Good God, this
game…
So many people
hate it, and I can understand why. If
you look at the original quadrilogy for Devil
May Cry, this game is about as far away from those as you can get…at least
in appearance. In mechanics, it’s not
that different from the first four games.
Dante hacks, slashes, and shoots his way through various levels of
monsters and mayhem. The only problems
in this stem from…well, Dante…
I get that it’s a reboot.
I get that the development team, Ninja
Theory were trying to do something new and original. I honestly do. But one of the big problems in this stems
from Dante himself. From how he looks to
how he is portrayed, they really took too many steps too far in the wrong
direction with him. In the previous
games, Dante was a good-natured half-demon who had taken it upon himself to
continue his father Sparda’s mission to rid the world of demons. He loved a challenge, was snarky and made
quips as he did just what he lived for – and he was absolutely crazy about it!
|
Jesse Pinkman is your savior...bitch! |
New Dante, though…he’s just…awful. For starters, he looks like a meth
addict. Not from the choice of clothing,
but just how his face looks. I know they
were going for an “emo” look, but he just looks like a strung out junkie who
really is just about as cranky and psychotic as you’d expect. Unlike the fun-loving and snarky Dante, New
Dante is really just a nihilistic asshole.
He doesn’t care about anything beyond women, wine, and song. And just to demonstrate this point, the
opening cinematic details him going to a strip club and taking two strippers
back to his trailer – yes, that’s correct, trailer
– for a fling before the actual plot picks up.
Because, much like Hal Jordan in the Green Lantern movie, we couldn’t possibly respect Dante as the hero
unless he woke up next to a naked hot chick.
Or, in this case, two naked
hot chicks. Suck on that, Hal!
But the plot picks up with the arrival of Kat, Dante’s
sidekick/love interest who is able to warn him about a Seeker Demon sent after
him literally moments before the thing actually shows up and pulls Dante into
“Limbo”. Not Hell, “Limbo”. Remember when this series had atmosphere? And…y’know…balls? I do.
However I won't be giving Ninja Theory grief for this as Capcom told them to get Dante as far away as possible from the classic version of him. So, Ninja Theory, no grief for you. Capcom, doing something to appeal to a younger demographic and pissing off your die hard fanbase is incredibly stupid. Stop doing that. Also, no, I don't care about the fact that he starts looking like classic Dante by the end. It's stupid and so are you people.
But regardless, the story begins and Dante begins to learn of his
heritage as a nephilim, one of the only two beings who can defeat the legendary
demon Mundus. Oh, that’s right. Instead of just being a half-demon, all
semblance of Dante being somewhat human - something, I remind you, was cited as a good thing even back in Devil May Cry 4 - has been removed thanks to the
development team deciding to make him a half-angel, half-demon hybrid. This would be an interesting change if
anything was actually done with it,
but nothing ever gets done. Besides
Dante receiving some weaponry that is claimed to be “angelic”, there is no real
impact on the character in the least for finding this out. No actual angels, and possibly not even a God...though considering the guy who thinks he's God, this might not be a terrible thing.
Also, I’d call BS on nephilim being half-angel and
half-demon, rather than being half-angel and half-human, but since Darksiders did the same thing I’ll give
it a pass. This once.
It’s breathtakingly stupid, but I’ll give it a pass.
The storyline is mixed for me, though leaning more towards
insulting in a big way. It’s a mixture
of the storylines of Devil May Cry
and Devil May Cry 3 but flipped on
its head and given a more Western influence than the Eastern one of the
original games. In some cases, this
works well and provides with some interesting situations and developments.
Unfortunately, not often enough to save the
whole. I will say that I enjoy the
parodies of both American commercialism and a certain news network that I won’t
say by name, but everyone should pretty obviously make out what it’s
lampooning. I do enjoy the idea that
Mundus and his demons control the human world through debt. These are things that make a lot of sense. After all, if you were going to corrupt the
heart of man, why not do so through his vices and the excess created by them?
|
Angel power ups come from...this place. Whatever the hell it is... |
The problem is, again, that the game essentially boils down
beyond the aesthetics to being Devil May
Cry and Devil May Cry 3 in a
mixed pile…and not really being as good as either of those games, just in terms
of story. And, to be fair, not being as
good as a Capcom story is like not being very talented at the Yearly Marianas
Trench Skydiving Competition, so let that sink in. Honestly, the real problem comes from the
attitude of the new Dante. Again, he’s a
nihilist and a complete and unashamed asshole.
A far cry from the snarky, sometimes smug, but loveable half-demon hunter with a flair for the theatrical of the original four games. From the
beginning, he’s thoroughly unlikeable and just doesn’t care – thereby taking
away our ability to care. And yes, while he does get better later, it
doesn’t really seem all that concrete for me.
Even so, Dante is not even close
to the worst-treated character from the original games.
That “honor” goes to Vergil.
If there’s any way to more quickly and efficiently not get a character I don’t have a clue what it is. The game builds up Vergil to be a very
reasonable human being (well, half-angel, half-demon being, but tomato
tomahto), which he is for a while. He
loves his brother, wants to help humanity fight off the demons, and has set up
a terrorist organization known as the Order to do so. This is all well and good, but then we get a particularly
jarring scene where he wants to leave Kat behind to die when the Order’s base
is about to be seized. Following this,
we get a scene where he unashamedly shoots Lilith – the concubine of Mundus –
through the back and killing her unborn child before putting a bullet in her
head as well.
Why are these actions wrong? Because Vergil in the original
games had honor. Even when turned into Nelo Angelo in Devil May Cry, he refused to attack an
opponent when their back was turned (something the player could exploit). But there was a reason behind it, mostly that
he held himself up to a higher standard than the demons he was trying to
exterminate. Leaving not only an
innocent woman, but a woman that has been helping
you (something which Dante rightly calls him out on) and shooting an opponent
in the back? Pretty damn dishonorable,
really. Though it really goes even
beyond that. In Devil May Cry 3, Vergil wanted to take the power of Sparda to help
exterminate demons and assure that what happened to his and Dante’s mother,
Eva, never happens again. In fact, her
death was a major driving force behind his motivations in that game.
Here, Vergil’s turn to the dark side is actually…done. I won’t say well done, because classic Vergil was never exactly a nice guy
himself. But there, it at least made some sense for the sudden turn. New Vergil could have been just an asshole as he’d been in Devil May Cry 3. A misguided anti-hero, to be sure, but you
could at least understand where he was coming from with his idea. New Vergil, however, goes right from Well
Intentioned Extremist to Eviler than Thou as soon as Mundus is pushing up daisies
with virtually no warning, leading into a boss battle. And that’s not even getting into his dishonorable and underhanded actions in the game
itself.
Not that I couldn’t see
a logical way for this to happen, but it goes way too fast for it to be remotely believable as a shift in
character. Really, for a game where he
actually received more development
and even something as seemingly simple as more spoken lines, DMC really doesn’t do Vergil any favors.
And then we have Kat.
Kat, a witch-psychic-magical girl with powers as the plot demands who
serves as a supporting character and love interest to Dante. She’s not really memorable, brings out a type
of spray that involves squirrel semen as an ingredient (don’t even want to know
how she got that) and pretty much is a pair of boobs to have running around
during the events. Out of Dante’s
leading ladies, I rate her third behind Trish and Lady, and before Lucia. Why before Lucia? Kat didn't make me play the game twice. Not to say that she's bad per se...just that her purpose is to sway Dante more towards wanting to protect humans and it just kind of falls flat...more because of Dante than her, however. Had it been classic Dante and this had been a prequel, I could possibly see it working. But with New Dante? No. Just, no...
|
Laziest. Devil Trigger. Ever. And a poor attempt to appease the fanbase to boot... |
Now for some actually good
things I like about this game – the combat.
The box art for the game has a quote from G4 of all critics talking
about “…the combat here is as refined and precise as ever.” Which I think is accurate. Dante gets an arsenal to rival all he had in
the previous games put together, and unlike the classic games, Dante can use
and flow between each one with the less delay.
Whereas in other games it required going to a menu to switch out
weapons, now all it takes is the click of a trigger or the press of a button. And the variety is really awesome too.
Dante can also use the chains created by his angelic or
demonic weapons to either pull himself up to the level of his enemies or
bringing them down to his, which is immensely useful against flying enemies and
disarming enemies with shielding.
However, the firearms are a little lacking for me. In previous games, Dante had variety from his
classic Ebony and Ivory to a shotgun to a harpoon to a rocket launcher and
beyond. Now…he just has Ebony and Ivory, as well as the classic sawed-off
shotgun (always a classic) and a new gun called the “Kablooie”, which attaches
little mines to enemies that Dante can then detonate…provided he does actually hit them with it, some enemies just have to deflect them. Assholes.
But that’s all that DMC: Devil May Cry boils down to. Good mechanics, arguably the best that have
ever been in a Devil May Cry game; but
what keeps it down is the jarringly bad aesthetic choices, a storyline that a
ten year old could be critiquing to the point of graduate thesis, and not even
a single likeable character. Even by the
end, Dante’s conversion from nihilistic asshole to a defender of humanity isn’t
exactly the most well done or even believable – though it’s closer to the
original character and a damn shake better than Vergil got in this game,
limping off angry and mortally wounded after his battle with Dante for his DLC.
|
This was just uncalled for, Ninja Theory... |
Really, when it comes down to it, why did the franchise need a reboot? Besides being of a higher difficulty, Devil May Cry 4 wasn’t a horrendous game
and left the door open for Devil May Cry
5 easily…so what gives, Capcom? Didn’t
feel like you were fitting in with the young and hip crowd without some
Combichrist, Jesse Pinkman without any likeability, and deliberately flipping
off people who liked your games before?
What the hell is wrong with you people?
DMC: Devil May Cry is now available from Capcom
and Ninja Theory for Xbox 360, Playstation 3, and PC.
For the latest from the MadCapMunchkin, follow him on
Twitter @MadCapMunchkin.