it off-handedly and not giving it the least bit of thought.  

It’s a little harder to swallow all of the carnage in the very beginning, naturally, due to his attitude.  But once the narrative picks up, we start to see him slipping as he realizes what he has to do and then starts doing it.  Very well, in fact.  Enough so for the local native tribe to want him to stay and be one of their warriors, their priestess in particular wanting Jason to stick around after killing the two main Big Bads so she can have his uber-warrior children (more on that later).

That being said, both of the boss fights against the Big Bads, Vaas and Hoyt, are pretty underwhelming for what I was expecting.  Hoyt in particular, though considering the one with Vaas is a massive drug trip if I weren’t told that I’d actually killed Vaas I would have never known.  Also, for as much as knives are considered a sacred weapon by the Rakyat – in fact, certain people can only be killed by knives in certain side missions – you only get into two knife fights over the course of the story.  These boil down to quick time events that you have to memorize and that really just are irritating when they’re brought up right out of nowhere.

Even in the aforementioned side missions, you don’t fight with your knife anywhere else in the game, so it is rather jarring to only have the two sections of it right out of nowhere.

Beyond all that, you get a flightsuit/parachute combo during the second half of the game from a C.I.A. agent, so I really can’t complain too much (though hey, Ubisoft, couldn’t you have gone the extra mile and gotten me a jetpack?) as far as that goes.

What I could complain about but won’t is the endings.  Spoiler alert:  There is no good ending.  I’d normally complain, but it’s actually really nice to see an inversion like this in gaming what with so many games doing alternate endings or special ones you only get for achieving certain objectives or getting certain items.  Cut and dried, playing through the entire game, you only get two and it gets based from a literally last minute decision.
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNQFf-SlDbr0WrX-Yb6MHe8k9O0Oh8zpJuIXtH_pgHjfYot6JcDtbIrWlGwcJBNltysZZZWwa4ysFJmwHuhqGsF_CvqB2p_IGjvxwbzaGoFrQ7Ry2QLayOi9YoLbH3BrA_FF8fDZlj7jI/s640/far-cry-3.jpg
Vaas really steals the show...until he's killed off halfway through...
In the end, Jason can decide to join up with the Rakyat, kill off his friends and have some crazy hot sex with the priestess leader of the tribe…who promptly stabs him in the chest after conceiving (it’s implied, anyway, your guess is as good as mine as to how in the hell she knows that) and promises that he will die the warrior he has become.

Or, as his second option, he frees his friends and elects to leave.  The priestess tries to stop him and is immediately killed by one of her followers who tries to attack Jason for being a traitor.  Then Jason and his friends leave, and he lives out the rest of his days as the monster he has become.  Not to mention what is probably the complete demolishment of the Rakyat tribe and very possibly the beginning of the end for their civilization.

So, yeah, it’s the Kobayashi Maru.
  
There is no right answer.

But y’know what? That works.  That’s actually a really welcome change for me.  Again, this isn’t something I’ve seen that often, maybe I just need to diversify what I play, but…really, for a game to take a bold step like this and really just give no light at the end of the tunnel is pretty astounding.  Of course, it fits the overall feel as well.  The jungle is not a nice, inviting place.  It is foreign, it is hostile, and it will consume you given the chance.

Just as it does to Jason Brody, one way or another.

So as for a recommendation…yeah, I say go for it.  It’s pretty good beyond a few minor irritants here and there.

Far Cry 3 is available for Microsoft Windows, Playstation 3, and Xbox 360 from Ubisoft and Ubisoft Montreal.

Friday, July 26, 2013

MadCap's Game Reviews - Reviews On the Way!

Well, dear readers, I am employed once again, and that means I can get at least semi-regular reviews started once again! Huzzah!

The same rules currently still apply, however. If the game isn't on Xbox 360, Nintendo DS, or PC (and by that I mean freeware or Flash games, my laptop won't handle that crazy), I won't be able to review it. But other than that, pretty much all bets are off. Leave a comment for me to put something on the review list.

And no sneak previews, but my next review is a real far cry from anything I've done yet.

See you next Friday!

Tuesday, June 18, 2013

MadCap's Mad Ranting - "Microsoft Confesses that Xbox One is a Flop"

I honestly didn't think it would happen. I take back everything I have said. CLEARLY Microsoft can learn from their mistakes and move on to do things that are not sales suicide.

Thanks to "thetastyduckbutter" for the video to link.

Tuesday, June 11, 2013

MadCap's E3 Rantings (So Far)

Well, E3 certainly gave us quite a bit to work with, didn't it? More Xbox One bashing (a stupid title for a stupid console), and the pricing of both that system and the Playstation 4 (no guesses as to what side of the next console wars I'm on), Kingdom Hearts 3, Batman: Arkham Origins, and Destiny all revealed. Looks really neat!

This has nothing to do with my point, I just found it funny.
Oh, and of course Halo 5, but I've already mentioned my almost disdainful attitude towards the Halo series at this point.  Yes, Microsoft, you've had a great cash cow of a series.  But when you really get down to it, it hasn't been good since the first one.  Not to sound like an aged Hipster or anything of the kind, but really, the original Halo was pretty much the high point of that series.  And when Bungie left after Halo 3, just forget it.  Halo 2 suffered the problem of splitting up my time to a protagonist that I don't care about - whether or not he's voiced by Goliath - and a cliffhanger ending that was completely unecessary.  Halo 3 suffered from "Oh, no, really, you should have read all the extra source material" syndrome.

No thank you, Halo 3, now please go sit in the corner on your piles of money and think about what you've done.

However, that does bring me Destiny, something I do actually care to talk about.  The newest project of Bungie, it's an ambitious little thing.

Not even gonna lie, it looks good. Then again, it's Bungie, so I'm not expecting it to look anything but good. Though I'm far more hesitant about how a game looks after certain games with their trailers that tell us sweet, sweet lies before giving us a monster turd. Still, this one will definitely be on my list for ones to get, though likely on the PS4 if that'll even be possible.

And speaking of things to come that will probably disappoint me...
Eh...good to see Morrigan again (at least I'm assuming that's her what with the look at the Claudia Black voice), but I don't know. Don't get me wrong, Dragon Age II notwithstanding, the Dragon Age series has been relatively fun and interesting. Maybe this will be their glorious redemption after the fiasco of that second game.  Maybe they will do everything right and it will be a wonderful sequel that will live up to the original.

Also, maybe Joe Quesada will publicly apologize for his crimes against Spider-Man fans. Anything could happen.

Apart from that, the only other comment I have to make on E3 in general.

You want me to pay five hundred dollars for a system that has always on Kinect, has to be checked in online every twenty-four hours, and that restricts the use of used games?

Get real, Microsoft!

And yeah, E3's not over yet. But if anything else comes to light, I'll keep you all updated.

But until then, lemme close with this...

Friday, June 7, 2013

MadCap Reviews - "Fancy Pants Adventures"

Oh, goodie, more Flash Games! This time a bit of an older title comes to my attention, Fancy Pants Adventures available on Armor Games, and more recently (by the game's own admission) on the Xbox Live Arcade and Playstation Network. Developed by one Brad Borne and a Ts7, this game is now pushing seven years old.  Does it still hold up? Is it worth it to even give it a shot? Will I ever get back to reviewing actual game releases?

 Well, if you have to ask, then you don't know.  Thankfully I'm going to answer those questions...most of them, anyway.

In this world, the player is given control of a stick man with wicked hair and a pair of brightly colored - one might argue fancy - pants, who traverses the world to...well, there is no real plot to this one. There's a bit with a penguin near the end, but that's not so much a plot as a final boss fight.  The controls for moving around Fancy Pants Man are pretty much what you'd expect for a platformer like this, the arrow keys move you, the 'S' Key allows you to jump and that's really all you need.  Like Mario if he had awesome pants and some killer hair, F.P. Man can leap on the heads of his enemies, sending them into a daze before punting them off into the air with a strong running kick.

There's also collectables available that are Easter eggs, little nods to other Newgrounders and various others who aided in the development of the game, as well as the ability to change the color of your Fancy Pants from orange into a variety of other colors.

And that, so far as it goes, is pretty much it for Fancy Pants Adventures...well, the first one at least. I'd recommend it, just don't be looking for anything of real substance.  It's a platformer, and it's fun, but there's really not that much to it.  Luckily, I've played the second one, which has far more complexity, and I've heard that 3 increases the complexity of it even further. Who knows? There are plenty of Fridays left in the world.

Fancy Pants Adventures is now available on the internet.  Seriously, the link is above.

Thursday, May 16, 2013

MadCap's Game Reviews - "Candy Crush Saga"

https://lh5.ggpht.com/gMfUXIB8c3KK8_usb3p4_at9Fxxf9UF0_bDDGPwXc8YUV3pc9jtdQ2EOspc7iF8dJL0=w705
So...yeah...having no money sucks.  Fortunately for me, I happen to have happened upon a free game that has apparently taken the world by storm.  At least so far as Android, iOS, and Facebook culture has gone.  I know because I have a pile of denied requests from friends and several more piles that have not yet received my stamp of disapproval.  But really, this game is huge!  On Facebook alone it has managed to overtake Farmville 2 as the most popular game - with over 45 million people playing it!  And that only begs me to ask one simple question.

Why?

Seriously, people, it's just Bejeweled with a candy themed skin. There are some vague differences in it, to be sure (different modes of gameplay with slightly different objectives), but it's pretty much just a Candy Shop version of Bejeweled.  Of course, it being the culture phenomenon that it is, I would be remiss if I said nothing on it (being the dashing and informative internet critic who hasn't reviewed anything involving games in nearly two months), so here's my take on it.

It's Bejeweled with a candy themed skin.

Seriously, you match up three candies to "crush" them and get points, four candies in a row makes one of them a "special" candy and you get more points for the more candies you crush.  Simple.  Really, there is absolutely no depth or complexity to it in the least. And maybe that's why people are enjoying it so much. It's mindless, requiring very little thought and virtually no investment at all, like most games in its family.  And honestly, that seems to be enough.  Even if I were to just wave it off as the Bejeweled-clone that it is, that doesn't keep 45 million people from enjoying it.

Even I, myself, have been lulled in by it.  You get lost among the colorful confections and look up realizing after a few levels that two hours have gone by. Seriously, if the developers wanted to take over the world by slipping subliminal messages through the game, I'm pretty sure they could pull it off.  So, no, I'm not going to give this a thumbs down. It serves its purpose, which is pretty much just killing some time from cradle to grave and does so enough for a broad spectrum of people to be hooked on it. It's not everyone's cup of tea, but it's not so destroying the fabric of our glorious gaming society like that dreaded Farmville rubbish.  Perhaps there is some hope for humanity after all!

Candy Crush is now available from King.com on iOS, Android, and Facebook.

This review is based on the Facebook version of the game.

...all hail our King.com overlords!