People who are regular readers of my blog are definitely not
unaware of my love of the Pokémon franchise. It was a fundamental part of my childhood
alongside the Mario games and were one of the first games I ever played. And now, sixteen years since the days where
I’d put in a copy of Pokémon Red to
forget the troubles my seven year old brain had to endure (ever so taxing, I’m
sure) and escape to the fantastic and distant world of ten year old children
going out to prove their manhood (or womanhood) by enslaving a bunch of animals in tiny
plastic balls.
In all seriousness, though, the Pokémon games had brought me
into a world unlike any other I had yet seen or have seen since in video games.
Sure, I don’t rate them as highly as I do some others I’ve played, but Pokémon
has and always will hold a special place in my heart. Never was this made clearer to me than in the
latest additions to be rolled out from Nintendo and Game Freak – Pokémon X and
Y. An interesting change from colors and
minerals, but it is pretty much everything that one would expect from a Pokémon
game and even more!
Really, there is so much ground to cover about the changes
that have been made in everything from the designs to the music and
beyond. Not the battle system, which remains
effectively the same - of course (Rotation and Triple battles join Single and
Double battles, but the former two are not as common as the latter two) - though
the changes in aesthetics (something which I don’t normally praise) have all
been for the better and have helped bring the series fully into the modern era.
It’s time to face some hard, cold facts, children – the original Pokémon games
were revolutionary and brought about the phenomenon that we all know and love
to varying degrees, but looking back on it it’s almost painful to look at now.
It’s kind of like looking back in the high school yearbook
at the girl you had a crush on and going “I thought she was hot?”
Now, don’t get me wrong.
I love the old games. A lot. But you have to admit as far as looks went,
they didn’t look all that impressive when they were new. X and Y don’t have that
problem. The sprites look great and the
environments really do as well. After
having played Black & White
beforehand, it is interesting to see where the changes have come in the last
four years. If this weren’t at its core still
a Pokémon game, I’d almost think I was playing something entirely different.
Some of the non-combat aspects of the game have changed as
well. X and Y, more than any
other game that I’ve played before it, has a higher emphasis on the monetary
system in the game. Unlike the original Red and Blue – where Kanto had little in the way of entertainment beyond
the Celadon Game Corner and – X and Y are filled with shops of various kinds
beyond the simple Poké Mart or Department Store. Clothing shops in particular can be found in
almost every settlement and have a rotating selection of – what else? – Clothing!
For the first time, your character doesn’t have
to look like you just rummaged around blind in the closet of some athletic
person. Now you can look like you
rummaged around blind in my closet…minus
the fedoras, obviously.
Restaurants are also a thing in Lumiose City – basically the
Celadon City of X and Y – though they come with timed battle
events for each course. This does help
add to the immersion a bit, much like the economy taking more prominence beyond
just buying items for battles and so on.
Okay, now down to the nitty-gritty. There is a major change in Pokémon types that seems to have everyone’s panties
in a bunch: the addition of the Fairy type.
This introduction has apparently unleashed a massive flustercuck within the fanbase. Now, my job is to remain entirely unbiased
and give a fair and complete review…so I’m going to ignore that first part and
claim that we didn’t really need an extra type, we had Ice types to balance out
Dragons, and I don’t really care either way because my Umbreon knows Iron Tail
and will smack your Clefable in the face until it dies. Ha! Take that,
Serena, you smug-
…uh, yeah, so…let’s get into the plot.
Like every Pokémon game, you leave your hometown with a
starter and a dream to be the best like no one ever was. Like every Pokémon game, you travel around the
world to battle at Pokémon Gyms in order to battle Gym Leaders and win
Badges. Like every Pokémon game,
eventually you climb the steps to the Pokémon League and beat the Elite Four
into a finely ground dust. And, of course, like every Pokémon game, you battle
a criminal organization along the way.
That last one in particular has almost always added a different tone and
variety to each game. Team Rocket wanted
to make profit off of Pokémon at all costs, Team Plasma wanted to be a gigantic
PETA parody, so what might the current team – the rather not-so-dumbly named when
you think about it – Team Flare want?
To kill everyone in the whole world.
That’s a bit of an overstatement. In reality, Team Flare has the goal of making
a “beautiful and better world”. Their
leader, Lysandre, is actually one of the more interesting antagonists of the
series thus far. Some might even call
his goal very admirable – wanting to create a pure and clean world for everyone
to enjoy – but it’s his method that really
muddies it up. He wants nothing to
change, for beauty never to fade, and thus decides to dig up an ancient weapon
that uses the power of a legendary deer or dragon Pokémon to wipe out
everything. Really, why doesn’t everybody just want to jump onboard with
this plan? It seems so sane.
But really, Lysandre is also arguably one of the more tragic
antagonists as well. In the endgame, you
can encounter an NPC that mentions being a friend of Lysandre who was convinced
of his noble intentions, just that Lysandre was unable to reconcile what he
felt in his heart with what he perceived as humanity’s selfishness and
stupidity and his own inability to see any other way to help bring it to an
end. Unlike other somewhat misguided
antagonists, such as Giovanni and N, Lysandre does not receive some
enlightenment from his interactions with the protagonist and isn’t left much to
consider anything…because he dies.
Yeah, the games been out since October of 2013, so it doesn’t
really count as a spoiler. I suppose it’s
possible that he survived, but if not
this is the most literal case of “Rocks Fall, Everybody Dies” that I've ever seen.
Beyond the plot and beyond even the main game itself are the
many online features of the game. And,
yes, for the first time I am actually going over the online features of a
game. Don’t expect it to become a
recurring thing. The Player Search
System allows for players to connect over the internet for battling and
trades. Long gone are the olden days of
two friends with their Game Boys putting to use the Link Cable (really, did any other game use that?) for battles
and trades. Now, all you need is an
internet connection and the friend code from your friend’s 3DS and you can
trade, battle, and so on.
Of course, you also have the Passerby feature, which brings
up a random list of people with which you can do the same thing. Just battling or trading with someone else
puts them on your “Acquaintances” list and they can be picked once again for
battles or trades.
And, because I know I’m going to be asked about it, the
Wonder Trade has been heavily summed up in my Twitter feed, back in
December. But if you’re still wondering
my opinion:
Not that it’s bad, but it’s flooded with nonsense 'Mons that no one actually wants because
people are jerks to other people and actually want something other than people making more angry memes about the GTS.
And for those wanting comment on the GTS, you’re adorable.
Other features include the much touted Pokémon-Amie, which brings trainers closer to their pocket monsters than ever before. You can pet them, feed them, and play mini-games with them. And, with some of them, this can help with evolutions and the like. Besides helping the immersion a bit, it also feeds back into the base gameplay, which is a big plus for me.
Other features include the much touted Pokémon-Amie, which brings trainers closer to their pocket monsters than ever before. You can pet them, feed them, and play mini-games with them. And, with some of them, this can help with evolutions and the like. Besides helping the immersion a bit, it also feeds back into the base gameplay, which is a big plus for me.
Mega Evolutions come into play for certain 'Mons, and they're pretty awesome. There are some that didn't receive them that I think really should have, but who knows? Maybe Nintendo and Game Freak will deign to give those up in "Z" or in DLC. We'll just have to wait and see.
In summation, however, Pokémon has gone on since 1998 and
has barely changed at all. It found its
strong points early on and knew just what to change up and when as the need to
do so became apparent, and X and Y continue that tradition. The game has plenty of nostalgia trips for the
older players as well, such as myself; hearing an old, familiar battle tune
from days gone by when faced by Mewtwo in the Unknown Cave or against an
Articuno that surprised me when I came upon it rummaging through the tall grass
leveling.
While Black and White felt to me like a very alien world
in comparison to the old games – brand new region and route numbering, and
brand new Pokémon – this game feels like coming home again. Yeah, the world is new and
there’s even a few new Pokémon in the Kalos region, and yet it feels so
familiar...and yet it feels so much more
developed than you remembered it being. It’s a game for kids, yes,
but it’s clearly grown beyond the simple pixels on a screen that my generation
grew up with. It's come very far from its comparatively simple beginnings.
And y’know what? That’s pretty good.
Pokémon X and Y is now available on Nintendo 3DS from
Nintendo and Game Freak.
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