Thursday, August 7, 2014

MadCap's Game Reviews - "Super Scribblenauts"


"Words! Words! Words!" - Hamlet, Hamlet Act 2, Scene 2

And with that  quote from a far, far better writer than I, here's Super Scribblenauts.  Given to us by 5th Cell and WB Games, it's a game about a boy in a bizarrely phallic hat who uses a magic notepad in order to capture stars, because...I don't know, everybody needs a hobby, don't they?

Really, there's no real reason given for this within the narrative - what little of it there is - but still, we've had little plot or reason in so many other games throughout the years and so there's no reason to get hung up on this.  As stated before, Maxwell is a little man in a stupid hat that uses a magical notepad to create virtually anything the developers thought of...I mean, that your mind can conceive of.  Sadly, this is an area where - while I know the game is limited by how much it can store - the promise of "Create Anything" falls flat.  While, of course, you can't create anything racially insensitive, overly violent, or vulgar - you also have a selective group of things that you can create.

So, my dreams of creating a giant flaming black cock were realized as the magnificent black-feathered rooster on fire crushed the earth beneath its feet.

...yeah, I know what you were thinking.  Perverts.

Really, that's all there is to it.  Maxwell journeys along constellations to capture "Starites", which are granted upon the completion of a puzzles.  The puzzles can range from recreating the ending to the Wizard of Oz to having a Mission Impossible-style heist, and many, many things in between. Of course, some of the solutions to the puzzles are complete nonsense and counter-intuitive to how one might think.  Hints are buyable with "ollars" that are obtained within the levels, but sometimes they're either too vague or just plain unhelpful even after buying up all three tiers.

Still, it's very fun and the nice title screen section allows the player to move around in an environment that is completely their own and shape and destroy things to their will.  It's pretty fun, though, and enjoyable enough for a few hours.  Now if you'll excuse me, I'm off to ride Shai-Hulud and avoid the rainclouds one more time!

Super Scribblenauts is now available from 5th Cell and WB Games on Nintendo DS.

For the latest from the MadCapMunchkin, follow him on Twitter @MadCapMunchkin.

Tuesday, August 5, 2014

MadCap At the Movies - "Guardians of the Galaxy"

Marvel Studios has produced several films of high merit since their inception in 1993.  Before the surprise sleeper smash hit blockbuster that was Iron Man (which I've already covered here), they were mostly known for animation, in particular the 1990s animated X-Men and Spider-Man cartoon shows.  This review, however, has nothing to do with any of those (okay, maybe distantly with the Silver Surfer cartoon, but that's neither here nor there - Fox still has the rights to him). This review has to do with Marvel's other big team of a bunch of misfits and rogues who are banded together to do something good, something bad, and a little of both.

The film begins in 1988, with young Peter Quill at his mother's bedside as she dies.  Traumatized by this, Peter flees the hospital...and is immediately kidnapped by aliens.  Fast forward to the present, and he is now a roguish devil may care fella (Chris Pratt) who listens to the greatest pop hits of the 70s and 80s whilst wandering through some old ruins on an otherwise abandoned planet to obtain a mysterious Orb, in reality one of the six Infinity "Stones" (not gems, but "stones") that are to set up some later plotline involving Thanos (Josh Brolin), who is now more prominently featured than his post-credits cameo in The Avengers.

But now is a good time to talk about the character Peter Quill.  Raised by reavers, basically mercenaries who are more than happy to do any job for any price and with only a code of "steal from everyone" to guide them, he is more than happy to live up to his legendary reputation (be it real or, as the film suggests, imagined) as the "Star Lord".  He is cocky, hilarious, and absolutely brilliant. Beneath his hilarious 80s references (I mean, the guy uses the plot to Footloose as a pick up line, c'mon), somewhat devious nature (at one point suggests finding a nice person to sell a planet-destroying superweapon to) and his roguish ladies man qualities, there is a true hero here - a man with a heart of gold who will, when the chips are down, do the right thing.

Quill's theft of the Orb catches the attention of Ronan the Accuser (Lee Pace), in this version of things a Kree fanatic rather than having any affiliation with the Kree Empire itself (during the film, the Kree actually wash their hands of the guy), and he dispatches one of the daughters of Thanos, Gamora (Zoe Saldana) to retrieve the Orb, much to the chagrin of her adopted sister Nebula (Karen Gillan). At the same time, Quill's former employer (Michael Rooker) decides to put a bounty on him, resulting in Quill being pursued by Rocket Raccoon (Bradley Cooper) and Groot (Vin Diesel).

Yes, your eyes are not deceiving you. It's a wise-cracking raccoon that deals in heavy artillery.  Do you need any further convincing to see this movie?!

Wacky hijinks follow that land the four in prison, where they meet the acquaintance of the muscle-bound, vengeance seeking, walking Thesaurus who takes everything literally, Drax the Destroyer (Dave Bautista), who joins their merry band.  At first motivated by profit, the group eventually begins to strengthen the bonds between one another and become...well...the Guardians of the Galaxy. And y'know what? They're pretty damn awesome, every one of them.  For a film like this, one would think that having so many characters thrown into one film without proper introduction through previous films (a la The Avengers) would fill too thinly spread and schizophrenic in jumping around between them all, but it all balances very well.  While Peter Quill is, of course, the main character and gets the most establishment and development in that regard, everyone on the team has their moment to shine.

And that's not even getting into the many, many moments of awesome...of which there are so many.

So...many...awesome...

James Gunn (who you might remember for such memorable things as the live-action Scooby Doo films and the always infamous Lollipop Chainsaw) really brings his talking dog and cheerleader killing zombies expertise into the fore here, getting an astounding performance for everyone involved, and in crafting and bringing to life not a single world but many worlds of interesting variety.  From the desolate wasteland world in the beginning to the Knowhere station to the planet Xandar, each world in the galaxy has its own energy and flavor to it.  Honestly, it's a universe I'd love to explore and live within.  From the gritty yet colorful spaceports to the dark and foreboding halls of Ronan's ship, the Dark Aster, everything has a tone set perfectly for its intended use.

It also feels like watching the older Star Wars movies. While Guardians certainly doesn't lack the sweeping visual scale of the prequel trilogy (while looking far, far better, by the way), the film knows who its supposed to have a tighter focus on, and it focuses.  Honestly, unlike some of the films that Marvel has produced, I could argue that every single scene belongs in this movie, and that anything that got cut from it will only add flavor to a meal that is already delicious.

I really can't stress enough, this film is amazing.  It is wonderful, great, well done and - while being connected to the larger Marvel Cinematic Universe - doesn't have the major problem I've been having with most post-The Avengers films, namely the "where is everyone else?" After all, they can't get into space...yet. But that'll be later down the road, surely.  This film itself, as its own entity, is utterly amazing.  Like with Thor before it, Marvel took a big gamble and it paid right off.  And a sequel announced already? I'm looking forward to it.

Oh, and I know someone is going to want me to mention a particular cameo (voiced by Seth Green).  I don't really understand it.  I find it rather fowl at best...

Guardians of the Galaxy is now in theaters from Marvel Studios and Walt Disney Studios Motion Pictures.

For the latest from the MadCapMunchkin, follow him Twitter @MadCapMunchkin.

Thursday, July 31, 2014

MadCap's Game Review - "Yoshi's New Island"


Before we get into the review proper, you all get to learn a little bit of the history of MadCap. One of my first outings in gaming was a little Super Nintendo game known as Super Mario World 2:  Yoshi's Island.  When I was but a wee Munchkin, my mother and I (my mother more than I, as I had - as a youth - not quite developed the satisfying motor skills necessary to game with any sort of efficiency) would spend many an hour playing this game, taking the form of a dinosaur with a horrifically frightening digestive system trying to save an absurdly whiny infant from a witch with Bottles-eyes.

...video games are weird.

Unlike most of the then-previous Mario games, which focused on repeating the same "hero rescues princess" formula, this was the first entry in the series that did something different well.  Besides certain other endeavors before that point that were met with mixed success, this was one of the first major deviations from the formula...and it worked phenomenally well.  Yoshi provided a different angle to come at things as the player character, while still keeping the same platforming feel of the original games whilst playing as Mario.

But now, it seems, Yoshi's Island has been remade.  Now it's the Yoshi's NEW Island in spite of the fact that it follows the same basic plot as the original.  Mario and Luigi, being delivered to their parents in the Mushroom Kingdom (which is odd, didn't know the Mushroom Kingdom was in Italy), have their stork accosted and Mario falls from an impossible to survive height only to survive...and be worshiped by a tribe of Yoshis who decide to aid him on his quest to rescue Luigi and finally get home to their parents in order to begin the long tradition of recycling the exact same game over nine thousand times to date.

Getting to the game itself, it's very enjoyable.  Enough of a look back on what had come before without basically copy-pasting the same formula from the original game.  While the original made me rather frightened of the Yoshis with their odd ability to eat seemingly anything and poop it out as an egg-shaped death projectile, Yoshi's New Island (and yes, I will not be typing New in that context any other way) further has body horror with Yoshi being able to pass a specific type of enemy that is literally five or six times his size in order to produce a metallic egg, which is used to weigh Yoshi down for underwater sections or to break through barriers that are otherwise unbreakable through the use of conventional eggs.

In an item recycled from the previous game, we have the sections where Yoshi must polymorph into an object or vehicle in order to complete and objective.  While this meshed in with the previous game (more or less), it is brought through now as a mini-game section that is sometimes necessary in order to complete the level. These all incorporate the 3DS's (or 2DS, in my case) motion controls by forcing the player to rotate the device to the left and the right in order to control direction - such as maneuvering a submarine through a long, narrow corridor underwater.  While I'm all for advances in gaming, motion controls aren't one of them and Nintendo really should have gotten this by now.  However, failing that, it's really just something that breaks immersion and - especially considering I've not seen it used anywhere besides the mini-game sections- the transformations really could have just been regulated in the main game world as they were in the original game, used to navigate dangerous areas or to solve puzzles.

Did it make sense that Yoshi would turn into a helicopter in a jungle setting? Nope.

Did that even matter? Nope.

This minor issue considered, however, the game is playable and even enjoyable.  It homages the feeling of the old whilst trying something new.  Even if the new isn't great, it's at least an attempting.  Considering how Nintendo has had at least two of its franchises re-purposing everything and changing nothing but the aesthetics for nearly thirty years now, we should take what we can get.

Yoshi's New Island is now available from Arzest and Nintendo for Nintendo 3DS.

For the latest from the MadCapMunchkin, follow him on Twitter @MadCapMunchkin

Thursday, July 24, 2014

MadCap's Game Reviews - "Yu-Gi-Oh! Millennium Duels"


Merciful god, please! No! Wasn't the last time enough for you maniacs?! I don't want to play any more children's card games! I just don't! Please!

...oh, fine.  Let's get this over with.

Yu-Gi-Oh! Millennium Duels is another of the many, many simulators of the wildly-popular anime series known as Yu-Gi-Oh! More specifically, it's a simulator of the card game based from the widely-popular anime series known as Yu-Gi-Oh! Unlike...certain...other games, this one actually follows the set standard of rules put forth by Konami...at least at the time that this game came out.  So, those of you who aren't at all familiar with the rules of Yu-Gi-Oh! by this point, the line starts here!

Luckily, there's a tutorial to give you some insight and then you're let loose into either the Single Player or Multiplayer mode depending on preference.  As I didn't play the Multiplayer (because anyone who's not in the same room with me is not bound by the most basic rules of social etiquette), the Single Player is split up into four categories - one for each of the main series of Yu-Gi-Oh! (that is to say, the classic, the one everyone hates, the one everyone thought was stupid until it aired and it was actually kind of awesome, and the one that's EXTREMEEEEEEEEEEE!!!!) - where you battle five duelists with a pre-made deck that's handed to you from the jump.

Like other Yu-Gi-Oh! games, you get a premade deck from the beginning that you can edit with cards you win from booster packs and from your opponents.  Unlike other Yu-Gi-Oh! games, you don't have the option of being able to enter the code on the bottom of cards to receive said card in-game.  In older games, you could do this but the code would only work once - hence you only received one copy per code.  Here, I assume the feature is absent to help balance the online gameplay...which, knowing the MMO mentality will mean next to nothing so, good job there, Konami!

Just to tell you how hilariously dated my knowledge of Yu-Gi-Oh! really is (the actual game, that is), I was completely confounded by the Synchro and XYZ monsters.  Just goes to show how different it is from the anime, particularly the first season when the rules were just sort of a vague notion of a suggestion than any actual guidelines to be followed.  At the very least, however, this game isn't misleading.  Unlike The Sacred Cards, this game doesn't make anyone who buys this think they're getting anything less than the legitimate Yu-Gi-Oh! experience.  However, like Eternal Duelist Soul, it's nothing more than that.  It's a simulator of the game with CPU opponents that have the faces of characters from the anime slapped over them.

It's appropriate that the first character you encounter is a computer simulator set up for teaching you the basics, because that's what this game feels like on the whole.  It is the bare basics - a computer program made for a task, with some garish paint smeared all over it in an attempt to connect it to something.   It's an obvious tie in and it really seems pointless to bring it up, but it has no soul.  Forbidden Memories might have had a system I violently disagreed with, but at least there was a point to it all.  It wasn't just a card game sim, there was a reason for all of it.  Even The Sacred Cards, as much as I've ragged on it, had a plot and a reason for doing what we were doing...even if it was just Battle City Fanfiction edition.

This, though? Good as a simulator of the game, but 0/10, would not duel again.

Yu-Gi-Oh! Millennium Duels is now available from Konami for Xbox 360 and Playstation 3.

For the latest from the MadCapMunchkin, follow him on Twitter @MadCapMunchkin.

Sunday, July 13, 2014

MadCap's Reel Thoughts - "Metallica Through the Never" (2013)

Let me go ahead and start this one off by saying I'm a fan of Metallica.  Yes, even when Jason Newstead took over as bassist and the band "sold out" with the Black Album.  And, yes, even further on into the present, where they're apparently a bunch of talentless, money-grubbing assholes if the internet is to be believed.  I've listened to every Metallica album to date and found at least one song on every album I could enjoy - minus St. Anger and Lulu (sorry, guys, can't win 'em all).  I'm also not a music critic, I'm just a big fan of the band.  However, that doesn't mean I'm willing to follow them blindly and not point out when a short coming (the aforementioned two albums ought to prove that) is reached.  Case in point, and I already know that I'm not going to win any friends for saying it, Metallica Through the Never.

Written by the band and director Nimród Antal, this film is absolutely just...weird.  Touted as a "thriller concert film", I can go ahead and tell everybody that the concert parts of the film are awesome, taken from a show in Vancouver, where the narrative of the film is also set.  Having actually been to a Metallica concert, I can tell you that it's a pretty good performance.  The band has high energy and they get the crowd into it as well, though not to the level of - say - Iron Maiden (also seen them in concert).  Where the film suffers is in the narrative that the band and Antal are trying to bring to the screen.  And, with that, let's begin.

And begin we do with the introduction of "Trip" (Dane DeHaan), one of the roadies (so named, I'm guessing, for a scene where he's skateboarding and wipes out onto the asphalt), arriving and getting cameos from the band before he gets an assignment from a manager to find a van stranded without gas that apparently was carrying something very important.  Before heading out, Trip decides to take a strange blue and red pill...and then things quickly go off the rails and firmly stay there.

Oh, and before you ask about the item on the van, we never find out exactly what it is.  Spoiler alert.

What follows is ninety-four minutes of trippy visuals set to, and interwoven with, the music of Metallica.  When it focuses on the concert, it's great! When it's focused back on the psychedelic journey of Trip, however, it's jarring, incoherent, and poses enough questions to have been written by J.J. Abrams...only for the disappointment of the un-reveals to happen several seasons early.  Trip makes a journey through Vancouver, which quickly turns more and more post-apocalyptic as time progresses, going from a full on riot in the streets, watched over by an enigmatic and frightening being known as Fallout Box Art...I mean, "the Rider".  Straddling a mighty steed and wearing a gas mask, he rides through Trip's drug-induced version of Vancouver with a penchant for hanging people.  Now, Trip must find a way to avoid the hangman and make his way back to the concert.

Now, the makings of an awesome narrative are here, I won't deny that.  But they're bogged down by several problems.  One, and probably the biggest of note here, is Trip.  Besides the fact that he's a roadie for Metallica, we know absolutely nothing about him.  Not his likes or dislikes or anything else that gives us insight into a character's mind.  Just throwing someone into a difficult or dangerous position doesn't immediately get us to sympathize and be interested.  We can surely empathize with Trip to a certain extent (after all, who wants to be hanged from a lamppost? Nobody, that's who), but as for getting invested? That's not quite enough.

The second problem is the item that Trip is sent to receive from the van.  We never find out what it is.  At all.  Whatever it is, it clearly has some great impact on Trip as he falls against the walls of the van in shock.  Shame that doesn't happen for the audience, who never gets to learn what is in the bag he finds there.  No, it's more concerned with showing the extensive visuals and glorifying the music of Metallica.  And those would be great, but here's my question - why? Why not just focus on making a great concert film or, if you want to go the artsy path, why not focus on the narrative and use the music of Metallica as a way to enhance the experience?

Either way, despite my gripes, apparently a lot of people seem to really enjoy this.   It made back its budget, plus a little extra, and was considered a success.  If you're a fan of the band and you're in for the music, enjoy it.  If you're of the artsy crowd and dig the visuals, go nuts. But I don't really think it's that great.  The entire film doesn't really make clear what it wants to do or what message its trying to bring across to us.  What was in the bag? Was it important? Evidently not, since Trip shows up with it after the show (or possibly before it, the film is rather confusing on that point).  But what's more annoying is that the bag that the item is in is prominently featured near the end...and yet we're not even given a hint as to what was within.

Pulp Fiction could get away with that, Metallica.  It had characters who were knew about and were invested in the story.  While the mystery of what was in Marcellus Wallace's briefcase is one that is debated to this very day, that wasn't Quentin Taratino's point in making the film.  He didn't put so much emphasis on such a thing that we were insulted that we didn't get an answer - because there were interesting characters and scenarios that had more focus put on them.  Here, in Through the Never, we have a character we don't really care about doing things that are better suited to a dark and gritty reboot version of Scott Pilgrim vs. The World, and it just doesn't come across the same way.  It's not bad, per se, but it really should have had the focus refined more.

Metallica Through the Never is now available from Blackened Records and Picturehouse.

For the latest from the MadCapMunchkin, follow him on Twitter @MadCapMunchkin

Friday, July 4, 2014

MadCap's Reel Thoughts - "FDR: American Badass" (2012)

FDR.  Franklin Delano Roosevelt.  Americans will know him as the thirty-second President of the United States of America, the man who spearheaded a great deal of what the Democratic Party is and stands for today.  In spite of his polio, something that was largely kept from the American public, FDR was a symbol of change and renewal to the American people during the dark times of the Great Depression.  With his Fireside Chats, Roosevelt told the American people about all the programs and legislation being put into place to get America back on its feet, and he had an optimism and charisma about him that greatly bolstered the morale of a nation so deeply crippled by fear and doubt.

...or, if you go by this movie - he was a wise-cracking, foul-mouthed, gun-toting, werewolf-killing American badass.

Or did the title give it away?

We are introduced to FDR (Barry Bostwick) on a hunting trip, where he is attacked by a werewolf, and thus contracts polio shortly before deciding to run for President of the United States.  Werewolves, it seems, being an accepted fact in this universe.  While FDR takes the news about his waist down paralysis in stride (with some penis jokes, of course), we learn that the werewolf responsible was none other than a German werewolf (as demonstrated by a Swastika tattoo, an English-German dictionary, the complete works of Wagner, and Mein Kampf that were found on his person) and that Germany, Japan, and Italy have all been overtaken by (horrifically racist) werewolves.

What follows is ninety-three minutes of absolute insanity, sparing no one and nothing.  Every aspect of FDR is touched upon from his polio to his extra-martial affairs (coincidentally, don't watch this film if you ever want to be able to eat hot dogs again) to World War II itself with various degrees of inaccuracy.  However, this doesn't seem to be from a lack of research so much as spoofing, which this movie does with various degrees of success.  Sadly, this flits schizophrenic-ally between a strong suite and a weak point for a film, as does a great deal of the humor in general. When it's good, it's great! There are just too many a scene where the humor is stopped dead by either an unnecessary crude bit (such as FDR's oldest son defecating into a flower pot - twice) or jokes that just aren't funny and are clearly trying to be, and they pretty effectively stall the film dead.

If it weren't for the obvious change in style, I'd liken it to Mel Brooks' attempt at spoofing a war propaganda film.  Except that would remind of actually good comedy films that I could be reviewing, so I'll just shy away from the comparison.  And even as I critique the film, I do have to acknowledge a single, simple fact about it that shines brightly with an actual reality.

If FDR could have stormed the beaches of Normandy and gunned down Hitler and Mussolini with a wheelchair decked out with rocket launchers and machine guns, you know he totally would have.

Why? Because FDR, like his cousin Teddy, was and is an American Badass.

Maybe not in the same sense as this film presents, but I really wouldn't put it past FDR to take down the Axis Powers singlehandedly with the aforementioned wheelchair, smoke weed with Abraham Lincoln (in a bizarre casting choice, Kevin Sorbo) on the roof of the White House, and send a signed note with a box of sake telling the Japanese to keep it out of his country, and probably several more things detailed in the film, as outlandish, crazy, and over the top as they are.

...okay, yeah, in all seriousness I'm sure even he would have had a limit here.

I get that this film isn't supposed to be Oscar bait.  No, indeed, it's supposed to be bad (I believe the term is "Stylistic Suck").  My advice? Watch it at least once.  Because this really is a film that loops around, passes infinity, and becomes something just...amazing.  It's not on the well of such cinematic atrocities as Birdemic or The Room, but...it is definitely something wholly unique and all its own.  Absurd in virtually every aspect and not in the remotest sense ashamed of it, I do have to admit that I did find myself somewhat entertained for ninety-three minutes, which is more than I can say for a lot of the things I've reviewed.

"FDR:  American Badass" was produced by A Common Thread and Street Justice Films, and was distributed by Screen Media Films in the U.S.

It is also, at the time of writing, available on Instant Streaming for Netflix. So, if you have it, look for it there!

For the latest from the MadCapMunchkin, follow him on Twitter @MadCapMunchkin.

Thursday, July 3, 2014

MadCap's Game Reviews - "Halo: Combat Evolved"

That's right. This is the Fourth of July.  And, as a proud American, I can honestly say that there is not a single activity in all of American culture that is more American than taking an American boot and shoving it up the ass of some aliens.  Don't believe me? Are you calling Bill Pullman, our greatest fictional President, a liar? That's right, I didn't think you were.  So, strap yourselves in and get ready to not go quietly into the night.  Not vanish without a fight.  We're going to live on! We're going to survive! Today...we celebrate...our Independence Day!

...with a game set in the future in space.

Hey, I gotta keep the NSA from spying on me, right? Lack of fervent patriotism is un-American...or something.

Halo is a game that needs no introduction - a power armored space marine wielding every gun imaginable to take on a bunch of inhuman enemies and repainting every single surface with all their blood and internal organs.  Sound familiar? Well, of course it does.  This is every single shooter set in the future that you've played since 2001 and doubtless even before, being in the vein of such shooter classics as Doom.  Indeed, Halo does feel a great deal like an updated version of Doom, just with the ability to jump and with actual voice acting.  Despite the stigma against the sequels, prequels and other additions to the franchise, there are two things that pretty much everyone has to acknowledge about this game.

One:  this game was huge.  Seriously.  Described once as the original Xbox's "killer app", it's been said that half of everyone who bought the original console also bought Halo.

Two:  ...well, this is less a fact and more of an opinion on my part but...this game is pretty good.

I've made my views on the Halo series pretty clear on this very blog.  It started out good and then immediately tripped over its own feet.  However, because a lot of people seemed to want to pay money for that, it continues to drag itself around as its legs dangle behind it and we're pretty sure it's suffering from internal bleeding, but it keeps on going anyway.

While I contemplate how dark that got, let me give a summary of the plot of the game.  The UNSC ship Pillar of Autumn has made a blind jump into space from the human colony of Reach, which has just fallen and sent most of humanity running.  In that jump, they've discovered a mysterious ring that floats in the space between a planetoid and its moon.  Discovering that it has deep religious significance to the Covenant - the alien force they're battling against - and that it might be used as a weapon.  The truth, however, is something far, far worse and...yeah, okay, it's Aliens, that's what we've got going on here.

However, unlike...certain...other properties involving Marines and Aliens...this one is actually concerned with something other than pointing to the fact that its based on a film series that deserves far, far better than that piece of smoldering...

...moving on, the mechanics of the game are fairly simplistic. The right trigger shoots until your either a) repaint every surface with your enemy's blood, b) run out of ammo, or c) both.  The left trigger throws one of two different types of grenades - the human frags and the Covenant plasma.  The main character, the Master Chief (otherwise known as Spartan 117), has an amazing ability to find weapons just about anywhere in his travels, and indeed many levels will have a variety of weaponry just strewn about for him to find.  Out of bullets for your assault rifle? Try a Plasma Rifle.  Or a Needler.  Or, in a pinch, another assault rifle from a dead Marine that just happened to be nearby.  Convenient, that.

Health bar? Yeah, you have that.  Although, you also have a handy, dandy energy shield that recharges when you're idle, too for extra protection.   Of course, there are many, many situations where you will not have the time or cover to trigger the recharge and will have to have immense good luck or...well, die.  As a side note to this, anyone who says that "The Library" is too easy, go play it on Legendary.  And then you can kiss the whitest part of my pasty white ass.

And, of course, the game itself is propelled along by the nearly mute Master Chief and his AI counterpart, Cortana.  While the sequels and spin-offs would further cement and develop the relationship between the two, this game establishes them as a duo and we do get a few vague hints about their past, as well as seeing some clear chemistry between the two in the few scenes where the Chief actually does speak.  Still, very little comes of it beyond several examples of them being an effective duo...Cortana being the brains and the Chief being the muscle.

The game has an overall very simplistic, back to basic feeling as far as first-person shooters go (indeed, Halo is credited with revitalizing the genre...for better or for worse), while still providing a storyline for those two do actually want to get invested.  Of course, if you're like 90% of the world's population, by the time that Halo 2 came out, all you cared about was the multiplayer...and with, I hate to say it, good reason.  Unlike 2, however, Halo doesn't suffer from having its development team shipped around to work on their short-term investments.  While the storyline itself isn't the stuff of absolute legend - being one part Aliens, one part 2001: A Space Odyssey, and one part Starship Troopers - it's enjoyable enough to keep you playing.

...provided, again, that you're not stupid enough to immediately jump to Legendary difficulty.

Seriously, don't do it.

No, not even for America.

Just stop.

Seriously.

My attitude has changed about the game series over time, obviously.  When I was younger, it was all great.  I enjoyed the depth of the storyline and how the world was building on itself.  And then, of course, there's the mass destruction one can cause with weaponry.  Nowadays? Some of that still applies.  Jumping back into Halo more than ten years after I first played it, I still find that I enjoy some aspects of it just as I did back then.  However, looking over everything that was spawned here, I'm reminded of the final scene where the Chief and Cortana escape from Halo, Cortana declaring that it's finished.  Of course, we all know how true that wasn't.

But, if it had, it would have been on a high note.  Alas, the terrible sequel monster decided to take over and see to it that absolutely every single penny could be wrung out of this as possible.  Hither came Halo 2...and 3...and so on.  Honestly, Chief, if you had wanted to finish the fight, I wish that you would have done it here...

Halo is now available from Bungie and Microsoft Game Studios, and is now available on the Xbox 360 and Xbox One games on demand.

For the latest from the MadCapMunchkin, follow him on Twitter @MadCapMunchkin.

For my American readers, Happy Independence Day!