Thursday, April 24, 2014

MadCap's Game Reviews - "DmC: Vergil's Downfall"


Yeah, I had determined that I wasn’t going to do this.  I had said that absolutely nothing could convince me to go ahead and see what else Capcom had to offer in this train wreck of a storyline.  Which is saying something, I mean…this is Capcom we’re talking about.  But I figured to give Vergil’s Downfall a try, since perhaps it would do some repairs on Vergil’s mangled character and perhaps give us some more insight into his psyche.

An hour and a half later, Vergil had killed the last bits of goodness in him in a very literal sense, marched out of Hell (yes, Hell apparently now) with some new followers and I realized that I’d just been conned out of eight bucks for what is essentially the set up for DmC:  Devil May Cry 2…which will hopefully be better than the other one, but I’m perhaps hoping for too much.  Regardless, let’s take a look at this particular waste of time.

Vergil takes to using Yamato for melee and some magically summoned energy blades à la Devil May Cry 3 because he apparently regained his dislike of guns in between DmC and now…or whatever.  He unlocks an angelic and a demonic mode for Yamato, giving him pretty much the same movesets as Dante and a few unique combos given his difference in style – but otherwise is rather uninteresting as he lacks the visual variety of Dante’s arsenal by the end of the vanilla game.  Would it have killed you guys to put in a set of gauntlets like Beowulf from 3 for us, Ninja Theory? C’mon.

He also receives the angel and demon leaps from his respective heritages, allowing him to leap to objects and enemies as well as pull them to him in combat.  The only problem I have with it is that there’s no solid connection between Vergil and whatever object, as in the basic came with Dante and his chains.  Just energy blades that then teleport Vergil to the object or teleport it to him, which make me more than a little paranoid and saw Vergil falling into the great abyss far too many times for me to count.

Vergil gets two different Devil Triggers over the course of this DLC, the first manifesting as a ring of energy blades that cause massive damage to all enemies that get anywhere near him while refilling himself.  In the last chapter, Vergil receives one recreating the Doppelganger style from both his boss battle in DmC and – again – in Devil May Cry 3.  That at least makes up for some of the lacking visuals with the weaponry…if only just.

As for the story however…

…yeah, I’m not gonna sugar coat it.  This story is as much an extended trailer for DmC 2 as Captain America:  The First Avenger was for The Avengers.  Vergil, mortally wounded following his battle with Dante (seriously, Dante, why didn’t you just kill him?), returns to his childhood home…falls on his mother’s grave…and then falls directly into Hell.  Yes, Hell, which apparently exists now.  Heavy wounds don’t impede Vergil’s ability to hand the hordes of Hell their asses, however, and he eventually finds his way to a ghostly version of himself who demands that he correct three holes in a gigantic representation of his heart.

This is done by hunting down and confronting ghostly versions of Kat and Dante from the vanilla game, both of whom play on Vergil’s insecurities before he kills them and “fixes” the first two holes in his heart. Then we have a bit of confusing meeting with his and Dante’s mother, Eva (who, again, is an angel in this version) who is apparently in Hell.  Is she alive? Dead? No idea, and don’t expect an answer from this.  Vergil saves Eva from a particularly nasty demon, but then gives her the facsimile of Dante’s amulet, claiming that he’s killed him as revenge for Eva loving Dante more over him, showing how far to the dark side that Vergil has gone over the man who previous had risked even his own safety to get back his twin brother.

So, after defeating his Hollow self and merging with him, Vergil goes Super Saiyan and marches his way out of Hell.  Waking up on his mother’s grave, he rises to find himself surrounded by demons and prepares for a fight…only to have the demonic horde bow to their new king.  While Vergil does not yet have control of the Earth, as he planned for (rather suddenly) at the end of DmC, it seems only a matter of time before he begins to make his move…no doubt leading up to the sequel.

"I am the hope of the universe..."...wait a minute...
Mind you, the entire story of this DLC is told through barely inanimate cut scenes very much akin to the style of Dragon Age II’s yearly transitions or some of the Arkham Origins cutscenes.  While that works in the first as being like the hieroglyphs of Kirkwall and…doesn’t work in Origins really at all, it doesn’t work here in comparison to the main game and just looks…weird.  It’s not bad artwork and is an interesting style but there’s really no reason for any of it.

It’s also painfully short and, again, it really only a way to connect DmC:  Devil May Cry with whatever sequel they come out with.  Personally, I hope they don’t.  I honestly hope that we’ll be getting Devil May Cry 5 at some point.  C’mon, Capcom.  It’s been six years.  I admire, as much as anyone, trying to reinvent yourself and try something new, but the fact was that you just didn’t need to.  Some of your people have even said that the classic Dante and his world aren’t gone so…why not bring it back? In something other than mobile games?  Bring back Reuben Langdon for motion capture and the charm and wit we all know of the son of Sparda.

Continue the story of Nero and show us where his journey will take him.  Build upon what’s already there, and we’ll love you for it.  Keep the way you’ve done the combat (not necessarily the Style Gauge, but that’s another matter entirely) and the mechanics, but return to that world you guys created that manages to be dark, intense, and gritty, but isn’t afraid to poke fun at itself and have moments of pure, over the top hilariousness that keep us begging for more.

Do this, Capcom, and we will come.

If you make, they will come.

DmC: Vergil's Downfall is now available from Capcom and Ninja Theory for Xbox 360, Playstation 3, PC, and iOS.

For the latest from the MadCapMunchkin, follow him on Twitter @MadCapMunchkin.

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