Showing posts with label Hearthfire. Show all posts
Showing posts with label Hearthfire. Show all posts

Friday, September 14, 2012

MadCap's Game Reviews - "Skyrim DLC: Hearthfire"


 

What’s a ten letter word for a complete waste of time?  At the moment, I can only think of one Hearthfire.  Even if the ongoing controversy with the Dawnguard release for PS3 wasn’t going on, this DLC just represents a complete waste of time on the part of the developer and the player.  Bethesda should have been using their resources to get rid of the giant pink elephant in the room that they keep dancing around, but instead they decided to Extreme Makeover:  Home Edition…in Skyyyyyyyyyrim! So, let’s just get on with it.


 The Hearthfire DLC gives you the ability to build a home of your own design…except it doesn’t.  You follow a predetermined blueprint, and you can only add certain things to your home. For example, you can have an armory, a kitchen, or a library as the East Wing of your home, but not all three.  The same goes for the North and West Wings of your home.  And for all the fun you have in putting your home together, once you get inside, adding in furniture is a snap (so long as you have the appropriate resources).  Of course, you can’t choose where anything goes, so the whole “customizable” thing kind of falls flat and is more filling in the blanks than anything else.

When I first booted up, I was met by a Courier upon entering town saying that the Jarl of Dawnstar wished to speak with me.  Upon arriving there and having to pay a thousand gold to pay off a bounty (a guard made a comment and arrows were involved, that’s all you need to know), I found the Jarl and was offered a little plot of land to call my own in the middle of the Pale…for five thousand gold.  Needless to say, one of us got screwed over in that deal and it wasn’t her.  Later on, I’ve learned that other plots of land are actually available after certain quests in the vanilla game are done, but I didn’t know that before and the place looked nothing like the brochure.  Needless to say, I felt just a little peeved.

The adoption mechanic is almost interesting.  The only children you can adopt, however, are Imperials, Nords, and Bretons, which…alright, fair enough.  Of course, those are the only children in the base game either, though I’m wont to question why there aren’t any Elven, Orc, or Beast race children.  I can’t imagine that would have been that hard, although I’m snickering a bit at the thought of a nine year old Dark Elf speaking to me in Jiub’s voice.  Once you’ve acquired your child (which you can only do after you’ve completed construction of your home and supplied a bed and a chest for them to hide random ideas within), you can play games with them and send them off to go to bed or do their chores. And I suppose this is good for role playing value.

The whole thing is actually pretty good for either pure aesthetics or roleplaying value.  But, even with that in mind, this is boring.  You don’t really get any sense of accomplishment in building your own home, because there’s no real customization.  I’ll rarely give PC Gamers credit, but I’ll say this: Bethesda, the Modders have you beat here, on your own turf.  And this isn’t even counting the PS3 issue, but really, guys…this could have been completely abandoned or at the very least could have been…oh, I don’t know…free?!  You guys have proven you can program for your game to pull up buildings, just like you did in the game itself.  It’s not that its bad, it’s just…kind of pointless. 

Skyrim's "Hearthfire" DLC is now available for download from Xbox Live.

This review is based on...ah, you get it by now. 

Wednesday, September 5, 2012

MadCap's Mad Ranting - "Dawnguard for PS3: The Continuing Adventures!"

Seriously, Bethesda, I've got nothing for you on this one. This is a PR nightmare for you guys, and you just grip onto that shovel tight and keep digging your hole. An article on Forbes is now bringing up the suggestion that people on PS3 might never actually get Dawnguard. From Bethesda's statement on it, it seems as though Bethesda is actually having problems with the software errors that they were so quick to deny having or some problem rather similar, some people citing the PS3's problems with save files and lag that were experienced at Skyrim's launch back in November. But if that isn't the problem, then again, I ask WHAT IS?

To quote the writer of the article, "Here at the end of the console generation, one would hope that developers knew their way around a system a little better than this.", and I have to agree. Now granted, I know absolutely nothing about developing games for different consoles (or about developing games in general), but Bethesda does and Bethesda should know how to work through problems like this by now. And even if they're still having trouble at this point, it would be better for PR for them to just come out and say what the problem is, which they've been avoiding. Yes, some people will still be angry. Yes, some will leave Bethesda entirely based on it.  But there will be some (and I like to delude myself into thinking they might just be a majority) who will appreciate Bethesda's honesty and, while still being irate over the whole matter, will be inclined to show a little patience while Bethesda works things out.

As it stands, Bethesda continues to dance around just what is wrong.  Is it a software issue? Is it an issue with Sony? No idea, but they're not telling. So I guess they just expect us to eat their rather pathetic excuse of "We're working on it" without actually saying what it is while they watch a good third of their customer base leaving in anger.  Nice job, guys. Nice job.

Oh, and for those of you hoping that Hearthfire was going to be anything fantastic or wonderful, I've got a bucket full of bad news for you. Seriously, Bethesda, your pitiful efforts on this could have been used in...oh, I don't know...fixing Dawnguard?!