Of course, all of these things are astoundingly ridiculous
It's not over 9000...and doesn't need to be!!! |
And apart from that, it's all about shooting everything in sight that's shooting, clawing, or throwing energy bolts at you until they're dead. The game gives you, again, a tasty variety of weaponry to do so with. There's, naturally, your bare fists that can hit as quickly as you can press the attack button and with little delay, but also do the least damage. There's the starter pistol, which is good early on, but you'll soon want to drop it for later weapons. Then there's the chainsaw, shotgun, chaingun, rocket launcher, and the plasma rifle. But, believe it or not, this is not the apex of Doom Guy's arsenal.
Yes, Virginia, there is a weapon even greater than the mighty chaingun.
The one...
The only...
The B.F.G. 9000!!!!
And really, the thing is just as beautiful as all the tales tell of it, my friends. With all this destructive power at your beck and call, one would imagine the journey into Hell to give Lucifer a swat on the nose would be ever so easy, right? Not so, it seems, depending on which difficulty setting you're up on. The easiest one ("I'm Too Young To Die") will see you sailing through most enemies with ease, while the highest ("Nightmare!") will see the unprepared filleted and served up faster than the main course of the Dark Souls Bar and Grill. I found "Hurt Me Plenty" to be a good balance between skill and difficulty and it worked out pretty well for me by the end.
And, as I don't normally judge graphics anyway, I'll say that they haven't exactly aged well, even with the HD polish that Bethesda and Id have given it. However, a lot like Star Wars: Dark Force (a game that was made, ironically, as a Doom Clone), I find myself getting a bit motion sick from the graphics and the constant switch between a 3-D environment and the 2-D objects around it.
Though, since I brought it up, Doom doesn't have several of the features that Dark Forces had, namely the ability to duck. A common thing in First Person Shooters now, but in Doom this was apparently not even thought of. You also can't jump, again another staple of such games now that we overlook. However, you do have a dash...which works well in long, straight areas and doesn't help at all in close quarters or in wider areas unless you've got a massive area to run through.
Really, in spite of the whole "Rip and Tear! Rip and Tear Your Guts!" crack I was making before with the melee attack, it's really best to keep enemies at range unless you've got no other choice, and that often doesn't even help, as all enemies have ranged attacks. Remember, kids! Strafing is your friend. Unless you have the BFG, then just hold down the trigger until everything is dead.
But altogether, this game isn't bad. Dated? Yes. Probably nothing something I'd take a crack at again? Probably. But still, enjoyable and one does have to appreciate one's history, especially gamers. So, for all of those that think Halo is the alpha and omega of all First Person Shooters, or that Call of Duty is the only game where picking up a gun and riddling everything in sight with bullets is worthy of any attention, I'd suggest you take a look back in the history books. If only a fleeting glimpse.
And I've just checked my reviews...it looks like next time will be my 75th review! I can't believe I've made it this far! But what to review on such a momentous occasion? I can really think of only one game that will properly fit the bill.
Stay tuned!!!
Doom is now available from Id Software, Nerve Software, and Bethesda on the Xbox Live Arcade.
For the latest from the MadCapMunchkin, follow him on Twitter @MadCapMunchkin.
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