Yeah, I had determined that I wasn’t going to do this. I had said that absolutely nothing could convince me to go ahead and see what else Capcom had to offer in this train wreck of a storyline. Which is saying something, I mean…this is Capcom we’re talking about. But I figured to give Vergil’s Downfall a try, since perhaps it would do some repairs on Vergil’s mangled character and perhaps give us some more insight into his psyche.
An hour and a half later, Vergil had killed the last bits of
goodness in him in a very literal sense, marched out of Hell (yes, Hell apparently
now) with some new followers and I realized that I’d just been conned out of
eight bucks for what is essentially the set up for DmC: Devil May Cry 2…which will
hopefully be better than the other one, but I’m perhaps hoping
for too much. Regardless, let’s take a
look at this particular waste of
time.
He also receives the angel and demon leaps from his
respective heritages, allowing him to leap to objects and enemies as well as
pull them to him in combat. The only
problem I have with it is that there’s no solid connection between Vergil and
whatever object, as in the basic came with Dante and his chains. Just energy blades that then teleport Vergil
to the object or teleport it to him, which make me more than a little paranoid
and saw Vergil falling into the great abyss far too many times for me to count.
Vergil gets two different Devil Triggers over the course of
this DLC, the first manifesting as a ring of energy blades that cause massive
damage to all enemies that get anywhere near him while refilling himself. In the last chapter, Vergil receives one
recreating the Doppelganger style from both his boss battle in DmC and – again – in Devil May Cry 3. That at least makes up for some of the lacking visuals with the weaponry…if
only just.
As for the story
however…
…yeah, I’m not gonna sugar coat it. This story is as much an extended trailer for
DmC 2 as Captain America: The First
Avenger was for The Avengers. Vergil, mortally wounded following his battle
with Dante (seriously, Dante, why didn’t you just kill him?), returns to his
childhood home…falls on his mother’s grave…and then falls directly into
Hell. Yes, Hell, which apparently exists
now. Heavy wounds don’t impede Vergil’s
ability to hand the hordes of Hell their asses, however, and he eventually
finds his way to a ghostly version of himself who demands that he correct three
holes in a gigantic representation of his heart.
This is done by hunting down and confronting ghostly versions
of Kat and Dante from the vanilla game, both of whom play on Vergil’s insecurities
before he kills them and “fixes” the first two holes in his heart. Then we have
a bit of confusing meeting with his and Dante’s mother, Eva (who, again, is an
angel in this version) who is apparently in Hell. Is she alive? Dead? No idea, and don’t expect
an answer from this. Vergil saves Eva
from a particularly nasty demon, but then gives her the facsimile of Dante’s
amulet, claiming that he’s killed him as revenge for Eva loving Dante more over
him, showing how far to the dark side that Vergil has gone over the man who
previous had risked even his own safety to get back his twin brother.
So, after defeating his Hollow self and merging with him,
Vergil goes Super Saiyan and marches his way out of Hell. Waking up on his mother’s grave, he rises to
find himself surrounded by demons and prepares for a fight…only to have the
demonic horde bow to their new king.
While Vergil does not yet have control of the Earth, as he planned for
(rather suddenly) at the end of DmC,
it seems only a matter of time before he begins to make his move…no doubt
leading up to the sequel.
"I am the hope of the universe..."...wait a minute... |
It’s also painfully short and, again, it really only a way
to connect DmC: Devil May Cry with whatever sequel they
come out with. Personally, I hope they
don’t. I honestly hope that we’ll be
getting Devil May Cry 5 at some
point. C’mon, Capcom. It’s been six years. I admire, as much as anyone, trying to
reinvent yourself and try something new, but the fact was that you just didn’t
need to. Some of your people have even
said that the classic Dante and his world aren’t gone so…why not bring it back?
In something other than mobile games?
Bring back Reuben Langdon for motion capture and the charm and wit we
all know of the son of Sparda.
Continue the story of Nero and show us where his journey
will take him. Build upon what’s already
there, and we’ll love you for it. Keep
the way you’ve done the combat (not necessarily the Style Gauge, but that’s
another matter entirely) and the mechanics, but return to that world you guys
created that manages to be dark, intense, and gritty, but isn’t afraid to poke
fun at itself and have moments of pure, over the top
hilariousness that keep us begging for more.
Do this, Capcom, and we will come.
DmC: Vergil's Downfall is now available from Capcom and Ninja Theory for Xbox 360, Playstation 3, PC, and iOS.
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the MadCapMunchkin, follow him on Twitter @MadCapMunchkin.
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